For hackers
For hackers
This may sound foolish or impossible to do but i have an idea - that i dont if this can be made or how will affect the game latency
for developers:
I wanna ask if its possible to make a "stealthed" wisp following each player but noone can really notice it.
script them to inform with a rw all active gms or maybe auto disconnect when the wisp speed changes to unormal values or unormal character moves like flying or climbing.This will reduce the players who hack and remain unnotticed from players and gms.
for developers:
I wanna ask if its possible to make a "stealthed" wisp following each player but noone can really notice it.
script them to inform with a rw all active gms or maybe auto disconnect when the wisp speed changes to unormal values or unormal character moves like flying or climbing.This will reduce the players who hack and remain unnotticed from players and gms.
Re: For hackers
lol i know its hard thing for a private server.the idea is to follow for doing the same moves as the player does.so when a player hacks with a teleport ( and the teleport id,x,y isn't to the server database for eg.mall)Dntryme wrote:
lets say he teleports to Stv but the server doesnt have a teleport location to teleport master for stv.The wisp that will also teleport with the player will notice this with a script based on the maps x,y listed and not listed,will inform the active gms with a rw.Hard work to make.But its a game,you can create many custom things.
Re: For hackers
Damn, even i can't match him..Apuclevercow wrote:lol wisp
Are you trying to compete with hartun ?
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- Posts: 971
Re: For hackers
lol, using a Jesse Pinkman gif. I almost lost it.
They don't fly across the map anymore anyway, they literally teleport from one flagroom to the other. So even having a 'wisp' that followed people around hidden (on a server with poor pathing code, at that) would probably be ineffective. Instead, screen shotting each event in question and reporting it is still probably the best course of action. As for 'wall climbing' just mind control them somehow. That'll fix that right then and there, unless that's being done through third party. In which case, resort to what I mentioned before on screen shotting it.
Now, I know effort is like cancer to this community nowadays, but please tell you you're not incapable of hitting print screen. If that's too much effort for you, please for the love of god, feel the same way about breathing.
They don't fly across the map anymore anyway, they literally teleport from one flagroom to the other. So even having a 'wisp' that followed people around hidden (on a server with poor pathing code, at that) would probably be ineffective. Instead, screen shotting each event in question and reporting it is still probably the best course of action. As for 'wall climbing' just mind control them somehow. That'll fix that right then and there, unless that's being done through third party. In which case, resort to what I mentioned before on screen shotting it.
Now, I know effort is like cancer to this community nowadays, but please tell you you're not incapable of hitting print screen. If that's too much effort for you, please for the love of god, feel the same way about breathing.
Re: For hackers
You know,when someone is hacking, he is not detected by players fast.The time it takes i detect a hacker,print screen,post it here,the gm to check it,and ban him thats way a long time for a hacker to ruin someones game.Zapcraclepop wrote:Now, I know effort is like cancer to this community nowadays, but please tell you you're not incapable of hitting print screen. If that's too much effort for you, please for the love of god, feel the same way about breathing.
for eg.
someone is teleporting always at a base in arathi basin.If you notice him fast the prossesion of doing all this you have to do to report him will ruin the bg.But with a wisp scripted as disconnecting the player.Its instant.
We did this for counter strike,when my friend owned a private server.It was so easy to script it.The thing that followed the player just "dies" when it passed though a wall.When it dies,a player without this thing following him is disconnected automatically.Easy to made.
Idea:
a-bot b-player- map cords x-y-z-
while a=1
{
While a is following b
{
continue;
If x=-382901 y=-322321 z=-43242343
{
a=0
if a=0
{
b=0
exit;
}
}
}
}
Or different with a while coded to already existing "legal" map cordinates.
Not sure if this can work to wow.It works with counter strike(just because the low player cap).Just translate this code to C++ and do like 80 scripted for the right map cords for each wisp
- Apuclevercow
- Posts: 1349
Re: For hackers
It would not be worth the time coding it.
It doesn't work this way at all, it's not that simple.
It doesn't work this way at all, it's not that simple.
ah
Re: For hackers
Yeah i know it may not work here.Was just a suggestion if was possible to happen.Apuclevercow wrote:It would not be worth the time coding it.
It doesn't work this way at all, it's not that simple.
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