Passion Gy farming

Post pictures of screenshots in WoW, Smolderforge or retail! -- Also videos that you've made about the game.
Dntryme
Posts: 415

Re: Passion Gy farming

Post by Dntryme »

This is so amusing.
Occultist
Posts: 49

Re: Passion Gy farming

Post by Occultist »

btw Sweet Binds :3 Too many for copter :O
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Mayore
Posts: 1525
Location: Poland

Re: Passion Gy farming

Post by Mayore »

Hated wrote:mad cause your country is bad? not my fault, sry polak

btw, nice clicker interface on this screens :D

i think you finally replaced ezatt on the podium for biggest retard
Occultist
Posts: 49

Re: Passion Gy farming

Post by Occultist »

Hated wrote:mad cause your country is bad? not my fault, sry polak
bad move.
btw. left passion.
Cube
Posts: 2551

Re: Passion Gy farming

Post by Cube »

Hated wrote:btw, nice clicker interface on this screens :D
Your guild is full of clickers, including your gm.
Balls, Cube, Deems, Google [Bot]
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Henhouse
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Posts: 7855
Location: Sweden
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Re: Passion Gy farming

Post by Henhouse »

This has been an ongoing problem for a long time, and continues to be one that apparently frames Smolderforge under bad name for new players. I am not sure how to even prevent this type of behavior. How do you make one want to only focus on battleground objectives? Clearly everyone is obsessed with honorable kills and killing players that have a lesser advantage than them.

Warsong was designed to be one graveyard, by this design it is very hard to prevent a workable solution to this. As we have experienced with Azshara Crater, the need for multiple graveyards at random is dire. I am working on a solution in the future to possibly expand Azshara Crater even futher out to the bases and hopefully develop some solutions to mindless graveyard farming.

As for Warsong, the only way I can think to accurately prevent graveyard farming is implmenting those over-powered 1-shotting farms around the graveyards. But what could this possibly solve? Make players want to do objectives... hmm... yes, possibly. It could also make the other players cower behind those guards to always prevent being killed. Hopefully then the opposing team will just do their objectives to win?


I _HATE_ that I would have to be forced to modify Warsong considering it's a BG designed by Blizzard -- not something you should change. But, given Smolderforge's circumstances and no logical alternative to prevent this, I don't see what else to do at this point.
Administrator - Project Lead / Server Management / Core Development
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Exsurgo
Game Master
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Posts: 558

Re: Passion Gy farming

Post by Exsurgo »

In fairness Henhouse GY farming is not as bad as it used to be. Eliminating it entirely will likely prove impossible.

As long as there are premade guilds there will be gy farming. The only solution I can think of is introducing a rated BG system or something to encourage premade guilds to play against each other rather than rolling over random teams. And Azshara Crater is great, I don't have too many problems there.
Retired Developer.
Cube
Posts: 2551

Re: Passion Gy farming

Post by Cube »

Exsurgo wrote:And Azshara Crater is great, I don't have too many problems there.
90% of the time it's either horde outnumbering alliance, standing below their graveyard, waiting for people to jump down, or vice versa.

Yeah, it's great.
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Exsurgo
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Posts: 558

Re: Passion Gy farming

Post by Exsurgo »

Cube wrote: 90% of the time it's either horde outnumbering alliance, standing below their graveyard, waiting for people to jump down, or vice versa.

Yeah, it's great.
Subjective of-coarse, but in my experience there is plenty of balanced mid-fighting.
Retired Developer.
Cube
Posts: 2551

Re: Passion Gy farming

Post by Cube »

Exsurgo wrote:Subjective of-coarse
The fact that the majority of the uptime of Azshara is imbalanced faction wise, and that one faction is dicking around below the other factions gy is not subjective. It's, as said, a fact.

Whether you like this, or not, is on the other hand subjective.
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