Melee dmg.

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Mynce
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Re: Melee dmg.

Post by Mynce »

on 1 hand youre right but on the other im not sure.
like i said im not certain if rogue melee dmg is bugged or not
but i am sure about warr they critt way too high this wasnt even possible during retail.
this mainly due to the fact that a full End game gear set would be pretty hard to achieve.
thats why i think it needs to be checked out.
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Peekaboo
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Re: Melee dmg.

Post by Peekaboo »

The problem is I don't know what to check out, I never saw anything like that happen so far. ^^
When attacking dummies the damage seems totally fine (0 armor).
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Firstaidkit
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Re: Melee dmg.

Post by Firstaidkit »

Only came here to say that Clausewitz's argument was totally irrelevant.

I will keep an eye out for the damage though and I will provide screenshots if something ridiculous like that happens again ;).
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Deems
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Re: Melee dmg.

Post by Deems »

Stack enrage with deathwish (which to my understanding should NOT stack) and acquire berserking -> crit nice amounts.

And yes, melee damage WAS HIGH DURING TBC.
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Peekaboo
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Re: Melee dmg.

Post by Peekaboo »

Since when does Death Wish stack with Enrage? I mean it shouldn't, but I never saw that happen.
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Clausewitz
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Re: Melee dmg.

Post by Clausewitz »

Firstaidkit wrote:Only came here to say that Clausewitz's argument was totally irrelevant.

I will keep an eye out for the damage though and I will provide screenshots if something ridiculous like that happens again ;).
And you crying about warriors is totally relevant as per usual :)
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Mynce
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Re: Melee dmg.

Post by Mynce »

jup enrage does stack with deathwish , and this should NOT happen.
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Peekaboo
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Re: Melee dmg.

Post by Peekaboo »

Do you mean both buffs show up, or damage gets multiplied twice?
The first case is working as intended as Enrage grants 25% more damage, while Death Wish grants Fear immunity.

edit: Alright, did some tests, Death Wish even has priority over Enrage, removing the latter instantly, and preventing it from popping up while DW is active.
So that's not borked at all, you really must hate that class. =P

I did find something minor however, the arms talent Two-Handed Weapon Specialization grants its damage bonus also when wielding a one handed weapon.

Also Execute has quite the half-assed implementation, as it even consumes the 15 rage it needs to be activated for to deal additional damage (eg. when at 15 rage, and activating it, it adds 15*21 damage, while that just should fire the base 1k damage).
Damage wise that's hardly noticable, although it makes the useless talent "Improved Execute" even more useless. ^^

And the biggest bummer... please fix Resilience, to grant prevented critical strikes through it to still trigger talents which benefit from those -> http://www.wowwiki.com/Patch_2.0.7
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Firstaidkit
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Re: Melee dmg.

Post by Firstaidkit »

Clausewitz wrote:
Firstaidkit wrote:Only came here to say that Clausewitz's argument was totally irrelevant.

I will keep an eye out for the damage though and I will provide screenshots if something ridiculous like that happens again ;).
And you crying about warriors is totally relevant as per usual :)
Nope, I counter them as SP they all suck like you. Also I am not the OP so what makes you think I started this? Like I said I came here to say that your argument was totally invalid. And I'm pretty sure that warrior damage is bugged but you kids don't want to agree (because you prolly all play warrior) else the developer will fix it, true facts and true story son! Just saiyan like Vegeta!

Anyways
Firstaidkit wrote:I will keep an eye out for the damage though and I will provide screenshots if something ridiculous like that happens again ;).
Last edited by Firstaidkit on 14 Oct 2011, 11:59, edited 1 time in total.
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Darkgroom
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Re: Melee dmg.

Post by Darkgroom »

He said that spell benefits that gets active On Crits will still have to be activated even when the Crit was neutralized by resillience.
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