Evolve PWP UI Release - 1920x1080 --> v2.0 updated

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DefinitelyNotEvolve
Posts: 14

Evolve PWP UI Release - 1920x1080 --> v2.0 updated

Post by DefinitelyNotEvolve »

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Sup dawgs,
REMEMBER THIS PROJECT IS STILL IN BETA STAGE OF DEVELOPMENT!!
Big thanks to Pyralis(unit frames health bar scripts backported from http://mods.curse.com/addons/wow/unitframesimproved ) and Schaka for mental help at skype.
DOWNLOAD : https://evolvee.github.io/EvolvePWPUI/ 1920x1080 UI**

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This Blizzard-edited Dark Themed user interface, developed especially for PVPers contains:
1. BRAND NEW UNIT FRAMES (all props to PYRALIS) -- http://i.imgur.com/2Padu1Z.jpg
2. TONS OF PWP UTILITIES AND CUSTOM SHIT TO MAXIMIZE THE SMOOTHNESS FOR PWP ACTION:
3. BLACK THEME: New tooltips, BankFrame(xd), Buttons, CastingBar Dark theme, ComboFrame, Icons, TargetingFrame, Minimap,

Overal action bars and Main Menu Bar.

IMPROVED INTERFACE for PLAYER vs PLAYER -->

deleted annoying aspects of standard blizzard ui in order to IMPROVE smoothness and visibility of PVP aspects:

Minimap Buttons,

Minimap is now zoomable in/out with mouse wheel button,

Deleted minimap tracking,

Minimap top border,

Minimap location frame,

Minimap world map button,

HideChatButton (in the left bottom corner --> left click will hide your chat, left click again to show it again) --> usefull in PVP when u are on skype(fcking tryhards) and dont need chat

15 seconds countdown before Arena begins

CUSTOM AND ABSOLUTELY BRAND NEW 2.4.3 EDITED "bebep-like" CASTBAR --> current texture: Nyan Cat, will add tons of more textures soon.

Schakas BuffLib to get you exact clock-timers of several spells(Paladin buble,cloak of shadows etc)

BRAND NEW EDITED ClassPortraits CLASS ICONS WITH CUSTOM PlayerFrame Portraits --> The Rock, Antonio Banderas, Lisa Ann, Donald Trump and a lot more(how to switch portraits tutorial in "readme")

Schakas Party Ability Bars --> controls your partner cooldowns such as Hammer of Justice, Cloak of Shadows, Vanish.

SpeedyActions --> addon which triggers spells on button-down instead of when you release the buttons--> greatly increase the speed of your actions.

Fixed Target-of-Target frames portrait alpha channel.

Spell Cooldown Pulse on your screen when its finished.

Focus Frame, Gladdy, Custom edited Interrupt Bar(default set to "hidden"), working-errorless Lose Control,

deleted UNIT FRAMES PVP icons(horde/alliance)

Hidden spell tooltips on mouseover(sup clickers),

deleted blizzard dragons(replaced with less-annoying black textures),

DELETED Raid Leader/Master loot and a lot of more annoying shits from Units.(u will still see them in raid tab tho)

COMPLETELY REMOVED Player/Target/Focus STATUSES from Unit Frames such as: ZZZ(busy/in a city),LEVEL, Skull(dead),Swords(combat),Glow(rest/combat) etc.,

Deleted group/focus tabs on top of units(read "readme" for more info on how to setup focus frame at first launch),

COMPLETELY HIDDEN ALL ERRORS SUCH AS: Target out of range, You cant do that yet, Out of Mana spam.,

Edited Blizzard unit frames-no level circle.

No more annoying sounds when you cannot cast spells while you have GCD.

TONS MORE(u will realize)

Added few trademarks(u will see xd , sorry about that) cuz its not finished yet.
KNOWN BUGS / LF HELP WITH:

1) Spellbook and Wep switching bugs the black-outline theme on additional action bars and also bugs "Always show additional action bars" option.(you will see free button borders where you dont have any spells.
2) LoseControl CC-textures are square and doesnt fit the frame, looking for advice on how to fix it.
3) Random lua-error(u will see it in chat log at login) caused by Health colours change script.
4) Need some mask for icon buffs--> some of them have square black textures. some are rounded, i need to unify them.
Laurtris
Posts: 35

Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated

Post by Laurtris »

That is quite impressive :D
Great work
DefinitelyNotEvolve
Posts: 14

Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated

Post by DefinitelyNotEvolve »

its just a beta for testing purposes, if u dont like something, bug report it please
i will make full video overview when i release stable version, there is still a lot to do, feedback would be nice

im curently editing default blizzard elements... for example.. would you like to have instead of classic raid icons(star,triangle,moon,skull,cross,orange) Class Icons?(mage,warrior etc)..
Zap
Posts: 94

Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated

Post by Zap »

Dafuq's up with that rainbow? You have gaydar now?
DefinitelyNotEvolve
Posts: 14

Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated

Post by DefinitelyNotEvolve »

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I wanted to add Erdogan skin, but its too late now i guess :( weak soldiers damn
Geoka
Posts: 4

Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated

Post by Geoka »

Hello there... I would like to use the UI on a 1280x1024 resolution... Pretty much I only want the Player/Target/Focus frame (looks really good that way), the minimap and I would like to remove those bars, looks terrible that way (for me at least)... What do I have to change on the TextureScript LUA to make that happen? Just for the frames and the minimap and perhaps the grey/black new buttons from Interface/escape menu... I just don't want those action bars to change this way, it really destroys the whole ui for me (I want normal action bars and just remove the gryphons).

-Thanks a lot.
User avatar
Oldsalt
Game Master
Game Master
Posts: 151

Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated

Post by Oldsalt »

Hi there,

@Geoka The silver gaygoyles are MainMenuBarLeftEndCap and MainMenuBarRightEndCap.
The bars are BonusActionBarTexture%d (main bar), MainMenuBarTexture%d (micro and bag bars), MainMenuMaxLevelBar%d (exp bar). Buttons are buttons, you should find by yourself.

@DefinitelyNotEvolve I didn't test your pack and you probably fixed it (?) but there is a known issue with SpeedyAction (https://bitbucket.org/smolderforge/core/issues/158).
Nice casting bar.
Retired Game Master.
DefinitelyNotEvolve
Posts: 14

Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated

Post by DefinitelyNotEvolve »

remove textures u dont want from the first lines of texturescript.lua
you can find textures names in game with mouseover + /run GameTooltip:SetScript("OnShow", function() DEFAULT_CHAT_FRAME:AddMessage("Tooltip owner:" .. (this:GetOwner() and this:GetOwner():GetName() or "none")) end)

or ui elements such as /script DEFAULT_CHAT_FRAME:AddMessage( GetMouseFocus():GetName() ); (requires mouseover on texture)

but if u want only unit frames + class icons, you can delete everything except:

PlayerFrameTexture:SetTexture("Interface\\AddOns\\TextureScript\\UI-TargetingFrame")
PlayerStatusTexture:SetTexture("Interface\\AddOns\\TextureScript\\UI-Player-Status")
PlayerFrameHealthBar:SetWidth(119)
PlayerFrameHealthBar:SetHeight(29)
PlayerFrameHealthBar:SetPoint("TOPLEFT", 106, -22)
PlayerName:SetPoint("CENTER", 50, 35)
PlayerFrameHealthBarText:SetPoint("CENTER", 50, 12)
PlayerFrameHealthBarText:SetFont("Fonts/FRIZQT__.TTF", 16, "OUTLINE")

for _,name in ipairs({"Target", "Focus"}) do
_G[name.."FrameHealthBar"]:SetWidth(119)
_G[name.."FrameHealthBar"]:SetHeight(29)
_G[name.."FrameHealthBar"]:SetPoint("TOPLEFT", 7, -22)
_G[name.."FrameHealthBar"]:SetPoint("CENTER", -50, 6)
_G[name.."FrameNameBackground"]:Hide()
_G[name.."Name"]:SetPoint("CENTER", -50, 35)
_G[name.."FrameHealthBarText"]:SetPoint("CENTER", -50, 12)
_G[name.."FrameHealthBarText"]:SetFont("Fonts/FRIZQT__.TTF", 16, "OUTLINE")
end
hooksecurefunc("TargetFrame_CheckClassification", function()
local classification = UnitClassification("target")
if classification == "elite" or classification == "worldboss" then
TargetFrameTexture:SetTexture("Interface\\AddOns\\TextureScript\\UI-TargetingFrame-Elite")
elseif classification == "rareelite" then
TargetFrameTexture:SetTexture("Interface\\AddOns\\TextureScript\\UI-TargetingFrame-Rare-Elite")
elseif classification == "rare" then
TargetFrameTexture:SetTexture("Interface\\AddOns\\TextureScript\\UI-TargetingFrame-Rare")
else
TargetFrameTexture:SetTexture("Interface\\AddOns\\TextureScript\\UI-TargetingFrame")
end
end)

hooksecurefunc("FocusFrame_CheckClassification", function()
local classification = UnitClassification("focus")
if classification == "elite" or classification == "worldboss" then
FocusFrameTexture:SetTexture("Interface\\AddOns\\TextureScript\\UI-TargetingFrame-Elite")
elseif classification == "rareelite" then
FocusFrameTexture:SetTexture("Interface\\AddOns\\TextureScript\\UI-TargetingFrame-Rare-Elite")
elseif classification == "rare" then
FocusFrameTexture:SetTexture("Interface\\AddOns\\TextureScript\\UI-TargetingFrame-Rare")
else
FocusFrameTexture:SetTexture("Interface\\AddOns\\TextureScript\\UI-TargetingFrame")
end
end)


and ClassPortraits addon(handles pictures of portraits)

.................

Im currently working on it (will probably add options menu for user to chose what they want to have enabled cuz it would have like 120 addons if i made every function into different addon)
You should probably check the github regularly(yesterday i added prevention from addons which are bound on combatlog to be bugged and removed party1-4 leader/MM icons) cuz i wont be posting every change i make on every wow forum, i will post it again when i finish it + video showing its features

-----------

SpeedyActions... ye i heard something, its working fine for me cuz i never played druid tho, i will try snowfallkeypress.
Geoka
Posts: 4

Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated

Post by Geoka »

To be honest I would like to see a non-troll/stupid version of this UI, because it really has the potential to be a really good PVP UI. A minimalistic and clean UI is always the answer. While having everything you need to keep track of aswell, DR/Cooldowns/Buffs/Debuffs.
DefinitelyNotEvolve
Posts: 14

Re: Evolve PWP UI Release - 1920x1080 --> v2.0 updated

Post by DefinitelyNotEvolve »

i dont see the troll, if u mean casting bar, just delete Azcastbar addon... i added few addons into that zip which i feel are beneficial or something fresh to pwp. I wont do that when i release the UI...
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