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2 bad traps work like shit , even if you spec survival, they still don't go off as they should, I mean look at Xaru's vid, it you get even near them they go off ... :( Great vid btw, looking at it I fell range is also bugged.
04:18:06 In quiet contemplation, Henhouse mourns your death.
04:18:18 <70:Henhouse>: biG Deddy GranD no dieE
Gandraman wrote:2 bad traps work like shit , even if you spec survival, they still don't go off as they should, I mean look at Xaru's vid, it you get even near them they go off ... :( Great vid btw, looking at it I fell range is also bugged.
Glad you liked it. I just realised that it was 5 years ago this was recorded now, damn.
Arthur C. Clarke - "Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying."
The ONLY thing that has top priority is that dualwield is fucking bugged and lacks the chance to miss.
Fair? Not at all.. casters miss 9/10 while rogues/warriors/wf shamans (and other dualwielders) hit every hit they do.
Firstaidkit wrote:The ONLY thing that has top priority is that dualwield is fucking bugged and lacks the chance to miss.
Fair? Not at all.. casters miss 9/10 while rogues/warriors/wf shamans (and other dualwielders) hit every hit they do.
Firstaidkit wrote:The ONLY thing that has top priority is that dualwield is fucking bugged and lacks the chance to miss.
Fair? Not at all.. casters miss 9/10 while rogues/warriors/wf shamans (and other dualwielders) hit every hit they do.
Dualwielders can't miss because they don't suffer from the -19%~ hit penalty that every dualwielder in the game should get, they don't get that penalty on this server. Go make one or play your rogue, go dummies and try to miss. Good luck.
That's why all dualwielders make 19%~ more dmg. And have a 19%~ more chance to apply their poison(s) (As example I took rogues).
Credit goes out to: Exsurgo for the tests and WoWWiki for the information.
Firstaidkit wrote:The ONLY thing that has top priority is that dualwield is fucking bugged and lacks the chance to miss.
Fair? Not at all.. casters miss 9/10 while rogues/warriors/wf shamans (and other dualwielders) hit every hit they do.
True , you can't hit shit with a mage unless you stack some hit rating...
04:18:06 In quiet contemplation, Henhouse mourns your death.
04:18:18 <70:Henhouse>: biG Deddy GranD no dieE
Firstaidkit wrote:The ONLY thing that has top priority is that dualwield is fucking bugged and lacks the chance to miss.
Fair? Not at all.. casters miss 9/10 while rogues/warriors/wf shamans (and other dualwielders) hit every hit they do.
Dualwielders can't miss because they don't suffer from the -19%~ hit penalty that every dualwielder in the game should get, they don't get that penalty on this server. Go make one or play your rogue, go dummies and try to miss. Good luck.
That's why all dualwielders make 19%~ more dmg. And have a 19%~ more chance to apply their poison(s) (As example I took rogues).
Credit goes out to: Exsurgo for the tests and WoWWiki for the information.
Spell resistance is just messed up here. It is true in tbc that all casters have a 1% miss chance no matter what hit rating or spell penetration you have (stupid mechanic btw). But it feels like this happens a lot more here.
Fk it, maybe I will test this tomorrow.
Now binary resists are messed up here too, cc spells like hibernate, cyclone seem to be unaffected my spell resistance mechanics (not resistance talents), but they can fail to hit if you do not have enough spell hit.