Path Finding?

Got a suggestion to help improve the server? Let us know here!
Post Reply
Gabi33
Posts: 57

Path Finding?

Post by Gabi33 »

Hello there smolderforge!
As the title says,i was wondering if there is posible to implement Path finding (mobs following terain,not going in walls and stuff).
If u manage to implement this it will improve the server greatly,giving it a much more spicy feeling.

~instinx
Drugz
Posts: 6

Re: Path Finding?

Post by Drugz »

Hmm would be not fair : as example ur runing ariund a tree n da mobs would walk around the tree too
so at the end its more buged as before
User avatar
Henhouse
Administrator
Administrator
Posts: 7855
Location: Sweden
Contact:

Re: Path Finding?

Post by Henhouse »

While pathfinding was developed by MaNGOS for their Wrath branch, it's been ported over very well to others such as TrinityCore. In that regard, someone at OregonCore was investing time into porting it over to OregonCore for the 2.4.3 core. From what I remember he had it working moderately well, the problem with this kind of thing is it has the potential to be very unstable or cause a lot of problems, as well as consume a lot of CPU performance. Which probably wouldn't be too bad, but it's something we may look into in the distant future.
Administrator - Project Lead / Server Management / Core Development
Gabi33
Posts: 57

Re: Path Finding?

Post by Gabi33 »

Thanks for the replys.
It's nice to hear that u are thinking about it,even in the distant future it's a nice thing to have.

~instinx
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest