Unused/Awesome Areas

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Akeno
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Re: Unused/Awesome Areas

Post by Akeno »

Henhouse wrote:You don't need a patch for that, actually. You just need the model ID for the WMO and create a gameobject_template using its ID. I know because that's how we spawned the old zeppelin for the donor mall, and we even have a Stormwind gameobject we can spawn too.
I know this method is easier but doesn't it take quite long ? :O Especially if you want a lot of resources, wouldn't it take youa hell of time to enter the IDs of all new gobjects one by one ?

Yesterday or two days ago I was learning how to spawn a custom NPC on my own without using any programs or websites that generate SQLs and it did work. That's how I made Eduardo The Mexican but it still took 5-10 minutes.

The server I'm messing around with, I changed the rates of all elite/rare type monsters so you can solo dungeons. So it's almost like a single player WoW. I edited the movement speed too. Allowed flying everywhere. It's turning out great. Might even learn how to properly do my own quests and scripts when I have time, since for all thes 3-4 years I've been here, all I've done is client edits but not many server side ones.
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Henhouse
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Re: Unused/Awesome Areas

Post by Henhouse »

I wonder if Truice is still actively developed. It was a fantastic tool for making stuff, editing values.
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Akeno
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Re: Unused/Awesome Areas

Post by Akeno »

Henhouse wrote:I wonder if Truice is still actively developed. It was a fantastic tool for making stuff, editing values.
I actually have it on my computer but it's a version from 2011 or 2012 I think.
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