If you actually want to start enjoying the game you could stop /yelling and encouraging the enemy team to farm your own team. It doesn't seem to be a good way to avoid stressful gaming.Zapcraclepop wrote:I'm looking for a way to acquire rep gain without wanting to murder your own team.
Alterac Valley
Re: Alterac Valley
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- Posts: 971
Re: Alterac Valley
Battlegrounds in general, is not a good way to avoid stressful gaming. You've seen enough games, where I don't have to have a debate on this. It's frustrating how a lot of these guys play, and have zero intention of change. I was hoping them getting farmed like carrots would spark a desire for improvement, y'know... to avoid being treated like produce. Alas, they're content on the playstyle they have chosen, regardless of how incorrect (which it usually is.) How can you possibly enjoy that?Bucovsky wrote:If you actually want to start enjoying the game you could stop /yelling and encouraging the enemy team to farm your own team. It doesn't seem to be a good way to avoid stressful gaming.Zapcraclepop wrote:I'm looking for a way to acquire rep gain without wanting to murder your own team.
Here's a scenario:
John has a football team, and they have a game this Sunday. The day of the game, John discovers half his team showed up without their pads, helmets, or the playbook. Rather than grabbing their gear, they're insistent they can play better without it. John subsequently loses every game that season.
Sounds fun to me, let me at 'em coach!
- Apuclevercow
- Posts: 1349
Re: Alterac Valley
Try to carry them to the win, that's usually what I did and I rarely lost, unless if the enemy team was full of healers.Zapcraclepop wrote:Battlegrounds in general, is not a good way to avoid stressful gaming. You've seen enough games, where I don't have to have a debate on this. It's frustrating how a lot of these guys play, and have zero intention of change. I was hoping them getting farmed like carrots would spark a desire for improvement, y'know... to avoid being treated like produce. Alas, they're content on the playstyle they have chosen, regardless of how incorrect (which it usually is.) How can you possibly enjoy that?Bucovsky wrote:If you actually want to start enjoying the game you could stop /yelling and encouraging the enemy team to farm your own team. It doesn't seem to be a good way to avoid stressful gaming.Zapcraclepop wrote:I'm looking for a way to acquire rep gain without wanting to murder your own team.
Here's a scenario:
John has a football team, and they have a game this Sunday. The day of the game, John discovers half his team showed up without their pads, helmets, or the playbook. Rather than grabbing their gear, they're insistent they can play better without it. John subsequently loses every game that season.
Sounds fun to me, let me at 'em coach!
You can't compare them to a football team because unlike you, John always has the same teammates.
ah
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Re: Alterac Valley
That really only applies in WSG, and you know more often than not, I'm the sole person grabbing the flag. Followed by the always lovely, waiting 20 minutes or more for them to leave middle. I've been there, done that. Just once, I want to see someone else freaking do it. I roll a healer to help the team, but find myself instead being the only one trying for the win, because 9 teammates want hks. just, :|Apuclevercow wrote: Try to carry them to the win, that's usually what I did and I rarely lost, unless if the enemy team was full of healers.
You can't compare them to a football team because unlike you, John always has the same teammates.
AB? Eots? One player cannot carry that game. Especially when the entire team is one big zerg, which is too often the case.
Yes, I can use football as an example. Our community is so damn small you get the same team mates game after game. Slight deviation, perhaps, but same playstyle. Therefore, that is a valid comparison, and an accurate one at that.
Now, I've been against doing arena for most of the time I've played here, but actually find myself second guessing that. Just in hopes I get a partner (or team) that knows how to try. I'll probably lose a bunch, but I don't care if I know we tried. I'm very competitive, I like to push myself whenever I can. I suppose it's unfair to expect similar aspects from others, but I find it more difficult to swallow this severe lack of skill. Worse, their complete complacency in playing that bad.
Before I wrap this wall up, someone care to explain to me why being a 'tryhard' or someone who puts forth effort is such a bad thing? I've noticed more and more that we promote no effort, and scorn those who try. I don't see the logic here.
Maybe Cube was right. I should just shop around. I'm going to get gray hair from this shit, instead of when my daughter hits the teens. That was to be HER job to stress me the fuck out.
Re: Alterac Valley
The main excuse for promoting no effort is: "This is a FUN server". The main example is the idea of implementing teleport to every single dungeon. When you start to be a "tryhard' or try to motivate your battleground group there will ALWAYS be at least 2-3 players that "don't care to win" and label you as a no-lifer. IMO it's just the mentality of the players, they wanna get a big thing with small or none effort.Zapcraclepop wrote: Before I wrap this wall up, someone care to explain to me why being a 'tryhard' or someone who puts forth effort is such a bad thing? I've noticed more and more that we promote no effort, and scorn those who try. I don't see the logic here.
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- Posts: 971
Re: Alterac Valley
Precisely... it makes me sick, but I guess that's the new trend. So, I'm just going to shop around. If that pleases people, cool. If not, I'm sorry. I don't think I should get this frustrated over a game, and that's all I'm met with whenever I touch Smolderforge. Frustration, and a migraine. It's bad enough I work with people with a similar mentality of doing *just* enough to avoid the boss chewing, but otherwise are nothing more than impedance or ballast.Hartun wrote:The main excuse for promoting no effort is: "This is a FUN server". The main example is the idea of implementing teleport to every single dungeon. When you start to be a "tryhard' or try to motivate your battleground group there will ALWAYS be at least 2-3 players that "don't care to win" and label you as a no-lifer. IMO it's just the mentality of the players, they wanna get a big thing with small or none effort.Zapcraclepop wrote: Before I wrap this wall up, someone care to explain to me why being a 'tryhard' or someone who puts forth effort is such a bad thing? I've noticed more and more that we promote no effort, and scorn those who try. I don't see the logic here.
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