Mage Bugs - Report here

Fixed/closed bug reports are moved to this board in archival state. Also contains all the original bug reports from the past years.
Zexion
Posts: 4

Re: Mage Bugs - Report here

Post by Zexion »

Henhouse wrote:Nevermind, Water Elemental is now fixed.
Glad to hear!
Will test it once I get home. Im in school atm.
But Ill tell you about the elemental before your fix anyway, just incase.
The bug was there all the time, the update didnt cause it.
Did it have a cast bar? It did.
Everytime you summoned it, it just stood exactly where it was summoned, not following the caster.
It was always set on aggressive behaviour and it didnt have waterbolt on autocast.
I used a macro to set it to passive, follow and trigger autocast.
But even if the autocast was active, the elemental didnt start to cast it if ordered to attack.. just ran to the target and started to whack it with its 'hands'.
If forced to cast its spell, with a macro, it casted it and then it ran to the target again and autoattacked it.
It was always like that, doesnt matter if in range or not.
Imperium
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Re: Mage Bugs - Report here

Post by Imperium »

water ele is op nerf it again please

Idk, it seems to hit harder than the mage at this point considering it does 1k~ waterbolts. Perhaps the scaling is a bit too high?

Then again, I could be wrong and just suck at this game but when I die to a blood elf mage who only uses instant casts and water ele, well.. Yeah.
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Henhouse
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Re: Mage Bugs - Report here

Post by Henhouse »

Just to verify, in this version the Water Elemental could cast AND cast freeze at the same time right? The guy who fixed this proposed a "fix" and I'm very certain it's not a fix.
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Zexion
Posts: 4

Re: Mage Bugs - Report here

Post by Zexion »

Henhouse wrote:Just to verify, in this version the Water Elemental could cast AND cast freeze at the same time right? The guy who fixed this proposed a "fix" and I'm very certain it's not a fix.
Bad news!
The current elemental:
After summon it doesnt follow and still is set on aggressive.
Autocast is still off, but can be clicked manually (after the triggering the autocast, its working nicely. casts waterbolts just like it should)
But the worst thing is that.. macros to control your elemental are totaly broken...
I have 2 macros. First is to summon it and afterwards set it to passive, follow and trigger autocast.
Second one is to cast the elementals freeze, which is very very important for frost mages.
But... They dont work after this "fix". The first one set the elemental to follow and to puts it on passive, but the part that triggers autocast on and the macro to cast pet nova (freeze) doesnt work... they do nothing. Its way too game breaking for frost mages since our strength is to kite and elemental is invaluable for that matter.

How elemental should work.
After summon: Follows the caster, be set on passive (not sure about this one but it probably should be that way), has autocast on waterbolt activated and ofcourse macros to control his spells should work.

I know its not easy to fix stuff like this, it prolly needs alot of scripting but please do so, mages loose one of their key kiting utilities like this. Ofc.. we can click the freeze and cast it that way but its waaaay too slow in pvp, decent and better mages always use macros for it.


(Ive also noticed that the elementals hp has been lowered to 3k again, just like before that scaling fix..)
Cube
Posts: 2551

Re: Mage Bugs - Report here

Post by Cube »

Zexion wrote:After summon it doesnt follow and still is set on aggressive.
/petpassive
/petfollow

Use these commands in your summoning macro

Zexion wrote:Autocast is still off, but can be clicked manually (after the triggering the autocast, its working nicely. casts waterbolts just like it should)
/petautocaston Waterbolt

This would be the answer, but the command is broken and doesn't work at all.

And the autocast isn't working as it should since the elemental isn't stationary when casting, but running around like a muppet. It's better, but not good. What's strange is that the elemental follows the same behavior with both autocast on and off, the only difference being when it reaches its target. If it has autocast on it'll continue to cast bolts, if not it'll melee. But until then it'll cast a bolt, move 5-10 yards towards the target, cast another bolt, move again and repeat until it's within melee range.
Zexion wrote:But the worst thing is that.. macros to control your elemental are totaly broken...
I have 2 macros. First is to summon it and afterwards set it to passive, follow and trigger autocast.
Second one is to cast the elementals freeze, which is very very important for frost mages.
But... They dont work after this "fix". The first one set the elemental to follow and to puts it on passive, but the part that triggers autocast on and the macro to cast pet nova (freeze) doesnt work... they do nothing. Its way too game breaking for frost mages since our strength is to kite and elemental is invaluable for that matter.
Since the autocast is still broken you'll still have to cast bolts manually, so nothing much has changed here. But the /petautocaston Spellname command is indeed broken.

