AV & Weapon fragments

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Wacco
Posts: 926

Re: AV & Weapon fragments

Post by Wacco »

Please tell me how the fuck Eots in an Horde battleground? As I see it, Horde doesn't win Eots because of some favour, it's because horde use to cap 2 towers and ally just zerg 1 tower at start, usually. Ally is also so limited in mind that they go for flag caps without 3 bases that gives more points in duration. If a zerg gets 3 bases it's almost over for the other team. Sadly that's how it works. Can't see how it has something to do with horde majority replies or some overrun.

You can't even deny that AV isn't ally favoured, and it's even worse on Smolderforge especially with how the guards are pointing in towers, not that no one cares to fix it here anyway anytime soon. Also with just 1 AV per day, that's even was up for vote here it makes it somewhat unfair for the players in general. AV has better placement for allys, a boss that doesn't reset that easy, not same guards that respawn. Fucking arrows that makes you in combat. You can also notice the pathing for Alliance vs Horde.

Don't get me wrong, lately when I play AV horde often wins more, maybe because Ezatt is offline. Alliance is better, it's just needs less "cap-brain" and move along zerging, like paths to first boss, take some towers and zerg on, BOOM upper hand in points, then its all about most HK's or a boss kill there you don't have to deal with same shit and better reset range, because we all know how we do it here.
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Proudmore
Posts: 73

Re: AV & Weapon fragments

Post by Proudmore »

Wacco wrote:Ally is also so limited in mind that they go for flag caps without 3 bases that gives more points in duration. If a zerg gets 3 bases it's almost over for the other team. Sadly that's how it works. .
Don't forget that you dont talk about some sheeps , and you're not an animal expert, I've seen alot of eots winning by alliance there wasnt on zerging, things you say depends on team, sometimes its a really bad team so they just rush a base to kill some horde same that horde does too.
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Bucovsky
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Re: AV & Weapon fragments

Post by Bucovsky »

Proudmore wrote:Don't forget that you dont talk about some sheeps , and you're not an animal expert, I've seen alot of eots winning by alliance there wasnt on zerging, things you say depends on team, sometimes its a really bad team so they just rush a base to kill some horde same that horde does too.
Which also proves that EOTS is not a biased battleground.
Wacco
Posts: 926

Re: AV & Weapon fragments

Post by Wacco »

Proudmore wrote:
Wacco wrote:Ally is also so limited in mind that they go for flag caps without 3 bases that gives more points in duration. If a zerg gets 3 bases it's almost over for the other team. Sadly that's how it works. .
Don't forget that you dont talk about some sheeps , and you're not an animal expert, I've seen alot of eots winning by alliance there wasnt on zerging, things you say depends on team, sometimes its a really bad team so they just rush a base to kill some horde same that horde does too.

It was an example of an perspective that I often face, just as Infusions example from an alliance point of view. I'm not saying that alliance players are bad in anyway.
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Infusion
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Re: AV & Weapon fragments

Post by Infusion »

Well how about going back to the fact that AV is an actual battleground and should be rewarded like the rest of the battlegrounds?

Whatever you do, whatever you say, you will get back to the fact that AV is a battleground and it needs to be rewarded like Eots, Wsg and AB. Careless about the timezone, are you so concerned about the far west players while the server is based in EU and the majority of its players are able to attend AV?

You got the statistics so why don't you share this less than 10% population you're concerned of and using it as an argument. When swp was removed, the argument was that the majority of the players are PvPers and they need that swp removal. Well here you go now, the majority is in favour of the AV time, in fact, the server has barely around 10 to 40 online players at American playable timezones (morning, noon etc..)

It is not your duty to equalize PvP rewards in X, Y and Z battlegrounds, it's the player-base's job. If you want to equalize faction sides, go ahead and limit the faction transfers.
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Mayore
Posts: 1525
Location: Poland

Re: AV & Weapon fragments

Post by Mayore »

if AV was in the normal rotation with other bgs it would make sense.

now it doesn't.

what's more i can't think of one good reason to have av on sf
Wacco
Posts: 926

Re: AV & Weapon fragments

Post by Wacco »

