FIX VILE POISONS
Re: FIX VILE POISONS
Here is the bug report submit form:
https://www.smolderforge.com/forums/vie ... f=9&t=1003
As long as there are no results/tests/proofs we have nothing to work on.
https://www.smolderforge.com/forums/vie ... f=9&t=1003
As long as there are no results/tests/proofs we have nothing to work on.
Game Master - In-Game Support / Gameplay Development
E-mail: [email protected]
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E-mail: [email protected]
Talk to us on discord!
discord.smolderforge.com
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- Posts: 8
Re: FIX VILE POISONS
The talent is supposed to reduce the chance of dispelling Poisons by 40% and it simply doesn't every abolish tick manages to get the poison off.
Re: FIX VILE POISONS

Abolish Poison can resist. Rogue had 5/5 vile poisons, 5/5 improved poisons and it was the first attempt.
Re: FIX VILE POISONS
"hurr durr i can't beat druids so everything's broken" fuck you op go die
Balls, Cube, Deems, Google [Bot]
- Itslovelol
- Game Master
- Posts: 218
- Location: Germany
Re: FIX VILE POISONS
Fixed.
Now gains the correct amount of dispel resistance. Everything else is RNG.
(Don't know when live.)
Now gains the correct amount of dispel resistance. Everything else is RNG.
(Don't know when live.)
Former Developer
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