SC Summary

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Abwyz
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SC Summary

Post by Abwyz »

Well, first of all I would like to apologize for things I had written about current design of SC, but I had to, because this custom raid is too much unfair towards players and I understand their frustration. Please don't take my words as an attack for You Hehouse, I appreciate Your work but on the other hand I do believe some things have to be changed.

The main problem is that SC is caster friendly raid, but what is more melee unfriendly. On each consecutive fight casters don't have to move at all, every single ability of bosses is targeted for melee, what is more, some abilities hit too hard, like consecration on last boss melting tanks as well if they stay abit longer in it. How to fix it? Well, change/add new spells to bosses targeting casters and remove some abilities damaging melee. On example on second boss there is nice rain of fire, but guess what? It spawns only on tank, letting casters free dps all the time. Another problem are armor values, 10k+ armor on boss is not acceptable, considering that melee has to move on each boss their dps is incredibly low causing frustration, because caster class X simply outdpses them like two-three times, but armor thing is very easy to fix by adjusting armor on each boss to 6,2k max. And last but not least - hunter pets. There are two options for hunter raiding SC - keep your pet passive on each boss or let it attack and die instantly. Please work on this issue as well.
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Henhouse
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Re: SC Summary

Post by Henhouse »

We understand some of the concerns regarding boss encounters and we will be taking a look into them in the future.

Few things to reply to: all the armor rates are 6200, not 10k+ like you said.
Hunter pets are going to die. They're useless in this raid and there's no way to "fix" this without changing the entire raid to focus on the pets instead of the players.
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