removing free action/ free living potions.

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Amgseret
Posts: 1567

Re: removing free action/ free living potions.

Post by Amgseret »

Hai from a ud rogue...I still dont get how FAP affects me in bgs while killing locks or priests. Garrote and kick is still there and thats more than enough as long the priest isnt disc. Only classes that use FAP and get annoying for rogues are warrs. Unkiteable aoe macestunning machine ? EWW

Now imagine youre a mage and some faggot ud rogue (Seret) popps FAP. All your cc is gone and only thing you can do is jump till he s done with the rape.
Blue wrote:Yo Seret, can you untie Mayor?
Cube
Posts: 2551

Re: removing free action/ free living potions.

Post by Cube »

Amgseret wrote:Now imagine youre a mage and some faggot ud rogue (Seret) popps FAP. All your cc is gone and only thing you can do is jump till he s done with the rape.
Tried that argument. Doesn't seem to get through at all.
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Firstaidkit
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Posts: 2015

Re: removing free action/ free living potions.

Post by Firstaidkit »

Cube wrote:
Amgseret wrote:Now imagine youre a mage and some faggot ud rogue (Seret) popps FAP. All your cc is gone and only thing you can do is jump till he s done with the rape.
Tried that argument. Doesn't seem to get through at all.
Did you whine just as much on retail as you did here? Or did you never play retail?
Deems wrote:If there is someone naive in this topic, its you. Theres more classes than rogue in this game that loses ALOT because someone can pop FAPs every 2 minutes.
PvP trinket only got 2 min cd as well (NERF! or better REMOVE!)
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Lolzeroxl
Posts: 410
Location: Serbia

Re: removing free action/ free living potions.

Post by Lolzeroxl »

that potion is OP for sure,i have it on my rogue but i never use it,idk why fak and mages complain about stunning,be happy when rogue use kidney shot on you couse only nonskilled rogues will do that,when i face s4 warr as rogue i can kill most of them 1v1 if i dont have cds,but when warr drink that potion there is no way to kill him,cant even kite him,every class have thier anticlass that is world of warcraft,one thing is sure here,that potion ruins pvp ,so my suggest-REMOVE IT.Fuck retail stories this is not retail this is smolderforge
Lolzero and Aristarch were my heros ,they got scammed long time aggo,so some retards play at them now.
Amgseret
Posts: 1567

Re: removing free action/ free living potions.

Post by Amgseret »

How many people do you remember on retail with FAP, specially it being on cd like it is here ?

Comparing pvp trink that removes 1 cc effect all 2min with pot that makes you immune vs most for 30 sec, NICE.

Btw, from what I got Cube doesnt even ask for remove but for same way to get it, as it is on retail. I still dont get how lesser fags with FAP, while it still being available for all, is a bad thing...
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Deems
Posts: 1508
Location: Wonderland

Re: removing free action/ free living potions.

Post by Deems »

Firstaidkit wrote: PvP trinket only got 2 min cd as well (NERF! or better REMOVE!)
And random FAK appears to show his stupidity yet again.

Comparing PvP trinket to FAP, lmao.
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Henhouse
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Re: removing free action/ free living potions.

Post by Henhouse »

I've waited a while to reply to this thread but I guess I'll go ahead now.

Cube has a very good point that saying mats are too easy to get. Mats act as a limitation of sorts. You eventually run out, you have to go farm them, time is invested, etc. This was a limitation that had value on retail, but does not here. While he suggests making it harder to get the mats I cannot think of an easy way to do that because there are SO many that come from MANY different places. However, because we do not have this limitation, there is a point where an issue becomes a problem.

It's funny Potion of Petrification was mentioned because it is a prime example. While you could argue that that is indeed blizz-like we must take a look at why it shouldn't be allowed in the way it was to function. You can craft unlimited amounts of it, therefore when you're in a battleground and you're about to finally kill that stupid [insert class here] and he's got almost no health!!! Boom... pops potion. Now, for a whole 60 seconds you can do ABSOLUTELY NOTHING. During this time more of the opposing faction could come and kill you, and therefore [idiot class name] will live and get away while you died and never got to kill him. Oh? Still there after 60 seconds? Well he can just spam another one! Over, and over, and over again.

