Turn Evil

Fixed/closed bug reports are moved to this board in archival state. Also contains all the original bug reports from the past years.
Ricekrispies
Posts: 301

Turn Evil

Post by Ricekrispies »

Turn Evil, paladin spell, used to fear demons and undead, lasting 20 sec. As we all know in PvP situations this should be 10 sec max. Its somewhat gamebreaking to lose control of one's minion for 20 seconds. Screenshot below

Image
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
Terrion
Posts: 116

Re: Turn Evil

Post by Terrion »

no more pally nurfs, and I don;t think turn evil was affected by the 10 sec limit on players (as wasn't curse of tongues)
Ricekrispies
Posts: 301

Re: Turn Evil

Post by Ricekrispies »

Terrion wrote:no more pally nurfs, and I don;t think turn evil was affected by the 10 sec limit on players (as wasn't curse of tongues)
In PvP CoT lasts 12 sec and 30 sec in PvE. Its totally different matter.

Weren't there recently some major fixes for paladins?
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
Ricekrispies
Posts: 301

Re: Turn Evil

Post by Ricekrispies »

Bringin up my post. This is a huge disagvantage for Demonology warlocks. Turn Evil has 30 sec cooldown and it lasts for 20 seconds, every single time. So basicly a paladin can keep a demon feared "eternally".
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
User avatar
Apuclevercow
Posts: 1349

Re: Turn Evil

Post by Apuclevercow »

Hi Ricekrispies,

The school's spell is Holy (as we can imagine) and thus, there is not any resistance (spell penetration not needed as well).
I tried Turn Evil with a shockadin (80 spell hit rating) and warlock's pet resisted to this spell 70-80% of the time.

Btw I tried on sl, destru and sl/sl warlocks and it seems that's the same for all. (Lasts tests one week ago)
We can imagine that there is a bug for paladins and for warlocks.

Moo!
ah
Ricekrispies
Posts: 301

Re: Turn Evil

Post by Ricekrispies »

You should re-read my post. This report has nothing to do with resistances.
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
Amgseret
Posts: 1567

Re: Turn Evil

Post by Amgseret »

Nasty.
Blue wrote:Yo Seret, can you untie Mayor?
User avatar
Apuclevercow
Posts: 1349

Re: Turn Evil

Post by Apuclevercow »

Apuclevercow wrote:there is a bug for paladins and for warlocks.
It would be more useful to resolv both bugs.
ah
Ricekrispies
Posts: 301

Re: Turn Evil

Post by Ricekrispies »

Apuclevercow wrote:
Apuclevercow wrote:there is a bug for paladins and for warlocks.
It would be more useful to resolv both bugs.
It's a whole different matter and in my opinion they should be dealt as such.
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
User avatar
Apuclevercow
Posts: 1349

Re: Turn Evil

Post by Apuclevercow »

Ricekrispies wrote:It's a whole different matter and in my opinion they should be dealt as such.
Hi,
I don't think so, this bug affects the same spell (imo) and it's a drawback for both classes.
Thus, it would be useful for a dev to see these two reports about a spell's malfunction in one thread instead of having two differents threads.
ah
Locked

Who is online

Users browsing this forum: Bing [Bot] and 1 guest