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Exsurgo wrote:Did the pet get stuck about half way up on the tomb while trying to chance a target up? I have noticed this happening a few times and I am making a patch to hopefully solve the issue.
I take it the pet was only temporarily stuck, and resumes attacking when the enemy target moved about a little?
He was on the side of the tomb, and I sent him towards an enemy in the green water, he had a clear path but wouldn't move, and he was stuck til the end of the match.
Apuclevercow wrote:The main question is, who is viacaris ?
Thanks for the elaboration. I just have one more question for you so I can try and narrow down the type of bug that caused the pet to be stuck. Did you try to free up the pet by clicking pet follow a few times?
Exsurgo wrote:Thanks for the elaboration. I just have one more question for you so I can try and narrow down the type of bug that caused the pet to be stuck. Did you try to free up the pet by clicking pet follow a few times?
Can't really recall, it was towards the end of the match so I didn't have a lot of time to mess with it, I definitely was spamming attack but I don't think I hit follow at all.
Apuclevercow wrote:The main question is, who is viacaris ?
Something must have gone wrong with our patching process, I have not been able to reproduce this bug on the test server. We may disable mmaps on ruins for a little time to fix this one.
Something must have gone wrong with our patching process, I have not been able to reproduce this bug on the test server. We may disable mmaps on ruins for a little time to fix this one.
That'd be it exactly, it happened again but on the other team this morning, and it was in Nagrand arena, the pet would teleport around but sit still and stare at it's target, whenever it tried to cast or I tried to cast on it it was in LoS apparently, making it effectively invincible to spells. I think it'd be a good idea to remove this mmap thing cus that can be extremely OP or equally crippling. I haven't seen any issues on Blade's Edge yet luckily.
Apuclevercow wrote:The main question is, who is viacaris ?
I am very sorry that this has interrupted your games. We did test the system on the development server, and I extensively tested it on my private server, and I did not find the bugs that you are experiencing.
That either means we made a mistake rolling the change to the live server or my testing was flawed.
I will be unable to look into this until mid week at the earliest, so I will advise Henhouse to temporarily disable the system until we can do more testing.
Exsurgo wrote:I am very sorry that this has interrupted your games. We did test the system on the development server, and I extensively tested it on my private server, and I did not find the bugs that you are experiencing.
That either means we made a mistake rolling the change to the live server or my testing was flawed.
I will be unable to look into this until mid week at the earliest, so I will advise Henhouse to temporarily disable the system until we can do more testing.
No need to apologize man, with the amount of work you've done I'm amazed there aren't hundreds of mistakes throughout. Mistakes have to happen to get things right and pathfinding is a huge problem I'm very happy you guys (just you? lol) are working on. If it works eventually I'll happily take arena losses now.
Apuclevercow wrote:The main question is, who is viacaris ?
New updates have rolled out for move maps. Please report back if you have any pet issues. From heavy internal testing no permanent pet stuck situations have arisen since this new patch.
I think we resolved the issues in Ruins of Lordaeron but if anyone else could comment on noticeable problems (if any) for us to fix that would be great! Or you can let us know if it's working well now.
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