In late 2009 is when I made this potion have a 5/10 minute cooldown. When we switched to OregonCore and I was able to disable spells, I disabled its spell effect so it could no longer be used.

It's these same reason I believe there needs to be a limitation on this potion as well. While it's not as insane as the petrification potion, still, the ability to become immune to movement impairing effects for 30 seconds is a very long time. It has a cooldown of, did someone say 90 seconds? Or 120? Well either way if it's 120 that means it's really only 90 since you're on the 30-second buff with it. So 30 seconds is a good amount of time to kill who you need to kill. So a lot of times, the 90 seconds is a good time for a drink, a mount up and ride somewhere before you have to pop it again.

With your logic.... Mass Dispel should be disabled because removing good useful effects is stupid. Paladin bubble should not be possible to remove at all. Just deal with it? Paladin bubbles should now be 30 seconds as well since 12 is not enough. Fear, Howl of Terror, etc, and all rogue CCs should be disabled because there's pointless.

That is what the potion does essentially, for too long of an amount of time. Renders Medallion of the Alliance/Horde pointless, allows for an additional trinket to have an advantage over a lot of players, etc. Without a mats limitation, we're missing the limitation that prevents this potion from becoming abused. This potion doesn't allow classes to function properly at all. Yes, we all hate rogues, yes they're OP a lot of the time, but that's how they work. You're taking away their class abilities. Like I said, it's like allowing paladin's to have their bubble longer, and your Mass Dispel disabled. You wouldn't like that would you?


It's for these reasons I do believe there needs to be either a large cooldown on said item, or if somehow Cube's idea was integrated that may work too. Hopefully we do not have to go the route of disabling it.
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Firstaidkit
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Posts: 2015

Re: removing free action/ free living potions.

Post by Firstaidkit »

Amgseret wrote:How many people do you remember on retail with FAP, specially it being on cd like it is here ?
A lot. Since it was so easy to get.

Also I don't use the FAP potion so much because I think it's gay as well but still no need to remove it IMO.
If it doesn't challenge you, it doesn't change you..
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Lolzeroxl
Posts: 410
Location: Serbia

Re: removing free action/ free living potions.

Post by Lolzeroxl »

Firstaidkit wrote:
Amgseret wrote:How many people do you remember on retail with FAP, specially it being on cd like it is here ?
A lot. Since it was so easy to get.

Also I don't use the FAP potion so much because I think it's gay as well but still no need to remove it IMO.
well nobody says u using it ,i personaly never seen u using it,but that shit potion rly ruins pvp,i think it should be removed,30 sec without stuns or any slowing effects?ah cmon...
Lolzero and Aristarch were my heros ,they got scammed long time aggo,so some retards play at them now.
Cube
Posts: 2551

Re: removing free action/ free living potions.

Post by Cube »

Firstaidkit wrote:Did you whine just as much on retail as you did here? Or did you never play retail?
No I didn't because everyone and their mother didn't run around with max Alchemy and unlimited mats, so you didn't really see it as much as you do here. And I've already stated that this is the problem, not FAP's in themselves (even though they're probably one of the strongest profession toys around pvp-wise). If you're gonna reply at least read the damn posts here first.

And as for me playing on retail or not, how is this relevant when we're talking about professions on a private server? I mean really? You're making a lot of sense.

Edit: @ Hen. I suggested in another thread that you could make all the mats spawn in a single zone if that's possible with the client we're running? Hope it is on wrath, or that you'll be running with a different solution there. However, this wouldn't spread the server population thin throughout the world and most likely sate some of the world-pvp thirst around. On top of that it would make mats harder to get (if you balance the spawn rates that is), and the farming wouldn't be all that mind-numbing.

Edit #2: And a big zone like Azhara whatever would most likely be a good fit for this form of world-pvp/activity.
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