Yea, it did balance things out alot. What i was thinking is that we can have some items drop in ZA, and a few others in SSC or Gruul's Lair or something like that.. Not making it just repetitive. That way there are some variety in Raiding. Or you can make that you HAVE to have t6 to raid those instances or something :) just to keep the tier 6 alive and not letting people jump straight from t5 - SWPXaru wrote:They're in the process of fixing some instances, you need to be patient. In the past they always released content early and because of that people lost interest due to bosses being bugged or too strong or something like that. I honestly miss the old ZA = SWP item system, it made things more balanced for non donors even if it was repetitive and boring. Better than no PvE at all. :-(
Increase PVE activity
Re: Increase PVE activity
Re: Increase PVE activity
i posted a suggestion that we made some daily quest that offered badges for completing a random 5 man instance(changes every week) or something...and swapped the quest to be things like BT (OR EVEN SCARLET MONASTERY :D) on busy weekends like March break and christmas.
...the idea of it was to get players to progressively learn various instances, building the PVE foundation.
...the idea of it was to get players to progressively learn various instances, building the PVE foundation.
MVP - Most Valuable Poster (account switched from Sailown234)
Re: Increase PVE activity
I was wanting to do like daily heroics like that; however, the real question was: are the instances even working fully? That's what stopped me.Hardlight wrote:i posted a suggestion that we made some daily quest that offered badges for completing a random 5 man instance(changes every week) or something...and swapped the quest to be things like BT (OR EVEN SCARLET MONASTERY :D) on busy weekends like March break and christmas.
...the idea of it was to get players to progressively learn various instances, building the PVE foundation.
Administrator - Project Lead / Server Management / Core Development
Re: Increase PVE activity
Thats a great idea :)Henhouse wrote:I was wanting to do like daily heroics like that; however, the real question was: are the instances even working fully? That's what stopped me.Hardlight wrote:i posted a suggestion that we made some daily quest that offered badges for completing a random 5 man instance(changes every week) or something...and swapped the quest to be things like BT (OR EVEN SCARLET MONASTERY :D) on busy weekends like March break and christmas.
...the idea of it was to get players to progressively learn various instances, building the PVE foundation.
Re: Increase PVE activity
Couldnt you recruit some beta testers for it ?Henhouse wrote:I was wanting to do like daily heroics like that; however, the real question was: are the instances even working fully? That's what stopped me.Hardlight wrote:i posted a suggestion that we made some daily quest that offered badges for completing a random 5 man instance(changes every week) or something...and swapped the quest to be things like BT (OR EVEN SCARLET MONASTERY :D) on busy weekends like March break and christmas.
...the idea of it was to get players to progressively learn various instances, building the PVE foundation.
Blue wrote:Yo Seret, can you untie Mayor?
Re: Increase PVE activity
Making ZA drop SWP loot was a pain in the fucking ass. Never again.
Google [Bot]
Re: Increase PVE activity
It made things a bit fairer for people without S4 though. The constant spam was a pain in the ass.Deems wrote:Making ZA drop SWP loot was a pain in the fucking ass. Never again.
Arthur C. Clarke - "Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying."
Re: Increase PVE activity
Heroic SM would be a lot of fun imo. Would add a bit of variety into a potential Heroic Rotation.Hardlight wrote:i posted a suggestion that we made some daily quest that offered badges for completing a random 5 man instance(changes every week) or something...and swapped the quest to be things like BT (OR EVEN SCARLET MONASTERY :D) on busy weekends like March break and christmas.
...the idea of it was to get players to progressively learn various instances, building the PVE foundation.
Retired Developer.
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Re: Increase PVE activity
you forget, we can't clear Kara in SWP gear. what makes you think we could take on that DAMNED boss that requires a warlock spamming searing pain? Where are you going to get the fire resist required? Leotharis was a freaking BITCH, thankfully he's towards the end. Then the Water elemental that the tank(s) needs frost and nature resist for. I don't even see us making it past the lurker, honestly. Jump in the water before you're blown across the map? Yeah, probably not. I've done all this, years ago. I still remember the strats and all that, but it ultimately depends on people following orders. We can't get them to do this in trade with English only, we can't get it in BGs with taking or returning a flag. I'm sorry, but the harsh reality is quite simple. People will not listen to you, regardless of the reward on the other side.Vjewb wrote:Why Donate for that? Since there is such little pve on the whole, cant they keep the donor items as s4 and well get them for free like before? Maybe they can atleast up the difficulty or something to get the SWP items. Make it SSC or something to get SWP! that might be a good idea :) Its not too hard. I am part of a PVE guild, but another thing that holds us back would be the Kara Raid ID. At least remove that.. That way we could do kara more than once a week.. It makes getting a group for Kara alot harder to form.
Perhaps, I'm being harsh. Here's a test for you. Down Gruul and submit a screenshot of it. Or Magtheridon, even easier. Can you do it?
Better off asking Henhouse to make SWP gear drop off MgT regular bosses. That's about the extent you can expect, and even that has its consistent failures as well.
@Henhouse. As far as I've seen with the clomping around with my brother in TBC dungeons, they function. There is a few quirks at times, like I've saved Thrall ten times and still cannot enter Black Morass. Though, I bet I missed the quest. So that might be invalid. The only time I face problems, was when I visited vanilla dungeons like UBRS and BRD, where events do NOT work at all. (eg: Rend in UBRS, Arena in BRD.) On that note, bring back Sulfurous Slammers. Yes, slammer. the amazing beer that catches you on fire. I so badly miss the taste of it... I may have a problem. >.<
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