% Health: The most retarded thing

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Itslovelol
Game Master
Game Master
Posts: 218
Location: Germany

Re: % Health: The most retarded thing

Post by Itslovelol »

Discyo wrote:
Itslovelol wrote:
Discyo wrote:All I see is that adding % Health just caused more buggs/errors(in case of addons) and it wasn't really necessary imo. I do think Henry cares about the opinions of his playerbase, but Itslovelol doensn't care about sf at all. Everything Itslovelol wants is his monthly salary. I mean if he really wanted to improve sf he could've had implent the AT core, no ? I could be wrong on this or mby not.
Maybe you are right, maybe not. I've tried to improve SF with many suggestions and much more things, but everyone seems to dislike changes, thats why I quit putting more effort into it then I should.

Implement AT Core? Let's be serious, last state of NG is not even comparable to the current state that we run on SF. Yes of course we encounter some big bugs on updates, but it's the fault of the community not reporting them. Don't try to blame Henhouse, me or any other staff member for this. Feel free to report anything to https://bitbucket.org/smolderforge/core/issues and I'll fix it, sending me /w or mails ingame won't change shit.
I didn't want to sound disrespectful, I do appreicate your work. I apologize.
When I read that you're the new Developer of SF , I couldnt't express how happy I was. Indeed you made alot good fixes, but and that's maybe just my opinion the server has more buggs than before.I'm not talking about minor bugs or the fucked up spell hit, I talk about gamebreaking bugs like for example when you kill some1 in arena and he revives few seconds after he got killed.
That's just not true. Yes of course I break stuff on big updates - but your example can be used as mine also. The bug is now fixed ONLY DUE TO A PLAYER REPORT. You did not report the bug so don't blame, it's your fault also. Tell me the "more bugs", there are none - if so report them and I fix them simple as that, but since you don't report shit it's not my fault.
Former Developer
Wamboye
Posts: 462
Location: mulgore

Re: % Health: The most retarded thing

Post by Wamboye »

IIRC, % hp was indeed blizzlike as for ENEMIES, but everyone had addons that would calculate enemy hp once he is damaged, so once your enemy took damage it would display his health.
For friendly targets it showed hp count all the time or maybe that was the addon too.

It was good for bgs and arenas because f.e. on sf you could expose players with pve gear by their hp count and focus them. On retail you could simply expose players with pve gear by their looks, unlike SF where most players are transmogged.

I don't think it matters to much on sf therefore I doubt the necessity of this "fix".
Thanks for your effort anyway.
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