Reimplementing BG balance system

Talk about anything here, related to Smolderforge or not.
User avatar
Henhouse
Administrator
Administrator
Posts: 7855
Location: Sweden
Contact:

Re: Reimplementing BG balance system

Post by Henhouse »

Reviving thread, can we please stay on topic and continue the discussion of this feature? I know the community is dying for balance in BGs and this is the solution. Instead the thread derails to typical flame wars.
Administrator - Project Lead / Server Management / Core Development
User avatar
Gandraman
Donor
Donor
Posts: 604

Re: Reimplementing BG balance system

Post by Gandraman »

Henhouse wrote:Reviving thread, can we please stay on topic and continue the discussion of this feature? I know the community is dying for balance in BGs and this is the solution. Instead the thread derails to typical flame wars.
Eh man , i doubt this will balance the bg system ,because it isn't imba , at diferent hours diferent factions fill the queue more than others , it just the way it is , cept you make mixed faction battlegrounds, witch I don't like cuz i don't want to play with allyfages when im not on my ally chars. Btw i wanted to say that you did a nice job on huntards , you and that exigryho or whatever his name was . I didn;t reallt hate him just wanted to push him a bit , to fix huntards the most fcked up classes of all. anyways peace
I wish I started playing now on this server and not like twp years ago
04:18:06 In quiet contemplation, Henhouse mourns your death.
04:18:18 <70:Henhouse>: biG Deddy GranD no dieE
Henhouse wrote:Gandra h0t iirc.
Ricekrispies
Posts: 301

Re: Reimplementing BG balance system

Post by Ricekrispies »

I vote yes on this but I'd rather like to see you raising the amount of players to be in que for a battleground to start. For example, Arathi Basin doesn't function very well with only 8 players on each side. If you'd raise the requirement for a battleground to start from 8 to 13 for EoTS and AB and from 5 to 8 for WSG, we wouldn't have need for need for the feature you're suggesting. Group queing works and everyone is happy.
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
foulacy
Posts: 50

Re: Reimplementing BG balance system

Post by foulacy »

Take it to the polls ! err jk.. implement it !
Zapcraclepop
Posts: 971

Re: Reimplementing BG balance system

Post by Zapcraclepop »

Do it, at least test it out... If it doesn't work, bounce it back. But it simply sucks when it's 15v5 or 10v4 I don't care whose side you're on.
Even for the victors it's boring as crap, because the opposing team will likely hide (who can blame them?) and suddenly the game becomes a match of "Where's Waldo"

That's fun?
User avatar
Henhouse
Administrator
Administrator
Posts: 7855
Location: Sweden
Contact:

Re: Reimplementing BG balance system

Post by Henhouse »

Zapcraclepop wrote:Do it, at least test it out... If it doesn't work, bounce it back. But it simply sucks when it's 15v5 or 10v4 I don't care whose side you're on.
Even for the victors it's boring as crap, because the opposing team will likely hide (who can blame them?) and suddenly the game becomes a match of "Where's Waldo"

That's fun?
Indeed, I think the good it will do will be very beneficial. I'll be implementing it soon.
Administrator - Project Lead / Server Management / Core Development
Biz
Posts: 12

Re: Reimplementing BG balance system

Post by Biz »

Henhouse wrote:
Zapcraclepop wrote:Do it, at least test it out... If it doesn't work, bounce it back. But it simply sucks when it's 15v5 or 10v4 I don't care whose side you're on.
Even for the victors it's boring as crap, because the opposing team will likely hide (who can blame them?) and suddenly the game becomes a match of "Where's Waldo"

That's fun?
Indeed, I think the good it will do will be very beneficial. I'll be implementing it soon.
Good choice :)
Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 1 guest