When it comes to the freeze there are ways around that. The /cast Freeze (or any other pet ability it seems) command have stopped working since the fix went live. But the /click PetActionButtonX command works just fine. I switched my command line from...

/cast !Freeze

to

/click PetActionButton5 (where my elemental's freeze is bound to Secondary Action Button 5)

Works like a charm.
Zexion wrote:How elemental should work.
After summon: Follows the caster, be set on passive (not sure about this one but it probably should be that way), has autocast on waterbolt activated and ofcourse macros to control his spells should work.
It does follow you when it's summoned. The problem lies in that it's summoned in aggressive mode, so if summoned in combat it'll go after a target as soon as it's up.

It should be summoned with the last known pet action-bar configuration, but this is a problem that was present before the so called fix.

As for the macros, the only one that has really taken a hit so far is /petautocaston, which is a pain if pet autocasting gets fixed. Most other commands still work, and if not there's always some way around the problem.

I'm still testing the pet whenever I have the time on my hands, so there might be some points that I've missed and some that I've gotten wrong. I'll keep you guys posted on whatever I find.
Last edited by Cube on 22 Feb 2012, 01:29, edited 1 time in total.
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Cube
Posts: 2551

Re: Mage Bugs - Report here

Post by Cube »

I just compared Warlock pets to the Elemental. It seems that the macro problems aren't related to pets in general, but only to the Elemental. I believe this is due to the fact that he's only a temporary summon, I could be wrong though. I was gonna try it out with the Infernal, but it seems to have been disabled, at least around Lirion.

As both Zexion and I stated, the /petautocaston Petability and /cast Petability commands doesn't work with the elemental. Write /cast Freeze and you won't get an aoe template, /cast Waterbolt and he won't cast waterbolt. When I tried this with the Felhunter it worked though. The /cast Spell Lock or Devour Magic commands worked just fine, as did /petautocaston with all his abilities.

I'll do some more testing with various pets and summons later on, right now I have to get going though. Hopefully this can serve as some basis to where the problem might lie, and how it's gonna get fixed.
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ZatYo
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Re: Mage Bugs - Report here

Post by ZatYo »

/cast waterbolt doesnt work? How come? Since the autocast isn't working I macroed /cast waterbolt to most of my offensive abilities and it does the job.

like this
/cast Frostbolt
/stopmacro [nopet]
/petattack
/cast waterbolt
Cube
Posts: 2551

Re: Mage Bugs - Report here

Post by Cube »

Yeah, as I said, doesn't matter if you have the autocast on or off, petattack will still make him cast waterbolts. So that's your /petattack doing the job, not the /cast, unless they've done some changes recently that is.
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Exsurgo
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Re: Mage Bugs - Report here

Post by Exsurgo »

Water elemental dmg. It feels like it is doing more damage than I did back on retail.

Lvl 70 naked frost mage : 0 SP - ~500dmg per hit

Lvl 70 semi-naked : 529 SP - ~650dmg per hit

Lvl70 merc/T5 : 1005 SP - ~ 740dmg per hit

So if the elemental gets 30% of it's masters sp.

Base dmg waterbolt ~500
+30% of 1005 SP = 301.5 added spell power from the master

So +301.5 sp is adding ~250 damage per hit, or roughly a 50% dmg increase. (so coefficent of about 0.83? )
I can't find the retail scaling coefficients, but does this seem a bit high?

Edit : Disregard this, the coefficents seem to be about right, and it should be hitting for about this amount.
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Bigplayz
Posts: 1

Re: Mage Bugs - Report here

Post by Bigplayz »

Confirmed Mage bug. IL gaining crit chance from Combustion (100% also). Charges never go away. Spam with Lightning Capacitor and ROFL.

Any chance of getting a code for my fire mage for reporting a real bug?
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