zatyo read server changelog

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Deems
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Re: zatyo read server changelog

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Xaru wrote:Screw locks. They do top PvE damage and are one of the best 1v1 classes.
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Gandraman
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Re: zatyo read server changelog

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2 bad traps work like shit , even if you spec survival, they still don't go off as they should, I mean look at Xaru's vid, it you get even near them they go off ... :( Great vid btw, looking at it I fell range is also bugged.
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Exsurgo
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Re: zatyo read server changelog

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Traps are indeed awful.
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Re: zatyo read server changelog

Post by Xaru »

Gandraman wrote:2 bad traps work like shit , even if you spec survival, they still don't go off as they should, I mean look at Xaru's vid, it you get even near them they go off ... :( Great vid btw, looking at it I fell range is also bugged.
Glad you liked it. I just realised that it was 5 years ago this was recorded now, damn.
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Firstaidkit
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Re: zatyo read server changelog

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The ONLY thing that has top priority is that dualwield is fucking bugged and lacks the chance to miss.
Fair? Not at all.. casters miss 9/10 while rogues/warriors/wf shamans (and other dualwielders) hit every hit they do.
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Mayore
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Re: zatyo read server changelog

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Firstaidkit wrote:The ONLY thing that has top priority is that dualwield is fucking bugged and lacks the chance to miss.
Fair? Not at all.. casters miss 9/10 while rogues/warriors/wf shamans (and other dualwielders) hit every hit they do.
can you prove that?
thought so
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Re: zatyo read server changelog

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Mayore wrote:
Firstaidkit wrote:The ONLY thing that has top priority is that dualwield is fucking bugged and lacks the chance to miss.
Fair? Not at all.. casters miss 9/10 while rogues/warriors/wf shamans (and other dualwielders) hit every hit they do.
can you prove that?
thought so
Enjoy reading!

Dualwielders can't miss because they don't suffer from the -19%~ hit penalty that every dualwielder in the game should get, they don't get that penalty on this server. Go make one or play your rogue, go dummies and try to miss. Good luck.

That's why all dualwielders make 19%~ more dmg. And have a 19%~ more chance to apply their poison(s) (As example I took rogues).

Credit goes out to: Exsurgo for the tests and WoWWiki for the information.
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Gandraman
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Re: zatyo read server changelog

Post by Gandraman »

Firstaidkit wrote:The ONLY thing that has top priority is that dualwield is fucking bugged and lacks the chance to miss.
Fair? Not at all.. casters miss 9/10 while rogues/warriors/wf shamans (and other dualwielders) hit every hit they do.
True , you can't hit shit with a mage unless you stack some hit rating...
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Henhouse wrote:Gandra h0t iirc.
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Mayore
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Re: zatyo read server changelog

Post by Mayore »

Firstaidkit wrote:
Mayore wrote:
Firstaidkit wrote:The ONLY thing that has top priority is that dualwield is fucking bugged and lacks the chance to miss.
Fair? Not at all.. casters miss 9/10 while rogues/warriors/wf shamans (and other dualwielders) hit every hit they do.
can you prove that?
thought so
Enjoy reading!

Dualwielders can't miss because they don't suffer from the -19%~ hit penalty that every dualwielder in the game should get, they don't get that penalty on this server. Go make one or play your rogue, go dummies and try to miss. Good luck.

That's why all dualwielders make 19%~ more dmg. And have a 19%~ more chance to apply their poison(s) (As example I took rogues).

Credit goes out to: Exsurgo for the tests and WoWWiki for the information.
i mean casters ..
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Exsurgo
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Re: zatyo read server changelog

Post by Exsurgo »

Spell resistance is just messed up here. It is true in tbc that all casters have a 1% miss chance no matter what hit rating or spell penetration you have (stupid mechanic btw). But it feels like this happens a lot more here.

Fk it, maybe I will test this tomorrow.

Now binary resists are messed up here too, cc spells like hibernate, cyclone seem to be unaffected my spell resistance mechanics (not resistance talents), but they can fail to hit if you do not have enough spell hit.
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