GMs/admins & Devs

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Henhouse
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Re: GMs/admins & Devs

Post by Henhouse »

jetlife wrote:
Henhouse wrote:
jetlife wrote:Ah right! GMs do not act publicly I forgot, that must be why people can spam advertisements for hours! I must of had a memory lapse for a moment. Also, what about devs? When's the last time a noticeable bug has been fixed?
Developers don't grow on trees. Have you noticed? It's not easy to just find someone who has very knowledgeable programming experience, experience in the WoW private server community, and with the cores, AND wants to dedicate his or her time to writing fixes for a server community and going through the many hours of trial and error.

I don't think many people understand just how long, tedious and painstaking programming really is.
Oh I do! I'm learning C# as we speak, but I'm trying to point out is that it doesn't seem like there is much effort to find any. There are no dev apps at all. The GM app thread is pretty active, although I hardly see any new GMs active on the forums, neither in-game which causes me to believe that either the applicants are shit or there is no desire to hire any new GMs. This is one of the only TBC fun servers around, and I believe it could grow greatly but I see a lot of disappointment from other players in LFG. I would like that to change.
I sent out several GM invitations last night since people want to see more GMs come in. As for developing. I'm not sure if you were offering your services but I can say, these cores are written in C++, not C# which has a bit of a difference. Also, if you're learning C# it would probably still take you a long time to grasp the complexity of the core for WoW. It's 1.2 million lines of code in its entirety for 2.4.3.
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Peekaboo
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Re: GMs/admins & Devs

Post by Peekaboo »

Where's Betty when you need him, he fixes everything in a week, np.
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jetlife
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Re: GMs/admins & Devs

Post by jetlife »

Haha I'm not. Working 2 jobs right now to pay for the rest of my tuition so I hardly have time for anything. Although I am going to talk to my friend that is well-versed in core development. What type of core is Smolder's based off of? He's worked with trinity, mangos, shitty arcmu, and I think another but it's been too long.
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Henhouse
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Re: GMs/admins & Devs

Post by Henhouse »

Trinity is the parent, and it's still basically Trinity, but called OregonCore because it continued Trinity 2.4.3 when they dropped 2.4.3 support. We're planning in the future switching to Skyfire_one which is literally, OregonCore just taken over by Skyfire to be developed even further since the Oregon project is nearing its end.

We still are keeping our eyes on the HellGround core which was shared with us for purposed to be able to use, which is based off TrinityCore 2.4.3 without the Oregon. It's highly advanced in ways, and ancient in others. We've done testing and they core is REALLY messed up in ways so far it really only works and compiles well for themselves. Myself and everyone trying to help them have no avail to get it working on Linux and such. There's also massive amounts of C++ compile warnings and enough to scare me off honestly.
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Mayore
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Re: GMs/admins & Devs

Post by Mayore »

Henhouse wrote: We still are keeping our eyes on the HellGround core which was shared with us for purposed to be able to use, which is based off TrinityCore 2.4.3 without the Oregon. It's highly advanced in ways, and ancient in others. We've done testing and they core is REALLY messed up in ways so far it really only works and compiles well for themselves. Myself and everyone trying to help them have no avail to get it working on Linux and such. There's also massive amounts of C++ compile warnings and enough to scare me off honestly.

you are just prejudiced against polaks..
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Re: GMs/admins & Devs

Post by Amgseret »

Mayore wrote:
Henhouse wrote: We still are keeping our eyes on the HellGround core which was shared with us for purposed to be able to use, which is based off TrinityCore 2.4.3 without the Oregon. It's highly advanced in ways, and ancient in others. We've done testing and they core is REALLY messed up in ways so far it really only works and compiles well for themselves. Myself and everyone trying to help them have no avail to get it working on Linux and such. There's also massive amounts of C++ compile warnings and enough to scare me off honestly.

you are just prejudiced against polaks..
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jetlife
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Re: GMs/admins & Devs

Post by jetlife »

Henhouse wrote:Trinity is the parent, and it's still basically Trinity, but called OregonCore because it continued Trinity 2.4.3 when they dropped 2.4.3 support. We're planning in the future switching to Skyfire_one which is literally, OregonCore just taken over by Skyfire to be developed even further since the Oregon project is nearing its end.

We still are keeping our eyes on the HellGround core which was shared with us for purposed to be able to use, which is based off TrinityCore 2.4.3 without the Oregon. It's highly advanced in ways, and ancient in others. We've done testing and they core is REALLY messed up in ways so far it really only works and compiles well for themselves. Myself and everyone trying to help them have no avail to get it working on Linux and such. There's also massive amounts of C++ compile warnings and enough to scare me off honestly.
Aaaahhhh! I forgot about the OregonCore! I will definitely try and get a hold of him because he worked with OC but he sometimes had to visit the forums to fix some things, I'm guessing the forums are no longer available or active?
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Henhouse
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Re: GMs/admins & Devs

Post by Henhouse »

jetlife wrote:
Henhouse wrote:Trinity is the parent, and it's still basically Trinity, but called OregonCore because it continued Trinity 2.4.3 when they dropped 2.4.3 support. We're planning in the future switching to Skyfire_one which is literally, OregonCore just taken over by Skyfire to be developed even further since the Oregon project is nearing its end.

We still are keeping our eyes on the HellGround core which was shared with us for purposed to be able to use, which is based off TrinityCore 2.4.3 without the Oregon. It's highly advanced in ways, and ancient in others. We've done testing and they core is REALLY messed up in ways so far it really only works and compiles well for themselves. Myself and everyone trying to help them have no avail to get it working on Linux and such. There's also massive amounts of C++ compile warnings and enough to scare me off honestly.
Aaaahhhh! I forgot about the OregonCore! I will definitely try and get a hold of him because he worked with OC but he sometimes had to visit the forums to fix some things, I'm guessing the forums are no longer available or active?
They're still there. We just aren't too active on it (us devs I mean).
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Imperium
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Re: GMs/admins & Devs

Post by Imperium »

Henhouse wrote: We just aren't too active
too busy texting imperium.
but hey, the community will understand.
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