Professions System

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Grael
Game Master
Game Master
Posts: 127

Professions System

Post by Grael »

I would like to share some ideas about our professions system and how it could be changed.

Profession recipes vendors

Our players keep asking us about making recipes available for every profession, not just engineering and alchemy. Would you want to have those NPCs created? I know that many players farmed numerous rare patterns and this could be somehow unfair to them. Those vendors would be currency based so apart from Aldor/Scryers reputation requirement there would be Badges of Justice (or any other currency) cost too.

Profession materials

The endless access to materials creates imbalance and allows massive consumables stacking. This could be changed by making materials cost honor points (or any other suitable currency). At this moment it is enough to get just one character with exalted reputation to get whatever you need which does not help to improve any activity. Introducing some changes within the redistribution of materials could create some action or even make people start trading goods.

Materials and item duration

Introducing certain item duration for materials would prevent massive stacking of consumables which is not good for general server activity.

Profession specific items and skill requirements

Just like engineering gadgets, some profession specific items could possibly have profession skill requirements. Rocket boots cannot be used without having maxed engineering skill, the same thing could be applied to Greater Runes of Shielding and others.



These are just possible ideas and solutions. What do you think about them? Perhaps you have something to suggest? Please discuss!
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Proudmore
Posts: 73

Re: Professions System

Post by Proudmore »

Great Idea,

First we would not need to farm whole days some world mobs for rare recipes or trash mobs in a instance ,


I farmed by myself alot of rare recipes, and I wouln't feel anyhow if these were been added in new vendors.



About currency on mats also I think its fine, like 1-5 honor each reagent ( however I'm not sure about how much it should be cost better) , so crafted items would be more valuable.

Great topic, so we woudn't run half azeroth for a recipe if we can obtain it by fighting in battlegrounds etc,



Also I'd propose to add some extra rare recipes like from ZA, BT if it is legit, for price like 1-2 Weapon Armament, I know there is much hate arround fragments, but 1 is far not much to obtain a rare and worthy recipe.





.
Hartun
Posts: 776

Re: Professions System

Post by Hartun »

Grael wrote: Profession recipes vendors

Our players keep asking us about making recipes available for every profession, not just engineering and alchemy. Would you want to have those NPCs created? I know that many players farmed numerous rare patterns and this could be somehow unfair to them. Those vendors would be currency based so apart from Aldor/Scryers reputation requirement there would be Badges of Justice (or any other currency) cost too.
Making BT patterns vendor is not what i'm looking forward to, cos i have been farming BT trash with a raid group weekly and it will be like a kick in the nuts. Those patterns have a very low drop percentage ( a part from the mail bracer pattern that somehow drops from every second mob), take lot of time to farm ( 5 hrs or more per run ) and at least 2 days of planing in advance to make the run possible ( notifying specific players about the run ).

About the currency, i think that weapon fragments will be very suitable for this use cos of the BoJ inflation.
Proudmore
Posts: 73

Re: Professions System

Post by Proudmore »

Ok, put BT recipes for 10 Weapon Fragments if these are so hard to obtain , btw when did you do these raids Hartun ?
Hartun
Posts: 776

Re: Professions System

Post by Hartun »

Proudmore wrote:Ok, put BT recipes for 10 Weapon Fragments if these are so hard to obtain , btw when did you do these raids Hartun ?

No, they shouldn't even be added.

I try to farm BT trash once per week, tho not this month ( exams ). Mainly it depends on the available people cos it's nearly impossible to do it with random players.
Dntryme
Posts: 415

Re: Professions System

Post by Dntryme »

Hartun wrote:

No, they shouldn't even be added.

I try to farm BT trash once per week, tho not this month ( exams ). Mainly it depends on the available people cos it's nearly impossible to do it with random players.
Holy fuck you are a retard.
Just because you have them they shouldn't be added?
Makes a lot of sense.

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Hartun
Posts: 776

Re: Professions System

Post by Hartun »

Dntryme wrote: Holy fuck you are a retard.
Just because you have them they shouldn't be added?
Makes a lot of sense.
I just gave my opinion, what do you think, i farmed them solo? When did i say that i am the only one that has BT patterns? Many ppl have them , just don't ruin the last hope of doing something with a group other than PvP. Grael asked for our opinions and i gave mine, too bad you get butthurt so easily.
They can be added, but for higher number of weapon fragments or whatever the currency will be so that you don't see people wearing them everywhere.
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Apuclevercow
Posts: 1349

Re: Professions System

Post by Apuclevercow »

In my mind, this suggestion from you Grael is very interesting.

About the patterns, I guess that we should split them into two categories even if it might take a lot of time.
In example, the rarest and the 60+ dungeons patterns for fragments and, badges for the others.

About the materials, making them having a cost would be nice because you will have to put them in stacks of 10-20 because a currency for a single material would probably be too expensive. It means that players will probably have to buy more than what they need and therefore they might try to sell the overflow.

I think that materials/items shouldn't have a duration as this may completely anihilate its resale.


All of this means profession areas have to be reworked. I can already imagine a new area where all is gathered but, with two respective spots. The first one represented by QD objects for the professions which require QD reputation and a second with Shattrath objects for the rest. Why not using one of the areas I suggested on the past. lel
At the middle of these two spots, all the needed objects for crafting like anvils, black anvils, alchemy labs, etc.
Ew, sorry my overflowing imagination.
ah
Hartun
Posts: 776

Re: Professions System

Post by Hartun »

Apuclevercow wrote:In my mind, this suggestion from you Grael is very interesting.

About the patterns, I guess that we should split them into two categories even if it might take a lot of time.
In example, the rarest and the 60+ dungeons patterns for fragments and, badges for the others.

About the materials, making them having a cost would be nice because you will have to put them in stacks of 10-20 because a currency for a single material would probably be too expensive. It means that players will probably have to buy more than what they need and therefore they might try to sell the overflow.

I think that materials/items shouldn't have a duration as this may completely anihilate its resale.


All of this means profession areas have to be reworked. I can already imagine a new area where all is gathered but, with two respective spots. The first one represented by QD objects for the professions which require QD reputation and a second with Shattrath objects for the rest. Why not using one of the areas I suggested on the past. lel
At the middle of these two spots, all the needed objects for crafting like anvils, black anvils, alchemy labs, etc.
Ew, sorry my overflowing imagination.

Love that idea, great job apu :D
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Grael
Game Master
Game Master
Posts: 127

Re: Professions System

Post by Grael »

That is true, the area would probably have to be reworked. It is also necessary to make materials accessible to everybody, not just BOJ farmers. Honor points too, right? :) That is not a problem for arena players because they cannot use consumables anyway.

About your BT recipes, it is exactly the same problem we had with Sunwell gear. The gear wipe has been delayed for such a long time just because people spent some time farming their BiS gear and they did not want to have it taken away. Here in Smolderforge you cannot have changes like this done without sacrificing things just because most of the content has already been used.
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