Community Discussion: Maximum HKs
Re: Community Discussion: Maximum HKs
solution: bring UP wotlk shut down TBC
start anew.
trollface.jpg
start anew.
trollface.jpg
Re: Community Discussion: Maximum HKs
Remove the HK ranking in the armory.
Tap Peekaboo: Upset target moron.
DON'T MOVE!
DON'T MOVE!
Re: Community Discussion: Maximum HKs
So uhm, I was just in a bg with ezatt on my team, and FaK on the opposing team. Like I didn't even care at this point how we always lose the bg's, but after the SS's Ezatt starts to talk shit again on LFG, and I don't want to be a part of that. I know that these two are and Ezatt said to me "stop putting words into my mouth" when I said that FAK was just playing the game. It's so annoyoing lol.
Dueces passion.


Dueces passion.


Re: Community Discussion: Maximum HKs
So basically the equivalent to Cata's "Rated Battlegrounds"Henhouse wrote:Well I believe it's really a Wrath feature but it's been brought into a few TBC cores. Think of multiplayer games like League of Legends for example. If you queue with friends, it tries to pair you up with another premade group instead of randoms so it's more balanced. Same concept. The system tries to pair premade vs. premade as best it can, given how many people are queuing. If there is none to be found, after a set amount of time they'll be placed in the normal queue bracket.Pevato wrote:Lols :DHenhouse wrote:\ The "PLEASE PLAY ALLIANCE" message
What do you mean by seperate queues? And I hope they help the balancing problems too.Henhouse wrote:It will take me a long time to get the new core up to date to be compatible with Smolderforge, but it has separate queues for premades. That should help a bit in the future.
This is all done in the coding. You'll notice no change in-game.
Re: Community Discussion: Maximum HKs
No, not really. That is a separate BG altogether. This was the way it worked in Wrath too. It simply tried to pair you with other people before solo-queuing players.
For example, you queue with 5 friends for AB, it will try to match you with another 5 people in a group queued. If not, maybe try 4 or 6, or have some flexibility. Eventually it will resort to solo players if there are no other premades queued.
For example, you queue with 5 friends for AB, it will try to match you with another 5 people in a group queued. If not, maybe try 4 or 6, or have some flexibility. Eventually it will resort to solo players if there are no other premades queued.
Administrator - Project Lead / Server Management / Core Development
Re: Community Discussion: Maximum HKs
Hmm, that's a fairly nifty system. It'll most likely resort to Premades solo-queuing though, but there's that chance where the whole premade won't be queued into the same bg. Hence sort of balancing it out.Henhouse wrote:No, not really. That is a separate BG altogether. This was the way it worked in Wrath too. It simply tried to pair you with other people before solo-queuing players.
For example, you queue with 5 friends for AB, it will try to match you with another 5 people in a group queued. If not, maybe try 4 or 6, or have some flexibility. Eventually it will resort to solo players if there are no other premades queued.
Re: Community Discussion: Maximum HKs
Imo, what we have here is honor farm, Gy camp.
What are the causes? Titles,idiots believing that in some unexplained way the more HKs you have the better player you are, Premades.
Possible fixes?
1. titles - two quick fixes pop into my mind, make titles easier to get, perhaps instead of the amount of HKs you get, make them obtainable in a different way? rep,marks,honor but not HKs.
2. Idiot players in love with digits - Cap HKs, reset HKs, or perhaps disable the ability to inspect another players HKs? Say I inspect FAK and look under pvp it will not show me any numbers. That way its more of a personal victory.
3. Premades - first step was taken, disable group queing (at least for WSG so far), kay...thats not really helping they can still solo que. next idea that pops into my mind (don't rage, its an idea) Disable guild system or set the maximum members cap to MUUUCH lower value. Because lets be honest i'd say 8/10 times if you DO decide to do pve you end up finding most players in LFG not in guild chat. That means it really won't hurt the pve, since nobody uses the guilds for that purpose anyways.
In my personal opinion the best fix to stop this nonesense is to fix the guild system, the op premades are created inside these guilds. There are benefits to the guilds true... like...talking with people you actually know somewhat, there is the gbank but that is used to get more op in pvp anyways.
