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Cube wrote:As said, I've never stumbled upon the glitch in an arena environment anywhere else. In bg's I have though. And yes, that includes the aforementioned servers, including retail. Especially when it comes to wsg and eots, which are notorious for said problem.
However much you want to twist and turn it, the core of the problem is that we don't have a developer to fix the glitch. And until we do, it'll most likely remain, unless Hen finds some other way of getting hold of a fix.
DD2 Confirmed~
hardly spinning the yarn, Trying to add that for the age of the server theres been next to no interest in even trying to impliment something that can stop it or atleast lower it. Atleast not while i have been playing on here. dont get me wrong the devs that have been here over the years and henreeko have done a spiffing job at pushing the server to where it is today its just about time that the community got some feedback on this fundamental flaw.
You should've seen what it was like back when we had the old Warden that casually prevented you from charging/blinking every now and then. If by some miracle your charge went through, you'd get stuck until someone killed you.
Cube wrote:However much you want to twist and turn it, the core of the problem is that we don't have a developer to fix the glitch. And until we do, it'll most likely remain, unless Hen finds some other way of getting hold of a fix.
Cube wrote:However much you want to twist and turn it, the core of the problem is that we don't have a developer to fix the glitch. And until we do, it'll most likely remain, unless Hen finds some other way of getting hold of a fix.
So if this exists on trinity and mango core how does corecraft and AT have measures in place that stops you from falling through the tomb on ruins. Thats what im getting at mostly.
Cube wrote:However much you want to twist and turn it, the core of the problem is that we don't have a developer to fix the glitch. And until we do, it'll most likely remain, unless Hen finds some other way of getting hold of a fix.
So if this exists on trinity and mango core how does corecraft and AT have measures in place that stops you from falling through the tomb on ruins. Thats what im getting at mostly.
Because AT has a highly experienced and paid developer, whereas we do not. CoreCraft claims they've fixed things, but without a real player base to test numerous glitches and fixes, it is most likely not entirely true. 90% of the bugs and crashes you find are with tons of players randomly generating every possible scenario.
Administrator - Project Lead / Server Management / Core Development
Deems wrote:You should've seen what it was like back when we had the old Warden that casually prevented you from charging/blinking every now and then. If by some miracle your charge went through, you'd get stuck until someone killed you.
Yeah i remember this, Being booted for speed hacking with rocket boots~charge, Only good thing about it was that when back peddlers were walking backwards it would glitch them out lol.
Zat wrote:its hard to fix falling trough the world shit but you can make it so that you return after 1 second instead of falling for 10 -15 sec
Better than nothing i suppose, Also losing half your health is a bummer to- that ontop of the fact it takes 10 year to actually respawn. If its not fixable this could atleast be viable.