Rogue Bugs - Report here

Fixed/closed bug reports are moved to this board in archival state. Also contains all the original bug reports from the past years.
Cube
Posts: 2551

Re: Rogue Bugs - Report here

Post by Cube »

2ss wrote:Ability: BLIND

Bug: Im pretty sure that blind had a small delay when u cast it.

Right now its instantly casted before animation even :o
It doesn't, you just have lower ms on private servers.
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Poisongirlx
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Posts: 33

Re: Rogue Bugs - Report here

Post by Poisongirlx »

[Disarm Trap] is not working at all. I buyed the [Thieves'Tool] which is needed to Disarm traps, but still its not working and I'm unable to disarm for example Hunter traps.

Thanks for fixing.
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medicman
Posts: 2

Re: Rogue Bugs - Report here

Post by medicman »

Assassination

Relentless strikes

does not refund as much energy as intended, it refunds 20 when it should be 25.
medicman
Posts: 2

Re: Rogue Bugs - Report here

Post by medicman »

nvm its not bugged for every spell tho its bugged for kidney
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Exsurgo
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Posts: 558

Re: Rogue Bugs - Report here

Post by Exsurgo »

From my extensive testing in now appears that cheap-shot is not effected by stun-resist talents.

Against a Tauren warrior with 15% talented stun resistance I tested 65 stuns, alternating between two cheap-shots and a kidney shot.

Out of the 65 stuns, there was only one resist, against the Kidney shot.

Next I tested a Feral druid with 15% stun resist from talents. Out of 38 tests, there was only one stun resist, again to a single kidney shot. This means that out of 103 tests, not a single cheapshot was resisted.

So it appears that Cheapshot is either not counting as a standard stun or it is not effected by stun resistance talents.

It would also seem that the resistance chance produced by these talents is statistically too low. This is running a large number of tests against kidney shot. It would be worthwhile testing to see if these talents are scaling with ranks porperly.
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Dntryme
Posts: 415

Post by Dntryme »

http://db.hellground.net/?spell=31242

'Your finishing moves increase the damage of all your offensive abilities by 10% for 10 sec.'
Doesn't work on Slice and Dice (SnD).
Cube
Posts: 2551

Re:

Post by Cube »

Dntryme wrote:http://db.hellground.net/?spell=31242

'Your finishing moves increase the damage of all your offensive abilities by 10% for 10 sec.'
Doesn't work on Slice and Dice (SnD).
That's because snd doesn't do any damage. In other words, it shouldn't work, and have never worked with snd.
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Swackx
Posts: 53

Re: Rogue Bugs - Report here

Post by Swackx »

You can't even read tooltips correctly and ain't got any clue about retail rogue, but it's okay on a private server noone cares. Besides that, Dnttryme is right about that bug and it's also a reason why mutilate is trash here, since you won't get that proc from all your finishers.
I recently haven't played mutilate that much, but it also didn't work with SnD 1-2 years ago with the old core, so i doubt it will ever get fixed.
Also the poison apply/resist rate seems kinda messed up to me, but stun/dodge/parry rates are fucked up in general, so im not really surprised about that fact.
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Amgseret
Posts: 1567

Re: Rogue Bugs - Report here

Post by Amgseret »

Exsurgo wrote:From my extensive testing in now appears that cheap-shot is not effected by stun-resist talents.

Against a Tauren warrior with 15% talented stun resistance I tested 65 stuns, alternating between two cheap-shots and a kidney shot.

Out of the 65 stuns, there was only one resist, against the Kidney shot.

Next I tested a Feral druid with 15% stun resist from talents. Out of 38 tests, there was only one stun resist, again to a single kidney shot. This means that out of 103 tests, not a single cheapshot was resisted.

So it appears that Cheapshot is either not counting as a standard stun or it is not effected by stun resistance talents.

It would also seem that the resistance chance produced by these talents is statistically too low. This is running a large number of tests against kidney shot. It would be worthwhile testing to see if these talents are scaling with ranks porperly.
KS not counting as standard stun would make sense, since it wouldnt share the same DR with lets say CS.
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Cube
Posts: 2551

Re: Rogue Bugs - Report here

Post by Cube »

Amgseret wrote:KS not counting as standard stun would make sense, since it wouldnt share the same DR with lets say CS.
DR =/= aura
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