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Syvar wrote:
3v3 is very balanced in the game at the moment. As I can say, yes burst was broken, and still have some remnants, Blizzard has cut down on this, nearly destroying beast cleave within one week of its birth.
...what? Beastcleave is NOWHERE near destroyed. BW duration how shortened from 18 seconds to 10 seconds, BUT(!) BM hunters got a 10% damage increasement buff now.
Then...Wizardcleave. No need to talk about that.
Of COURSE they have counters, but only like one. They are so huge faceroll teams that you just tunnelvision the healer without caring about anything else.
Beastcleave is very beatable. Shamans were overpowered because earthbind totem made them immune to movement impairing effects. Now it just removes one snare every 5 seconds...very beatable I would say. Live through a gm, control huntard, down shaman. Shamans are very squishy if you can survive any burst.
Wizard cleave is very weak against a good chain of cc and constant kicks, stuns, silences and control. Do no think that Wizard cleave is really amazing when almost every map has a box, pillar, second level that can be used for line of site.
Yes some 3v3 teams are very, very mindless without any cc or timing. This could be fantastic for people who want to screw around on smolderforge but once the good teams realize how easy it is to control the team, it will be a very good 3v3 season I am sure.
I play a 2200+ 3v3 team on retail and we have tough times with burst teams like ret,rogue priest, warlock shaman rogue, but its going to happen. Do not say it is so unbalanced when holy paladins can FOL for 10k, a priest can penance for 8k crits in one tick, a rogue can mutilate for 4-5k and a mage can burst for about 9k. This all balances it out but it takes a great deal of practice and strategy.
Syvar wrote:Beastcleave is very beatable. Shamans were overpowered because earthbind totem made them immune to movement impairing effects. Now it just removes one snare every 5 seconds...very beatable I would say. Live through a gm, control huntard, down shaman. Shamans are very squishy if you can survive any burst.
Wizard cleave is very weak against a good chain of cc and constant kicks, stuns, silences and control. Do no think that Wizard cleave is really amazing when almost every map has a box, pillar, second level that can be used for line of site.
Yes some 3v3 teams are very, very mindless without any cc or timing. This could be fantastic for people who want to screw around on smolderforge but once the good teams realize how easy it is to control the team, it will be a very good 3v3 season I am sure.
I play a 2200+ 3v3 team on retail and we have tough times with burst teams like ret,rogue priest, warlock shaman rogue, but its going to happen. Do not say it is so unbalanced when holy paladins can FOL for 10k, a priest can penance for 8k crits in one tick, a rogue can mutilate for 4-5k and a mage can burst for about 9k. This all balances it out but it takes a great deal of practice and strategy.
Mage CAN burst 9k...by having 3 seconds to set it up and being arcane (VERY SQUISHY) spec.
"Shattercombo?" Oh please... I haven't seen a doublecrit in AGES vs. people with resilience. And if it happens, it'll do max 3-5k frostbolt and 2-3k icelance. Most healers have HoTs up that will heal through it anyways.
So you're saying that a mage isn't good enough to do well? Frost mages do some of the most burst in game if done well. In 3v3 a mage has the perfect setup and can destroy anyone with a simple rogue or ret paladin. Druids are probably the hardest for mages to kill. So what is so unbalanced about WOTLK? Give me some evidence besides beastcleave or wizard cleave. Sure there is gunna be some unfair advantages but there were just the same in BC.
Syvar, I'll just say that you're SO wrong on SO many arguments you tried to make. I can't even be bothered to point out all the flaws, since if you're not a retard you'll figure them out by yourself + I'm just saving myself some time