first off can't use Disarm Trap in Stealth only out of Stealth which is ludacris, and also executioner should proc 2x not over proc / renew that 1 proc it only proc's one time reference wowwiki
Notes
Testing by using the Procodile addon reveals that this enchant has a 1.2 PPM rate, for roughly 25% uptime.
Patches
WotLK Patch 3.3.3 (2010-03-23): Updated with "Only one instance of this effect can be active at a time."
TBC Patch 2.3.0 (2007-11-13): Added.
AND for last Perception doesn't work at all
I believe also that this is also a bug, when i crit on plate with shield it goes from 400 normal non crit Hemorrhage to 600 is that normal ?
EDIT: the Quad Deathblow X44 Goggles don't increase stealth detection also I believe that too
Some Semi minor bugs
Re: Some Semi minor bugs
About the scaling of resilience on plate. I think that armour is applied first. Then the resilience modifier is then applied to any crits. This is why resilience feels like it scales so well with plate armour and shields.
So for example: Rogue 2.4k AP, 1500 ARP
Priest 400 resil 5k armour. Assuming hemo crits for 1.9k on target dummy with 0 armour
5k - 1500ARP ~ 22% armour
1900 * 0.78 = 1482
1482 * 0.75 = 1111.5 crit
War 65% armour 400 resil with shield
19000 - 1500ARP = 63% armour
1900 * 0.37 = 703
703 * 0.75 = 527 crit
Now a non-crit hemo on plate
950 * 0.37 = 350dmg
So assuming the shield class has a similar amount of armour a 400 non-crit hemo to a 600 crit seems about right.
So for example: Rogue 2.4k AP, 1500 ARP
Priest 400 resil 5k armour. Assuming hemo crits for 1.9k on target dummy with 0 armour
5k - 1500ARP ~ 22% armour
1900 * 0.78 = 1482
1482 * 0.75 = 1111.5 crit
War 65% armour 400 resil with shield
19000 - 1500ARP = 63% armour
1900 * 0.37 = 703
703 * 0.75 = 527 crit
Now a non-crit hemo on plate
950 * 0.37 = 350dmg
So assuming the shield class has a similar amount of armour a 400 non-crit hemo to a 600 crit seems about right.
Retired Developer.
Who is online
Users browsing this forum: No registered users and 1 guest