1. Pet resilience scaling with the owner (also felhunter resistances) doesn't work properly, pets die in two hits from a warrior and randomly resist damage from holy spells (there is no holy resistance).
2. You can't interrupt a cast made by a pet (example: try to use 'kick' to interrupt seduction from a succubus, it won't do anything and seduction just goes through).
3. Pets do not resummon automatically after you respawn in a battleground.
4. If you have your pet attacking a target and you get a killing blow (or just a normal honor kill? not entirely sure) it just starts standing still until you call it back (this is a really minor bug, doesn't really affect gameplay much).
edit, etc part: Netherweave Net (ID 24268) doesn't work at all, goes on cooldown but nothing happens to your target.
If you really insist I'll use the "official template" for the bugs, but seeing I could easily fit the problem into 1-2 sentences I didn't really see it necessary.
Pet bugs etc
Re: Pet bugs etc
Holy spells can still be resisted.Deems wrote:... and randomly resist damage from holy spells (there is no holy resistance).
Balls, Cube, Deems, Google [Bot]
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Re: Pet bugs etc
There is no school of resistance for holy spells, never was, which is why when holy spells get resisted it can cause problems in a plethora of ways, it can be the difference between winning and losing a BG/Arena.
I like turtles because they're so chill. They don't hurt anyone. They're just like, "Hey man, I want to swim, and maybe eat some lettuce. But I'm gonna take my time getting there, I'm not in a rush. Because I'm a turtle."
Re: Pet bugs etc
Oh sorry man, misunderstood ya.Deems wrote:Resist part of the damage, not the whole spell.
Same goes for every other school and spell out there. But resistances never played a huge part in pvp anyway (with the exception of sl/sl and in rare cases trinkets*) since most people spellpen cap and dispel. The majority of all resists are actually misses, and since most people are hit capped they come from the 1% passive resist/miss chance that everyone and everything always has. In other words, holy spells are as likely to be resisted as any other spell.Clausewitz wrote:There is no school of resistance for holy spells, never was, which is why when holy spells get resisted it can cause problems in a plethora of ways, it can be the difference between winning and losing a BG/Arena.
* After they made gear swapping impossible in arenas I might add.
Balls, Cube, Deems, Google [Bot]
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