Mass exploiting?

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Jailbait
Posts: 32

Mass exploiting?

Post by Jailbait »

First thing, EotS bubble is either not working on horde side or there is mass exploiting going on. Every second game there's 4+ hordies standing on alliance-side bases the moment the game starts and bubble goes down. Even had a game with 10 of them standing right under our spawning rock thingy (starting area).

Secondly, the amount of actual hacking going on is ridiculous. Every game has at least one moron porting around or doing something similar. Seems like emu hacker's port to plane function is pretty popular when it looks like you're gonna get your ass handed to you.

And finally, there's some weird thing going on where players are moving while stunned. For example, this feral druid I saw doesn't appear to be lagging. In fact, he's shredding just fine (needs to be behind the target for that, hard to pull off if you're lagging). But the moment he starts eating a stunlock it's as if he's suddenly lagging , he keeps moving around.

I'm not talking a short distance move like it happens when you stun a person right as they jump, I'm talking full cheap shot and kidney shot and still moving.

I keep reporting them in-game but this is gonna need a bit more attention and looking into.
Raku
Donor
Donor
Posts: 198

Re: Mass exploiting?

Post by Raku »

ppl ALWAYs find a way to get out of the starting area, even if the old1 gets fixed: D
Endania
Game Master
Game Master
Posts: 574

Re: Mass exploiting?

Post by Endania »

Reporting bugs ingame has no effect, our gamemasters are not developers.

You will need to post a picture of the players doing it if you want us to have any actions towards them.
Retired Game Master
Peekaboo
Posts: 638

Re: Mass exploiting?

Post by Peekaboo »

Issue a 7d ban for abusing it and GG.
Even most horde players should realise that it sucks to abuse a bug like that, it's not even rare to see those half-wits making use of it, so just bloody ban these morons, they aren't a great asset for the server anyway.

On top of that it's not too uncommon to see people with hacks around (be it warping around, attacking their own faction or whatever... you actually even notice them when they just jump). There really should be scripts in place to prevent seeing those douches for longer than 3 days.
Having more immersion when gliding down cliffs instead of getting blocked is a poor argument to not use them, as there are like 70% of all gameobjects missing anyway. =P
It's kinda frustrating to see frequent fixes for like 30 players on peak times (=preTBC), and the main server (TBC) just goes down the drain. :/
Tap Peekaboo: Upset target moron.
DON'T MOVE!
Jailbait
Posts: 32

Re: Mass exploiting?

Post by Jailbait »

Endania wrote:Reporting bugs ingame has no effect, our gamemasters are not developers.

You will need to post a picture of the players doing it if you want us to have any actions towards them.
I'm only reporting bug-abusers and potential hackers to the GMs.

One question tho, how do I get a picture proof of a teleport hacker? I mean, I can take a screenshot when the guy ports away or when he ports to plane but all it shows is another player some distance away from me.
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Henhouse
Administrator
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Re: Mass exploiting?

Post by Henhouse »

Jailbait wrote:
Endania wrote:Reporting bugs ingame has no effect, our gamemasters are not developers.

You will need to post a picture of the players doing it if you want us to have any actions towards them.
I'm only reporting bug-abusers and potential hackers to the GMs.

One question tho, how do I get a picture proof of a teleport hacker? I mean, I can take a screenshot when the guy ports away or when he ports to plane but all it shows is another player some distance away from me.
Because teleport hacking is protected by our Warden and anyone that teleports to plane is immediately disconnected.
Administrator - Project Lead / Server Management / Core Development
Jailbait
Posts: 32

Re: Mass exploiting?

Post by Jailbait »

Henhouse wrote:Because teleport hacking is protected by our Warden and anyone that teleports to plane is immediately disconnected.
It's not working.

Teleporting doesn't disconnect you, it just ports you back to the location you ported from after a second or two. Teleport to plane doesn't even get noticed, it just goes through and works fine.
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Henhouse
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Re: Mass exploiting?

Post by Henhouse »

Jailbait wrote:
Henhouse wrote:Because teleport hacking is protected by our Warden and anyone that teleports to plane is immediately disconnected.
It's not working.

Teleporting doesn't disconnect you, it just ports you back to the location you ported from after a second or two. Teleport to plane doesn't even get noticed, it just goes through and works fine.
Teleporting is not suppose to disconnect you. It teleports you back the moment you move. I will check alarm flags on Teleport to plane later.
Administrator - Project Lead / Server Management / Core Development
Jailbait
Posts: 32

Re: Mass exploiting?

Post by Jailbait »

Right after the bubble went down I jumped and levitated to one of our bases. EotS1 shows horde taking the flag before any alliance actually managed to get close to the middle. Taking the flag also has a channel time of few seconds.

EotS2 shows horde taking a base before any alliance players managed to reach their own bases.

There's clearly something going on and horde players are getting out of EotS starting bubble before the battle begins.

AB1 shows horde claiming farm, mine and blacksmith before alliance players managed to even get close to one of those nodes. They pretty much started capping flags the moment they spawned, i.e. while our gates were opening.
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Raven
Posts: 149

Re: Mass exploiting?

Post by Raven »

Does warlocks have they summoning spells at 70? Or has it been disabeled as in Wrath?
(Disabled as if you hugged the gate and summoned a player he would get summoned pass the gate)
Mr.Suspicious
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