Infusion wrote:Well how about going back to the fact that AV is an actual battleground and should be rewarded like the rest of the battlegrounds?
Yes, it's a battleground. Though there are still some differences when it's 10/15 vs 10/15 and 40vs40. AV actually has also PvE objectives. You said it yourself, It pops one time at most and it's just one hour compared to two hours as it was before (which was not so well liked because of many reasons)

When I started here it was more AV's in rotation and trust me, many players hated it. It was laggy as fuck and almost unplayable at capture points, it's still laggy but much better than before. Also it was causing more disconnects than now. It was also fairly voted ingame and on forum and if you search you will find it, and lots of topics about how disliked AV actually is. Let me remind you that this server had 400+ players when I started here 2010 and the drops have been slow and surely, even then AV was disliked and there could be hours when it didn't even pop or ended instantly (before this 20v20 to get pop). Back then the majority was playing AV because you could get 200 hks or to get reputation.
Just because I and certainly many more think that AV is horrible, it isn't just because its ally favoured/dominated and we are horde players. There is more reasons behind it and just because a few players want tokens for AV or even more AV hours a day, it's not that good for the server overall IMO

If we should try to see it outside the box here, it causes lag for many players, it disconnects most likely if we get two AV's up and running and it needs many more players to get a pop and we get just one AV at a time. What if Henhouse was thinking AB WSG EOTS as battlegrounds for BG Legendary Tokens (it should be hard, it get more pops, its more popular in general, it's less harmful for the server) and Hyjal and daily HC for PvE players, maybe even instead of AV, maybe because of the backstories about it.
Henhouse wrote: Poll 1: Should Alterac Valley's timers be altered, one per day, or removed altogether?

AV earlier in the day: 202
AV once per day, not twice: 171
Remove all AV, only have 3 BGs: 241

Response: This is a very touchy subject. A lot of people dislike AV, and a lot of people enjoy it. Not many servers are able to offer AV, and it took us a long time to be able to do that. Despite the stigma behind it, I always have thought it was a nice addition to Smolderforge. As we can see, a lot of people voted against it, but the majority of people were in favor of simply altering the currently schedule than just removing it altogether. With this feedback I think it would be likely better for us to reduce AV to once a day (crashes a less likely with only 1), and make that earlier in the day as people have suggested before, rather than removing AV completely from SF.
from Ingame: https://www.smolderforge.com/forums/vie ... 02&p=54965


You can also read this poll and the thread there "Remove AV altogether" actually won.
https://www.smolderforge.com/forums/vie ... f=4&t=4507
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Infusion
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Re: AV & Weapon fragments

Post by Infusion »

Who said I'm looking for more hours of AVs. Ofc not. Just one thing, put the fragments as rewards just like other BGs, careless if its rotation. And again, in the end, it's called a bg, just like eots and the rest.
Infusion wrote:it's called a bg, just like eots and the rest.
Once you eliminate this argument, you'll have a reason to take AV as a different "thing" and therefore not rewarding it as a bg..

For now, and since it's called a battleground, rewarding it like the other battlegrounds would be the fair move. I'm not asking to add more hours of AV, nor change something besides its rewards. What would a chance of getting a fragment in a limited time: 1 hour, harm all of you? If you're good with statistics, you'll understand how low the percentage is. If you're not, here's the percentage of playing AND winning AV each day (if you're having the regular 8 hours of sleep and if you have a life): 3.13%
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Cube
Posts: 2551

Re: AV & Weapon fragments

Post by Cube »

lol
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Dntryme
Posts: 415

Re: AV & Weapon fragments

Post by Dntryme »

Infusion wrote:Who said I'm looking for more hours of AVs. Ofc not. Just one thing, put the fragments as rewards just like other BGs, careless if its rotation. And again, in the end, it's called a bg, just like eots and the rest.
Infusion wrote:it's called a bg, just like eots and the rest.
Once you eliminate this argument, you'll have a reason to take AV as a different "thing" and therefore not rewarding it as a bg..

For now, and since it's called a battleground, rewarding it like the other battlegrounds would be the fair move. I'm not asking to add more hours of AV, nor change something besides its rewards. What would a chance of getting a fragment in a limited time: 1 hour, harm all of you? If you're good with statistics, you'll understand how low the percentage is. If you're not, here's the percentage of playing AND winning AV each day (if you're having the regular 8 hours of sleep and if you have a life): 3.13%
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