FIX VILE POISONS

Fixed/closed bug reports are moved to this board in archival state. Also contains all the original bug reports from the past years.
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misseryhord
Posts: 8

FIX VILE POISONS

Post by misseryhord »

FIX VILE POISONS.
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Grael
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Re: FIX VILE POISONS

Post by Grael »

Here is the bug report submit form:

https://www.smolderforge.com/forums/vie ... f=9&t=1003

As long as there are no results/tests/proofs we have nothing to work on.
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misseryhord
Posts: 8

Re: FIX VILE POISONS

Post by misseryhord »

The talent is supposed to reduce the chance of dispelling Poisons by 40% and it simply doesn't every abolish tick manages to get the poison off.
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Bucovsky
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Posts: 650

Re: FIX VILE POISONS

Post by Bucovsky »

Image

Abolish Poison can resist. Rogue had 5/5 vile poisons, 5/5 improved poisons and it was the first attempt.
Balls
Posts: 1276

Re: FIX VILE POISONS

Post by Balls »

"hurr durr i can't beat druids so everything's broken" fuck you op go die
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Itslovelol
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Posts: 218
Location: Germany

Re: FIX VILE POISONS

Post by Itslovelol »

Fixed.

Now gains the correct amount of dispel resistance. Everything else is RNG.

(Don't know when live.)
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