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I am currently collecting all Class bugs, and because of that i'm going to setup topics that will hold bugs specific for a class.
In this topic you can post Warlock bugs, i will test them and approve or dissaprove them.
If approved they will come in the list below.
Also, the list of bugs will get a status of, Being fixed or Not yet fixed.
NOTE: Report bugs with the same template as you would report them when creating a new topic!
Tree Catagory
Affliction
Demonology
Ritual of Souls : Fixed
Destruction
Thanks to everyone who reports a bug.
Last edited by Darkgroom on 29 Aug 2011, 22:59, edited 3 times in total.
Don't think the spell lock works as intended. It got a mind of its own or it's to slow. Either way made duel like 5 min longer cuz of a spell lock that didn't work. But idk just seems weird mybe it's me.. doubt it tho..
I think it's time the warlock pets had some love. The felhunter resistances for example aren't working at all, and quite frankly they're extremely squishy - it's beyond ridiculous how anyone can two shot a pet just by looking at it, even through heals.
Also, this applies for hunters too, but pets WILL NOT attack someone who isn't in your Line of Sight. It's annoying as hell to keep people in combat with a pet when you have to run over to them and THEN send your pet out to attack.
Third, and this applies to priests too but fears break ridiculously easy sometimes. One siphon life tick and it might all be over. It's really stupid and unreliable at the moment.
Hello there. I would like to report some bugs too. Whenever I am killed in a battleground I have to re-summon my pet again , no matter which is it. When I first realized that , it was not a problem to me , but we all have our limits in patience. Anyway , I wanted to know if this can be fixed ?
It seems that the ''Summon Infernal'' spell is not working properly , because it does not AoE stun and is not under my control upon summoning.
And finally the Doomguard minion. There is one little problem with it. The ritual of summoning itself is working properly , but approximately 10 sec after it is summoned it disappears.
Thank you for your attention.
?ó?é¼?ôLove blinds us to faults, hatred to virtues?ó?é¼?¥
In-game characters: Coockshock
I've found that the Talent, Aftermath, in the Destruction Tree, Affects the user who uses an AoE. Say I were to use Rain of Fire near me, Sometimes the talent's effect will trigger and I would be afflicted by it(The Effect reduces movement speed by 50% for X amount of seconds. It only procs from Destruction Spells, but two out of our three AoE type abilities are Destruction based).
**As a side note, just a suggestion - perhaps, similarly to how a players life and mana pool is filled as a duel starts, could you implement this system to apply to pets too? Will save warlocks the issue of having to resummon due to damage taken via soul link and/or mana used. :) THANKS
Demonology
The Felguard
Intercept
On retail if intercept was cast by a felguard, it would run away from the target until it was at the appropriate range and then intercept it, currently I have to make it wait and then charge all the while losing valuable dmg opportunity :)
**As previously mentioned, it (amongst other demon pets) seems to have weaksauce dmg, please could that be looked into also :) thank you for your time.