Reimplementing BG balance system
Re: Reimplementing BG balance system
Reviving thread, can we please stay on topic and continue the discussion of this feature? I know the community is dying for balance in BGs and this is the solution. Instead the thread derails to typical flame wars.
Administrator - Project Lead / Server Management / Core Development
Re: Reimplementing BG balance system
Eh man , i doubt this will balance the bg system ,because it isn't imba , at diferent hours diferent factions fill the queue more than others , it just the way it is , cept you make mixed faction battlegrounds, witch I don't like cuz i don't want to play with allyfages when im not on my ally chars. Btw i wanted to say that you did a nice job on huntards , you and that exigryho or whatever his name was . I didn;t reallt hate him just wanted to push him a bit , to fix huntards the most fcked up classes of all. anyways peaceHenhouse wrote:Reviving thread, can we please stay on topic and continue the discussion of this feature? I know the community is dying for balance in BGs and this is the solution. Instead the thread derails to typical flame wars.
I wish I started playing now on this server and not like twp years ago
04:18:06 In quiet contemplation, Henhouse mourns your death.
04:18:18 <70:Henhouse>: biG Deddy GranD no dieE
04:18:18 <70:Henhouse>: biG Deddy GranD no dieE
Henhouse wrote:Gandra h0t iirc.
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- Posts: 301
Re: Reimplementing BG balance system
I vote yes on this but I'd rather like to see you raising the amount of players to be in que for a battleground to start. For example, Arathi Basin doesn't function very well with only 8 players on each side. If you'd raise the requirement for a battleground to start from 8 to 13 for EoTS and AB and from 5 to 8 for WSG, we wouldn't have need for need for the feature you're suggesting. Group queing works and everyone is happy.
"The greatest trick the Devil ever pulled was convincing the world he didn't exist."
Re: Reimplementing BG balance system
Take it to the polls ! err jk.. implement it !
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- Posts: 971
Re: Reimplementing BG balance system
Do it, at least test it out... If it doesn't work, bounce it back. But it simply sucks when it's 15v5 or 10v4 I don't care whose side you're on.
Even for the victors it's boring as crap, because the opposing team will likely hide (who can blame them?) and suddenly the game becomes a match of "Where's Waldo"
That's fun?
Even for the victors it's boring as crap, because the opposing team will likely hide (who can blame them?) and suddenly the game becomes a match of "Where's Waldo"
That's fun?
Re: Reimplementing BG balance system
Indeed, I think the good it will do will be very beneficial. I'll be implementing it soon.Zapcraclepop wrote:Do it, at least test it out... If it doesn't work, bounce it back. But it simply sucks when it's 15v5 or 10v4 I don't care whose side you're on.
Even for the victors it's boring as crap, because the opposing team will likely hide (who can blame them?) and suddenly the game becomes a match of "Where's Waldo"
That's fun?
Administrator - Project Lead / Server Management / Core Development
Re: Reimplementing BG balance system
Good choice :)Henhouse wrote:Indeed, I think the good it will do will be very beneficial. I'll be implementing it soon.Zapcraclepop wrote:Do it, at least test it out... If it doesn't work, bounce it back. But it simply sucks when it's 15v5 or 10v4 I don't care whose side you're on.
Even for the victors it's boring as crap, because the opposing team will likely hide (who can blame them?) and suddenly the game becomes a match of "Where's Waldo"
That's fun?
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