Paladin Bugs - Report here

Fixed/closed bug reports are moved to this board in archival state. Also contains all the original bug reports from the past years.
Darkgroom
Game Master
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Posts: 192

Paladin Bugs - Report here

Post by Darkgroom »

Image Paladin BugsImage

Dear members,

I am currently collecting all Class bugs, and because of that i'm going to setup topics that will hold bugs specific for a class.
In this topic you can post Paladin bugs, i will test them and approve or dissaprove them.
If approved they will come in the list below.

Also, the list of bugs will get a status of, Being fixed or Not yet fixed.

NOTE: Report bugs with the same template as you would report them when creating a new topic!


Tree Catagory

Image Holy
  • Blessed Life : Fixed
Image Protection
  • Blessing of Sanctuary : Being worked on
  • Spiritual attunement : Fixed
Image Retribution




Thanks to everyone who reports a bug.
Last edited by Darkgroom on 30 Aug 2011, 00:23, edited 4 times in total.
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Xaru
Posts: 1178
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Re: Paladin Bugs - Report here

Post by Xaru »

Prot:
Improved Concentration Aura doesn't reduce the duration of silence/interrupt effects.

Retribution:
Divine Purpose doesn't reduce the damage you take from melee/ranged attacks.

Holy:
Blessed Life doesn't give you a chance for attacks to cause half damage.

Misc:
+healing librams don't increase the amount Flash of Light/Holy Light is supposed to heal.

Other things that might need to be tested:
Precision (prot tree).
Unyielding Faith (holy tree).

I'm sure you've already looked at http://www.smolderforge.com/forums/viewforum.php?f=9?

Also thanks for looking into the class bugs here.
Arthur C. Clarke - "Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying."
Peekaboo
Posts: 638

Re: Paladin Bugs - Report here

Post by Peekaboo »

That's what I'm talking about!

Blessing of Sanctuary (Prot. Talent) scales with 34% spell damage, but it just should retaliate with the fixed value (46 with Rank 5, id 27168).
It's mentioned in Unit.cpp aswell, but there must be something else which screws things up, as some items benefit from that issue aswell (with the same odd 34% coefficient, yes 34, not 43 =p).
Tap Peekaboo: Upset target moron.
DON'T MOVE!
Darkgroom
Game Master
Game Master
Posts: 192

Re: Paladin Bugs - Report here

Post by Darkgroom »

Xaru wrote:Prot:
Improved Concentration Aura doesn't reduce the duration of silence/interrupt effects.

Retribution:
Divine Purpose doesn't reduce the damage you take from melee/ranged attacks.

Holy:
Blessed Life doesn't give you a chance for attacks to cause half damage.

Misc:
+healing librams don't increase the amount Flash of Light/Holy Light is supposed to heal.

Other things that might need to be tested:
Precision (prot tree).
Unyielding Faith (holy tree).

I'm sure you've already looked at http://www.smolderforge.com/forums/viewforum.php?f=9?

Also thanks for looking into the class bugs here.

Precision and Unyielding Faith works, but you won't see any change in your character screen when filling in these talents as they are handled server side, for the other spells its probably a Modifier bug, will look into that and maybe write some kind of custom system to handle our own Modifiers
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Kampers
Posts: 15

Re: Paladin Bugs - Report here

Post by Kampers »

Seal of Vengeance also doesn't do the correct dmg 370 dmg at 5 stacks with 1250 spell dmg Seal of Rightiousness also doesn't do correct dmg 257 with 1250 spell dmg and a 1.6 speed mace.

some proof of a totally undergeared pala compared to me and xaru on retail

http://www.youtube.com/watch?v=kNqOHEa1_Ng

hitting for 370 SoR with a 1.6 speed mace and probably almost half of our spell dmg
Please fix this, this makes paladin tanking almost impossible and shockadins lose 1 of the main dmg sources...
Xaru
Posts: 1178
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Re: Paladin Bugs - Report here

Post by Xaru »

Peekaboo wrote:That's what I'm talking about!

Blessing of Sanctuary (Prot. Talent) scales with 34% spell damage, but it just should retaliate with the fixed value (46 with Rank 5, id 27168).
It's mentioned in Unit.cpp aswell, but there must be something else which screws things up, as some items benefit from that issue aswell (with the same odd 34% coefficient, yes 34, not 43 =p).
You must really hate prot paladins. ._.
Arthur C. Clarke - "Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying."
Aegrotatio
Posts: 230

Re: Paladin Bugs - Report here

Post by Aegrotatio »

You must really hate prot paladins. ._.
Peekaboo hates everyone.
"You're a pro, or you're a noob, that's life" -Athene
Peekaboo
Posts: 638

Re: Paladin Bugs - Report here

Post by Peekaboo »

Prot ftw, but I report any bug I come across. Paladins are one of the few classes I play.
But see it positive, if that's fixed, items probably won't scale aswell.

SoV works as intended btw. with 1250 spell damage it should tick for ~73 damage/app. -> 363 damage (17% scaling over the whole duration -> 3.4% per tick)
Same with SoR, it scales with ~9% spell damage modified with the weapon's attacks speed (11% with 2h)
((1250*0.09)+38)*1.6 -> 241 (*1.15) -> 277

edit: Small mistake here, the 38 damage get adjusted to the weapon speed already, so it's a little bit less damage.
Also about the video, he's in S2+ gear, so it's about 1k spell damage. He's using a PvE sword, and those had 1.8 aspeed. Those 370 Hits were on a Warrior (with judged Crusader), he definitely was in Bers Stance (*1.1), and don't forget Crusader+Sanctity Aura (*1.1, *1.06).
Tap Peekaboo: Upset target moron.
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Laakii
Posts: 4

Re: Paladin Bugs - Report here

Post by Laakii »

holy shock is bugged, if two guys are dueling u can heal with holy shock any of them.
Darkgroom
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Re: Paladin Bugs - Report here

Post by Darkgroom »

Greetings why would you heal people who are duelling?
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