Loooong story short, no guilds = no premades, or at least premades become MUCH more difficult to organize and thats the whole idea right?
What are the causes? Titles,idiots believing that in some unexplained way the more HKs you have the better player you are, Premades.
Possible fixes?
1. titles - two quick fixes pop into my mind, make titles easier to get, perhaps instead of the amount of HKs you get, make them obtainable in a different way? rep,marks,honor but not HKs.
2. Idiot players in love with digits - Cap HKs, reset HKs, or perhaps disable the ability to inspect another players HKs? Say I inspect FAK and look under pvp it will not show me any numbers. That way its more of a personal victory.
3. Premades - first step was taken, disable group queing (at least for WSG so far), kay...thats not really helping they can still solo que. next idea that pops into my mind (don't rage, its an idea) Disable guild system or set the maximum members cap to MUUUCH lower value. Because lets be honest i'd say 8/10 times if you DO decide to do pve you end up finding most players in LFG not in guild chat. That means it really won't hurt the pve, since nobody uses the guilds for that purpose anyways.
In my personal opinion the best fix to stop this nonesense is to fix the guild system, the op premades are created inside these guilds. There are benefits to the guilds true... like...talking with people you actually know somewhat, there is the gbank but that is used to get more op in pvp anyways.
Loooong story short, no guilds = no premades, or at least premades become MUCH more difficult to organize and thats the whole idea right?
Re: Community Discussion: Maximum HKs
I like those idea's actually. I hope something happens soon though, I can't stand this much longer. And i actually wanna roll horde now to know what it feels like to win a game.Nikia wrote:Imo, what we have here is honor farm, Gy camp.
What are the causes? Titles,idiots believing that in some unexplained way the more HKs you have the better player you are, Premades.
Possible fixes?
1. titles - two quick fixes pop into my mind, make titles easier to get, perhaps instead of the amount of HKs you get, make them obtainable in a different way? rep,marks,honor but not HKs.
2. Idiot players in love with digits - Cap HKs, reset HKs, or perhaps disable the ability to inspect another players HKs? Say I inspect FAK and look under pvp it will not show me any numbers. That way its more of a personal victory.
3. Premades - first step was taken, disable group queing (at least for WSG so far), kay...thats not really helping they can still solo que. next idea that pops into my mind (don't rage, its an idea) Disable guild system or set the maximum members cap to MUUUCH lower value. Because lets be honest i'd say 8/10 times if you DO decide to do pve you end up finding most players in LFG not in guild chat. That means it really won't hurt the pve, since nobody uses the guilds for that purpose anyways.
In my personal opinion the best fix to stop this nonesense is to fix the guild system, the op premades are created inside these guilds. There are benefits to the guilds true... like...talking with people you actually know somewhat, there is the gbank but that is used to get more op in pvp anyways.
Loooong story short, no guilds = no premades, or at least premades become MUCH more difficult to organize and thats the whole idea right?

Woah, here they come. It just wouldn't be normal if we didn't get GY camped every game.
#SQUIDPROBLEMS

Re: Community Discussion: Maximum HKs
MORE GY CAMPERS?!?!?! I'm seriously thinking about leaving. This happens EVERY game!
My stay here has just been really fun.



My stay here has just been really fun.



Re: Community Discussion: Maximum HKs
dude seriously stop posting shitty screens
i can post a dozen of screens where ezatt is farming a GY aswell
and im seeing screens where there arent even premade's ffs.
look i already told you this.
we KNOW the problem is there
stop trying to show us something of which we already are aware of.
i can post a dozen of screens where ezatt is farming a GY aswell
and im seeing screens where there arent even premade's ffs.
look i already told you this.
we KNOW the problem is there
stop trying to show us something of which we already are aware of.
Peace and serenity :
http://www.smolderforge.com/forums/view ... f=4&t=8012
-Selling account 25?ó?ÇÜ?¼ pm if interested-
http://www.smolderforge.com/forums/view ... f=4&t=8012
-Selling account 25?ó?ÇÜ?¼ pm if interested-
Who is online
Users browsing this forum: No registered users and 1 guest