Rage Generation on SF

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Apuclevercow
Posts: 1349

Re: Rage Generation on SF

Post by Apuclevercow »

Rage generated from dealt damage :

with 2H weapons :
- Normal hit = factor 3.5
- Critical hit = factor 7

Level :
- 70 = factor 274,7

Formula :
( damages / level_factor * 7,5 + attack_speed * hit_factor ) / 2

Rage generated from received damage :

Formula :
5 / 2 * damages / level_factor
ah
DanielGames
Posts: 3

Re: Rage Generation on SF

Post by DanielGames »

I've been told to be careful on what wowwiki posts since the data is either wrong or from a different patch of the game.

Here's some info from an old elitist jerks thread:
http://forums.elitistjerks.com/topic/18 ... ion-guide/
VIII b. Rage Generation

Yellow attacks do not generate rage for a warrior.
Yellow attacks are not eligible to generate extra strikes from the effect of the windfury Totem
An exception is all on-next-attack abilities may proc windfury. This includes heroic strike, cleave, and any other on-next-attack abilities not listed here.

Outgoing white attacks (autoattacks and windfury procced attacks generate rage).

The equation for rage generation from outgoing damage is:

R = (3.75d / c) + (fs / 2)
c = 0.0091107836 * Level * Level + (3.225598133 * Level) + 4.2652911

For a level 70, c = 274.7 (exact)
f = 3.5 for a main hand
f = 7.0 for a main handed crit
offhand values are half that of main hand values for f
d = damage
s = weapon speed

For a warrior wielding a 1.6 delay weapon, a 200 point hit will yield ~5.5 rage.
For a warrior wielding a 1.6 delay weapon, a 400 point crit will yield ~11.0 rage.
Basically the damage you deal doesn't contribute a lot to your overall rage generation on harder bosses. Still, windfury totem is your best bet for generating additional rage, and therefore threat. The windfury totem procs will count as rage-generating swings.


Rage generation for damage taken is simply:

R = 2.5d / c

c = 274.7 at level 70

A 10,000 point hit on a level 70 warrior will yield 91 rage.

Unfortunately this rage is based on armor mitigated, or reduced damage. This means that as your armor improves, your rage generation will steadily decline. Set bonuses, and other stats often compensate for this basic design flaw. However, in very good avoidance and armor gear, tanks can get long strings of low damage or completely avoided hits, and become rage starved. In this situation a warrior's threat per second (TPS) will drop to abysmal levels. If aggro is then lost, the warrior is often forced to taunt when possible, or reacquire aggro solely through rage obtained from outgoing white-melee damage (not a good situation.) For this reason, pulling aggro on a well-equipped warrior against an untauntable mob is typically a bad thing to have happen.
I can't verify if those formulas are true or not. However it was a collaborated guide viewed by many warriors during tbc. If the formula was incorrect at the time it was most likely found and fixed.
Vendela - Resto Shaman
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Apuclevercow
Posts: 1349

Re: Rage Generation on SF

Post by Apuclevercow »

DanielGames wrote: The equation for rage generation from outgoing damage is:

R = (3.75d / c) + (fs / 2)
It's the same formula I've posted on the top of this page and it's pretty accurate with the rage generation on SF, but ty for your input which confirms that it's fine here.
ah
Hartun
Posts: 776

Re: Rage Generation on SF

Post by Hartun »

bump
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Apuclevercow
Posts: 1349

Re: Rage Generation on SF

Post by Apuclevercow »

So you bump a thread, without anything new ?
ah
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Mayore
Posts: 1525
Location: Poland

Re: Rage Generation on SF

Post by Mayore »

Apuclevercow wrote:So you bump a thread, without anything new ?

you act like it's the first time he's done it
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Itslovelol
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Re: Rage Generation on SF

Post by Itslovelol »

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