World PVP zones guards should have the same health.

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Discyo
Posts: 475

Re: World PVP zones guards should have the same health.

Post by Discyo »

Wacco wrote:Buff them even more.
this
Zapcraclepop
Posts: 971

Re: World PVP zones guards should have the same health.

Post by Zapcraclepop »

Discyo wrote:
Wacco wrote:Buff them even more.
this
this.

Also, I like the mention of special move like Hamstring, Mortal strike and such. By the way, is there a way of handling the bug there? The general on either side does NOT attack, unless you tag a mob that is closeby. If there are no mobs, the general will not do anything unless directly attacked. Secondly, he's a general... shouldn't he call in reinforcements when he's attacked/ low health? Maybe spawn 2 mobs that attempt to heal him, or cast Smite/holy fire, possibly fear bomb? That way it's not a boring tank n spank. At the very least, give him shield reflect/reflect bubble from Slave pens! As it stands a Holy Paladin can tank him mashing flash of light while one or two dps nuke. It's a bit too easy, *yawns*
Buff all the NPCs. All of them.

Just a suggestion.
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Infusion
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Posts: 276

Re: World PVP zones guards should have the same health.

Post by Infusion »

And make more bosses, and traps. Call it Scarlet Citadel 2. Kgo.
  • Effusion (Resto/Feral Druid)
    Infusion (Ele Shaman)
    Trofusion (Resto Shaman)
    Perfusion (Holy/Shadow Priest)
    Rafusion (Tankadin)
    Ultrafusion (Destro Lock)
    Exofusion (Enh Shaman)
Zapcraclepop
Posts: 971

Re: World PVP zones guards should have the same health.

Post by Zapcraclepop »

Infusion wrote:And make more bosses, and traps. Call it Scarlet Citadel 2. Kgo.
Wow... *facepalms*

I was not insinuating they should make it like a fucking raid, Infusion. Merely that they could at least give more difficulty and depth. There should be more resistance than guards that lack special abilities, (which are easily kited,) and just do beefy white hits.

Heaven forbid they be required to tab over, interrupt a heal/nuke or lay down a tremor totem to block the fear.
Guess that's asking too much. We should instead just have ONE dps assisting a righteous fury holy paladin spamming flash of light on himself. Sounds legit... About the difficulty cap I should have expected, why am I even surprised?
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Infusion
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Posts: 276

Re: World PVP zones guards should have the same health.

Post by Infusion »

I'm actually referring to the way they would script your ideas. Just like scripting a custom instance. And if you scroll up I did ask for stronger "bases" where people can actually stand and defend in, if they were a few against many.
  • Effusion (Resto/Feral Druid)
    Infusion (Ele Shaman)
    Trofusion (Resto Shaman)
    Perfusion (Holy/Shadow Priest)
    Rafusion (Tankadin)
    Ultrafusion (Destro Lock)
    Exofusion (Enh Shaman)
Zapcraclepop
Posts: 971

Re: World PVP zones guards should have the same health.

Post by Zapcraclepop »

Infusion wrote:I'm actually referring to the way they would script your ideas. Just like scripting a custom instance. And if you scroll up I did ask for stronger "bases" where people can actually stand and defend in, if they were a few against many.
The manner you expressed it was more of a shutdown than consideration. Hence why I lashed out. Perhaps I was a bit too quick on the mood shift. I just think theres so much possibilities for that zone. Easily kitable guards and a general that cannot attack without a guard tagging first, seems a bit underwhelming, wouldn't you agree?
Hartun
Posts: 776

Re: World PVP zones guards should have the same health.

Post by Hartun »

The guards can also be very easily bugged so that they don't move nor attack while you are killing them :D I think that is due to the LoS issue in the map itself.
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