I just wanted to point out a bug in The Blood Furnace that appeared since you reworked it to fix the unattackable mobs.
Now the event for the 2nd boss appears to be broken where it worked correctly before you worked on the dungeon iirc.
The boss should be locked behind a door after a big room that has 4 side chambers with mobs and a big lever with a trashgroup standing infront of it at the end. Upon using the lever each chamber should open one after another based on a timer and once the last mob is dead the boss would encounter the group.
However when i did Blood Furnace the boss was just standing in the middle of the room which is not nice since it requires alot of movement.
After we tried to do him and wiped once the boss reseted and took his position as intended but the whole lever event does not work at all.
As soon as you pull the lever the whole group will be in combat yet no door will open so you're stuck at this point.
Also the last boss Keli'dan wont reward players with a badge of justice when killed in heroic mode.
There's also 1 minor thing about slave pens i'll point out quickly.
It's about the Coilfang Scale-Healers trash mobs that attempt to cast healing spells but appear to get interruptions even when not hit or anything. That said mobs also don't seem to be affected by magic school locks like kick either. However i think this is a minor issue i don't think anyone actually bothers it's just something i noticed.
Remaining bugs in dungeons
Remaining bugs in dungeons
Last edited by skizuki on 27 Apr 2014, 12:44, edited 1 time in total.
Re: Remaining bugs in dungeons
I think spell-school locks don't generally work on any NPCs, healer mobs can be retarded like that.. The ones in SP, though, don't seem to be doing an awful lot anyway, and that's because the basic coding for them is what it is.
Balls, Cube, Deems, Google [Bot]
Who is online
Users browsing this forum: No registered users and 1 guest