Apocalyptic Weapon Bug (Dual wield)

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Exsurgo
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Apocalyptic Weapon Bug (Dual wield)

Post by Exsurgo »

I have discovered a huge bug with dual wield mechanics that fundamentally breaks the balance of the game. Any class that dual wields is affected by this bug.

This means the following classes are doing way to much damage in pvp and pve.
Rogues
Fury Warriors
Dual wield enhancement shamans
Hunters (in melee)
This bug also means rogues are able to stack poisons much faster than they should be.

What is the bug:

Dual wield classes suffer no increased chance to miss with white attacks while dual wielding

How can you test this:

Have a dual wield rogue, warrior or shaman attack a target dummy with 5% hit chance from gear. Recount will show that 0% of the attacks will be missed, when in reality it should be 19% missed. Please see the image below of an 0-0-0 warrior:
http://imgur.com/4FBim

Below is proof that it also affects rogues in pvp:
http://imgur.com/AHVLR

How can this be fixed:

Any character with dual weapons equipped needs to suffer a +19% chance to miss with auto-attacks (white damage).

For evidence please see the following information sources:
http://www.wowhead.com/spell=674
http://www.wowwiki.com/Dual_wield

I will quote wowhead on this:
Dual Wield, as the name and tooltip suggests, allows a character to equip a damage-dealing weapon in your offhand. Candidates include items marked as 'One-Hand' or 'Off Hand' weapons, as 'Main Hand' items can only be equipped in your main hand.

To utilize your dual-wield capability, simply place a qualifying weapon into your off-hand. This action will have two side-effects on your character:
Damage dealt by the weapon in the off-hand will be reduced by half.
Chance to miss with auto-attacks in both hands is increased by 19%.
Since the base miss-rate with one weapon equipped is 5%, your base miss rate as a dual-wielder increases to 24% as long as you have two weapons equipped. This can be mitigated by equipping weapons and armor that improve your hit rating.
So the long standing theory on SF that melee classes (in particular rogues) do too much damage is indeed true. So dual wield classes are doing ~19% too much white damage.
Last edited by Exsurgo on 02 Jan 2013, 23:55, edited 1 time in total.
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Bucovsky
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Re: Apocalyptic Weapon Bug (Dual wield)

Post by Bucovsky »

I doubt if it will be fixed. Same goes for elemental 100% crit talent, feral pvp gloves bonus etc.
Melee dmg classes are op as fuck here, casters get resists even with shitloads of hit rating and talents.
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Exsurgo
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Re: Apocalyptic Weapon Bug (Dual wield)

Post by Exsurgo »

I think all spells in tbc have a base 1% miss chance that cannot be countered by spell hit or spell penetration.

As far as I am concerned this is probably the number 1 balance issue on the server atm, well this and the lifebloom/ES/POM scaling bugs, and I really hope these will be the first bugs worked on as it breaks pvp and pve.
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Bucovsky
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Re: Apocalyptic Weapon Bug (Dual wield)

Post by Bucovsky »

Could you test spell hit too?
Dcduo
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Re: Apocalyptic Weapon Bug (Dual wield)

Post by Dcduo »

Actually offhand weapons were never effected by an increased chance to miss, only a handicap of minus 50% damage. It was a common misconception during TBC and I don't think (to the best of my pre-cata knowledge) that it has changed up to now even in retail.
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Exsurgo
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Re: Apocalyptic Weapon Bug (Dual wield)

Post by Exsurgo »

Watching lvl 70 tbc pvp videos says otherwise. Watch videos by Akrono or Krymu on youtube and you will see plenty of misses. I also played a rogue on tbc and you would often get a chain of misses in a row even with the 5% pvp hitcap.

Do you not remember that hit was the best stat for raiding combat rogues?, right the way up to the cap (400 hit or something including talents).

It is impossible to miss of SF with white attacks atm and is therefore bugged. Are you sure you are not thinking of yellow off hand attacks like shiv? Here is a tbc article on the mechanic:
http://wow.allakhazam.com/wiki/hit_rate_(wow)

Also Bucovsky I will try to test spell hit in the next few days.
Last edited by Exsurgo on 02 Jan 2013, 23:14, edited 1 time in total.
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Dcduo
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Re: Apocalyptic Weapon Bug (Dual wield)

Post by Dcduo »

Dcduo wrote:Actually offhand weapons were never effected by an increased chance to miss, only a handicap of minus 50% damage. It was a common misconception during TBC and I don't think (to the best of my pre-cata knowledge) that it has changed up to now even in retail.
Actually I'm wrong. Quoting a theorycraft website from an old thread:
Dual Wielding reduces a players chance to hit in relation to using a single weapon - either one handed or two handed - however both the main hand and the off hand have the exact same miss chance.

Only special attacks have a different miss chance.

Edit-

For easier to read purposes:

A two handed weapon has a base miss chance of 8% on a raid boss.

Using two one handed weapons has a base miss chance of 27% to both hands on a raid boss.
Dcduo
Posts: 10

Re: Apocalyptic Weapon Bug (Dual wield)

Post by Dcduo »

Dcduo wrote:
Dcduo wrote:Actually offhand weapons were never effected by an increased chance to miss, only a handicap of minus 50% damage. It was a common misconception during TBC and I don't think (to the best of my pre-cata knowledge) that it has changed up to now even in retail.
Actually I'm wrong. Quoting a theorycraft website from an old thread:
Dual Wielding reduces a players chance to hit in relation to using a single weapon - either one handed or two handed - however both the main hand and the off hand have the exact same miss chance.

Only special attacks have a different miss chance.

Edit-

For easier to read purposes:

A two handed weapon has a base miss chance of 8% on a raid boss.

Using two one handed weapons has a base miss chance of 27% to both hands on a raid boss.
Excluding the 5% yellow hit rule ofc.
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Exsurgo
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Re: Apocalyptic Weapon Bug (Dual wield)

Post by Exsurgo »

Yes all yellow(special) attacks are affected by the 5% rule and white attacks by the +19% penalty rule.
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Re: Apocalyptic Weapon Bug (Dual wield)

Post by Mynce »

nice find.
but wont get fixed.
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