NEW DUEL ZONE

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Osiriis
Posts: 482

Re: NEW DUEL ZONE

Post by Osiriis »

Deems wrote:
Osiriis wrote:only thing im noticing is there is alot of ppl here and we desperately need the duel fade system
We don't depsperately need a duel fading system.
yes we do with the massive influx of ppl who be there using noggenfoggers and world enlarger already beign a gnome lol craziness

but the targeting issues for some ppl will be hard to handle

ur right we dont desperately need one but it would help ALOT

and can we move the arena npcs off bridge kinda annoying to run up there :)
Last edited by Osiriis on 18 May 2013, 16:50, edited 1 time in total.
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xilef0wnz
Posts: 266

Re: NEW DUEL ZONE

Post by xilef0wnz »

Osiriis wrote:only thing im noticing is there is alot of ppl here and we desperately need the duel fade system
whats that btw ? im not a duell king so ... tell me:
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Osiriis
Posts: 482

Re: NEW DUEL ZONE

Post by Osiriis »

xilef0wnz wrote:
Osiriis wrote:only thing im noticing is there is alot of ppl here and we desperately need the duel fade system
whats that btw ? im not a duell king so ... tell me:
its where everyone fades out but u and the person ur dueling so u dont mis target ne 1 but everyone is still there and can still watch u duel u just cant see ne 1 but the person ur fighting
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Deems
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Location: Wonderland

Re: NEW DUEL ZONE

Post by Deems »

Osiriis wrote: yes we do with the massive influx of ppl who be there using noggenfoggers and world enlarger already beign a gnome lol craziness
Use a hotkey for targeting closest enemy?
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Osiriis
Posts: 482

Re: NEW DUEL ZONE

Post by Osiriis »

Deems wrote:
Osiriis wrote: yes we do with the massive influx of ppl who be there using noggenfoggers and world enlarger already beign a gnome lol craziness
Use a hotkey for targeting closest enemy?
lol i dont have the issue but some ppl do.... i try to suggest stuff that benefits everyone not just me(even tho i dont have targeting problems :)
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Terrion
Posts: 116

Re: NEW DUEL ZONE

Post by Terrion »

This zone is too dark, I can't see shit when it's "night". I dont see why a nagrand/mulgore zone couldn't be put in instead of these dark af zones
Wacco
Posts: 926

Re: NEW DUEL ZONE

Post by Wacco »

It would be cool if its possible to activate flying mounts there.
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Henhouse
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Re: NEW DUEL ZONE

Post by Henhouse »

Wacco wrote:It would be cool if its possible to activate flying mounts there.
Not a good idea. I currently have if you step into the Great Sea you're teleported back to land. The reason behind this is because on Quel'Thalas has the neutral capibility at the moment. Entering other zones would prevent this and cause PvP problems and flag problems. Additionally, Quel'Thalas spans the entire unused zone (not just the area we're at) so you would be able to fly to unreachable places and such.
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Imperium
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Re: NEW DUEL ZONE

Post by Imperium »

Add a .gobject tower for spectating people below? or a balcony of sorts? idk what im saying
Osiriis
Posts: 482

Re: NEW DUEL ZONE

Post by Osiriis »

I'm a huge supporter of this but I feel it'd be better in Mulgore around the camps a lot places for npcs it's always sunny and bright and even at night it's fine but u can set it to always be day. But I still see a lot of ppl in Durotar and Elwynn Forest(duel areas)which is upsetting cause this is such a great idea

And like I Said u can actually move ur mall there and the bg masters since there is enough room and that way when a new player joins the server they port in there gear up then can go que for bgs and arenas and duel in meantime. I just feel like the current one is a lil small and too compact and dark.....

Sincerely,
Osiris
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