Lets discuss this once and for all

Talk about anything here, related to Smolderforge or not.
Osiriis
Posts: 482

Re: Lets discuss this once and for all

Post by Osiriis »

Firstaidkit wrote:Resilience works.
ur a bg holic :) going for 250k hk which is cool and respectable but I dont think ive ever seen u in arena (prolly done it in the past) so maybe i dont think u run into super warriors very often (at least recently)
Last edited by Osiriis on 16 May 2013, 16:14, edited 2 times in total.
Should my name be Spoken it Will Be Spoken in Reverend Tones or Terrified Whispers.
Swackx
Posts: 53

Re: Lets discuss this once and for all

Post by Swackx »

Exsurgo wrote: We can't just remove pve items from the game, and we can't put conditional checks on gear worn. The drama that would cause + it would screw over the few players who are interested in pve (something I/we are really trying to encourage).

I have experimented with some stuff:

1: Negative resilience on pve items (core does not support this, but could be changed)

2: A system were once a player goes past 250 resil, resilience is converted into both increased % damage done and a reduced % damage taken. (Effectively this would mean two players with the same 400 resil would do the same dmg vs eachother, but more vs pve-wearing players. It would also cause pve stackers to do less damage vs players with a lot of pvp gear.

3: Increase the resil or stam manually on some bits of pvp gear to make the pve pieces less desirable
Interesting-looking ideas.. how did they work out, like is it playable at all then?


Osiriis wrote:
Exsurgo wrote:Trust me, resil works fine.
i disagree man either it needs to be fixed or warrior dmg needs to be fixed i can upload screenshots and videos of just ridiculousness from warriors man..... im telling u theres something wrong :)
Dude.. haven't we talked about that in another thread already? You're makin a fool out of you again..
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Exsurgo
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Re: Lets discuss this once and for all

Post by Exsurgo »

Swackx wrote:
Interesting-looking ideas.. how did they work out, like is it playable at all then?
It is a nice linear formula that starts the scaling if a player has more than 250 resil.

So for example.
Player 1 has 400 resil
Player 2 has 400 resil
Player 3 has 0 resil

Player 1 vs Player2
Each player inflicts 8% more dmg vs players, but they also take 8% less damage from players, therefore the net difference is ~0

Player 1 vs Player3

Player 1 inflicts 8% more dmg vs player 3. Player 3 has no resilience to counter-act this damage increase, and so they take 8% more final damage.

It was an interesting coding experiment, that's for sure.
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Swackx
Posts: 53

Re: Lets discuss this once and for all

Post by Swackx »

Well then ive got it right, and i also think its a very nice idea... however, i bet it has many haters too, since some ppl won't understand how tbc pvp actually should work.
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Exsurgo
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Re: Lets discuss this once and for all

Post by Exsurgo »

Thanks, I do appreciate that. I just wish there was a way to bring BGs etc to more in line with retail tbc without making significant changes, but such a thing is impossible.
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Xaru
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Re: Lets discuss this once and for all

Post by Xaru »

The only way you can really get the authentic tbc experience is if you opened a progression server, that would be pretty cool. But would require a lot of work. I appreciate that you listen to the community, and I promise I'm not just against these ideas because I use PVE gear myself, but because there are already classes that vastly benefit from having full S4 gear while other classes benefit more from mixing in some PVE gear to make up extra dmg.

Since we're already off-topic I was wondering if any of you are into knives/swords? I bought a kukri about a year ago and I'm planning on buying 2 more.



Image
This is the kukri that they use to chop off buffalo heads. Video below for anyone interested.

http://www.youtube.com/watch?v=s_I61ThtVG8

I'm also getting one of these: Image These are a lot lighter but just as powerful, they're like swords more than anything. Also only like $100-$130.
Last edited by Xaru on 16 May 2013, 16:46, edited 3 times in total.
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Osiriis
Posts: 482

Re: Lets discuss this once and for all

Post by Osiriis »

Xaru wrote:The only way you can really get the authentic tbc experience is if you opened a progression server, that would be pretty cool. But would require a lot of work. I appreciate that you listen to the community, and I promise I'm not just against these ideas because I use PVE gear myself, but because there are already classes that vastly benefit from having full S4 gear while other classes benefit more from mixing in some PVE gear to make up extra dmg.

Check this shit out: http://www.youtube.com/watch?v=s_I61ThtVG8

I'm buying one of those buffalo beheading kukris for my birthday. Good fun. Anyone else like knives/swords?
pve gear is for pve period and to be used in mainly in pve raids or question situations

yes some pve gear has bonuses which help in pvp, true

but it was never intended to have ppl run around in full swp
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Lightup
Posts: 13

Re: Lets discuss this once and for all

Post by Lightup »

I think that there should be some change around haste. Its just ruining the server, theres atleast 2 haste stackers in every bg who only spam 1 skill, doing way to much dmg and destroying all the fun.
I dont know if it can be changed in any other way then removing the gear, which obviously wont happen.

Also if Resil works, why do i get 5.5k crits full resil capped? doesnt seem legit
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Gandraman
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Re: Lets discuss this once and for all

Post by Gandraman »

Zapcraclepop wrote:
Gandraman wrote:disable hk's, and no one will be interested in that any further.
You do realize, players don't gain HK's in Azshara Crater, yet camp the living CRAP out of anyone they can, right? It's not necessarily about gaining hks, it's about taking away a player's ability to enjoy the game. I believe that to be the direct goal of some of the people whom only know to grief through farming GYs. Even if you removed the gain of honor and/or kills, people would do it just in the sheer hopes that their opponent is 'ragin/foamin'/MAD.

Looks like I've missed out on some real quality gameplay these past few months, ;)
Cube just forged that quotation , I never said hks should be disabled.
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Xaru
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Re: Lets discuss this once and for all

Post by Xaru »

Lightup wrote:I think that there should be some change around haste. Its just ruining the server, theres atleast 2 haste stackers in every bg who only spam 1 skill, doing way to much dmg and destroying all the fun.
I dont know if it can be changed in any other way then removing the gear, which obviously wont happen.

Also if Resil works, why do i get 5.5k crits full resil capped? doesnt seem legit
Probably because when you played on retail TBC you didn't have people wearing full swp gear/t6.
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