removing free action/ free living potions.

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Firstaidkit
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Posts: 2015

Re: removing free action/ free living potions.

Post by Firstaidkit »

Whizz wrote:Do I remember FAK crying about flask of petrification and how you called it "abuse" even though it was a part of the game and working as intented? Fucking hypocrite.
I didn't cried about it, it was already disabled when I started playing here. And I was just using it as an example. Get your facts straight.

It's funny that you're both implying my posts are retarded since the two posts you just made were even more retarded then mine.
If it doesn't challenge you, it doesn't change you..
Follow me at http://twitch.tv/firstaidkitsmolderforge for PvP and good music!
Teddey
Posts: 22

Re: removing free action/ free living potions.

Post by Teddey »

I've gotta be honest & say that I'm coming around on this argument.

Mostly because of Cube's logic. He's put down some valid points, & I'm beginning to see his side of it too. I apologize for the previous bias. Come to think of it, I rarely find myself using this potion, though it is nice to have when you're all used up on CDs & some punk S2 rogues KSs you thinking it's FTW. But to be frank, I forgot to restock it for most BGs, so it really won't make that much of a difference to me. Rogues will be rogues, and they'll go for you no matter what. You kill one cockroach & ten more crawl out of a hole & up your ass anyway.

I'll just conclude by saying that, if it has to be removed, as some are asking, okay. But I think the ideal solution would be to; either increase the CD, or have us farm all mats for alchemy. Would still be nice to have engineering mats vendor-sold, and I don't really think adamantite/frost grenades have such a drastic impact on the game as this seems to have.
Amgseret
Posts: 1567

Re: removing free action/ free living potions.

Post by Amgseret »

^an other believer, YAY
Blue wrote:Yo Seret, can you untie Mayor?
Peekaboo
Posts: 638

Re: removing free action/ free living potions.

Post by Peekaboo »

I'm awesome.
Tap Peekaboo: Upset target moron.
DON'T MOVE!
Whizz
Posts: 113

Re: removing free action/ free living potions.

Post by Whizz »

Teddey wrote:I've gotta be honest & say that I'm coming around on this argument.

Mostly because of Cube's logic. He's put down some valid points, & I'm beginning to see his side of it too. I apologize for the previous bias. Come to think of it, I rarely find myself using this potion, though it is nice to have when you're all used up on CDs & some punk S2 rogues KSs you thinking it's FTW. But to be frank, I forgot to restock it for most BGs, so it really won't make that much of a difference to me. Rogues will be rogues, and they'll go for you no matter what. You kill one cockroach & ten more crawl out of a hole & up your ass anyway.

I'll just conclude by saying that, if it has to be removed, as some are asking, okay. But I think the ideal solution would be to; either increase the CD, or have us farm all mats for alchemy. Would still be nice to have engineering mats vendor-sold, and I don't really think adamantite/frost grenades have such a drastic impact on the game as this seems to have.
That's a good lad.
)
Overdozze
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Posts: 398
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Re: removing free action/ free living potions.

Post by Overdozze »

well....1-2 months passed since my last post here.Glad to see you guys debating and considering my idea of farming mats.
I shall now post you a pic that gives reason in my life just for the lols of it:
Image

Also if people still do not like the farm option you can always try and sell the mats for honor.like 300-500 honor a leaf or maybe more...or whatever.

Good old wrath launch!(Awesome 2008 keybinds are awesome).
Image
Cube
Posts: 2551

Re: removing free action/ free living potions.

Post by Cube »

No need to apologize, it's a debate.
Firstaidkit wrote:You don't even need max. Alchemy to make FAP's only like journeyman skill and I would actually farm all of the materials daily on my alt if I could annoy people like you with it. And you were the one starting to talk about people never using it on retail so I just asked if you ever played retail, because I'm pretty sure they're were people that used FAP's on retail.
I don't get why you're even replying if you don't read the posts here. Third time, nice job.
Balls, Cube, Deems, Google [Bot]
Cube
Posts: 2551

Re: removing free action/ free living potions.

Post by Cube »

Henhouse wrote:Sorry to say but it's a STANDARD to provide all professions on Wrath servers these days. So players will have full access to them sadly.
Forgot to reply to this one.

Giving players access to professions, even on max level isn't a problem at all. The problem is giving them access to free mats.
Balls, Cube, Deems, Google [Bot]
Robotking
Posts: 177

Re: removing free action/ free living potions.

Post by Robotking »

Firstaidkit wrote:
Deems wrote:
Firstaidkit wrote: P.S. you won't get me in full poly since: SW:D > Poly anyways
With the low latency that most people have on this server, your chances of SW:Ding a sheep from a good mage = 0.1%.
The chance to meet a good mage on Smolderforge is 0,1% or maybe even lower. I never see alliance mages fakecast there polymorphs anyways...

cool i am mr. 0,1%! :)
and i dont know one skilled priest on smolderforge :( all are easybeasy targets

btw fakecast a 1.1sec spell (hasterating) loled!
Whizz
Posts: 113

Re: removing free action/ free living potions.

Post by Whizz »

no you're shit
)
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