Location of the neutral Dueling zone

Talk about anything here, related to Smolderforge or not.
Osiriis
Posts: 482

Re: Location of the neutral Dueling zone

Post by Osiriis »

Henhouse wrote:
Osiriis wrote:i flying mounts can be used cause right now they kinda useless
We're going to see if we can enable flying mounts in the mall in Tanaris. Sadly, it's not as easy as it sounds, and we'll have to take a while into looking how to get the client to let players do this, but it's something I think would be very nice to have in the mall. We'll take a poll once we know if it's possible, but that is something I've been wanting to do -- help incorporate flying mounts more.
\heck yea man cause its one of the biggest features of TBC
Should my name be Spoken it Will Be Spoken in Reverend Tones or Terrified Whispers.
User avatar
Exsurgo
Game Master
Game Master
Posts: 558

Re: Location of the neutral Dueling zone

Post by Exsurgo »

I think having flying mounts in the duel area could get rather messy. Probably best to keep it on the ground imo. Flying mounts in the mall is a strong probability, it should just take some work.

I can imagine druids would start spamming flying form etc.
Retired Developer.
Osiriis
Posts: 482

Re: Location of the neutral Dueling zone

Post by Osiriis »

Exsurgo wrote:I think having flying mounts in the duel area could get rather messy. Probably best to keep it on the ground imo. Flying mounts in the mall is a strong probability, it should just take some work.

I can imagine druids would start spamming flying form etc.
yah but flying form isnt very big only problem would be the big ol mount drakes and protodrakes
Should my name be Spoken it Will Be Spoken in Reverend Tones or Terrified Whispers.
Xaru
Posts: 1178
Contact:

Re: Location of the neutral Dueling zone

Post by Xaru »

Exsurgo wrote:I think having flying mounts in the duel area could get rather messy. Probably best to keep it on the ground imo. Flying mounts in the mall is a strong probability, it should just take some work.

I can imagine druids would start spamming flying form etc.
Yes, exactly this. I don't think flying mounts is a good idea, it will be extremely crowded and annoying and people will abuse their mounts in PvP. Druids would definitely be the most annoying ones. Let's just keep it simple to start of with? :3
Arthur C. Clarke - "Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying."
User avatar
Henhouse
Administrator
Administrator
Posts: 7855
Location: Sweden
Contact:

Re: Location of the neutral Dueling zone

Post by Henhouse »

I have the code now and have been testing it a bit. There a few problems we had to work out and got fixed quite quickly. The code works pretty well, and quite uniquely. Without having to change the entire flag system, Exsurgo made it so while you're in the zone your player faction is removed and you become the faction of the Shattered Sun Offensive, since they are both friendly to Horde and Alliance. Once you leave the zone, you are returned to your normal player faction.

Somehow this works, and works quite well so we've utilized this neat trick to be able to offer neutral dueling. After a bit more testing and implementing of all the other fixes rolling out, this will be released soon in the next patch.
Administrator - Project Lead / Server Management / Core Development
Mynce
Donor
Donor
Posts: 1360

Re: Location of the neutral Dueling zone

Post by Mynce »

Nice ^^
Peace and serenity :
http://www.smolderforge.com/forums/view ... f=4&t=8012


-Selling account 25?ó?ÇÜ?¼ pm if interested-
Osiriis
Posts: 482

Re: Location of the neutral Dueling zone

Post by Osiriis »

Henhouse wrote:I have the code now and have been testing it a bit. There a few problems we had to work out and got fixed quite quickly. The code works pretty well, and quite uniquely. Without having to change the entire flag system, Exsurgo made it so while you're in the zone your player faction is removed and you become the faction of the Shattered Sun Offensive, since they are both friendly to Horde and Alliance. Once you leave the zone, you are returned to your normal player faction.

Somehow this works, and works quite well so we've utilized this neat trick to be able to offer neutral dueling. After a bit more testing and implementing of all the other fixes rolling out, this will be released soon in the next patch.
fuck yah thats awesome at least we all know it works --- cant wait to see it
Should my name be Spoken it Will Be Spoken in Reverend Tones or Terrified Whispers.
User avatar
Henhouse
Administrator
Administrator
Posts: 7855
Location: Sweden
Contact:

Re: Location of the neutral Dueling zone

Post by Henhouse »

Updates are finished and ready for release, but am I going to push it back a day because if I released everything tonight, I will be gone from 8:30 am to late that night, so if there were serious problems with the server, I would be unable to fix them.

Hmm, I suppose I could roll out the neutral dueling tonight without all the fixes...
Administrator - Project Lead / Server Management / Core Development
Cube
Posts: 2551

Re: Location of the neutral Dueling zone

Post by Cube »

Fairly sure the zone is set, but if not, Dire Maul arena would be a suitable place. Flat and enclosed. Don't know how big of a problem the ffa factor would be though, but I guess it would be quite the problem with the way you've solved it.
Balls, Cube, Deems, Google [Bot]
xilef0wnz
Posts: 266

Re: Location of the neutral Dueling zone

Post by xilef0wnz »

Henhouse wrote:
Hmm, I suppose I could roll out the neutral dueling tonight
hell yeah!.... give that guy a prize or smth... ^^
20:28:17 <70:Kimilar>: Now you will experience the full power of the dark side!... Herod! Slay them!
20:33:10 <70:Rakh>: Awoth used dirty tricks, i cant slay him !
20:33:22 <70:Kimilar>: I will kill him then!
20:33:50 Awoth died.
Locked

Who is online

Users browsing this forum: No registered users and 1 guest