spell reflect

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Mayore
Posts: 1524
Location: Poland

spell reflect

Post by Mayore »

after the 'fix' spell reflect got bugged. it's reflecting EVERYTHING for 5 seconds (duration of it)

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Ricekrispies
Posts: 301

Re: spell reflect

Post by Ricekrispies »

[quote="Mayore"]after the 'fix' spell reflect got bugged. it's reflecting EVERYTHING for 5 seconds (duration of it)

That's little misleading. It gets consumed properly so that ain't the issue here.
I also tested this with Arcane Missiles. From point-blank range it reflected two ticks and three from max range.
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
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Exsurgo
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Re: spell reflect

Post by Exsurgo »

That means the fix should be live. Yesterday it was bugged, but we patched it. Apparantly it should be able to absorb more than one tick of arcane missiles, depending on range.

It should basically absorb every spell in the air when it is put up (same with grounding totem).
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Ricekrispies
Posts: 301

Re: spell reflect

Post by Ricekrispies »

Exsurgo wrote:Apparantly it should be able to absorb more than one tick of arcane missiles, depending on range.
I just realized that high haste rating might have caused Mayores glitch. The faster missiles are being fired, the more missiles will be in air simultaneously.
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
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Exsurgo
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Re: spell reflect

Post by Exsurgo »

Possibly true, but it was indeed bugged yesterday (It could sometimes absorb a frostbolt/icelance combo and then another icelance.
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Mayore
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Location: Poland

Re: spell reflect

Post by Mayore »

Exsurgo wrote:Possibly true, but it was indeed bugged yesterday (It could sometimes absorb a frostbolt/icelance combo and then another icelance.

yeah, missles were easiest to report, rest of spells just fuck up combatlog.

it's working now, thanks
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