Hand of Justice

Talk about anything here, related to Smolderforge or not.
Paniz
Posts: 177

Re: Hand of Justice

Post by Paniz »

okay, 1000 hits + 58 HoJ procs. 58 / 1058 = ~5.5% procrate. definately bugged for 2H weapons.
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and here some bonus for you, HoJ proc from HoJ proc :D
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Paniz
Posts: 177

Re: Hand of Justice

Post by Paniz »

for 1H weapons it's exactly 2% tho.
Paniz
Posts: 177

Re: Hand of Justice

Post by Paniz »

Reported, https://bitbucket.org/smolderforge/core ... ce-trinket. Feel free to add something if you think it's needed.
Sbkzor
Posts: 99

Re: Hand of Justice

Post by Sbkzor »

Good.

well i was thanking you for making these tests to comfirm that. I cba spending my only hour of playing time to test stuff


By the way,
Paniz wrote:enchant cloak for 20 spell penetration
is that really working? cuz i've not seen any rogue with that enchant. (they mostly run with +12 agi or imp stealth)

teitei, thanks for stopping saying SHIT.
nothing personal, but it's pissing us off.
Sbkzor
Posts: 99

Re: Hand of Justice

Post by Sbkzor »

Paniz, have u ever tested stun resistance from that +5%stunresist gem?
I guess its harder to check that without any cooldown reset =/
Paniz
Posts: 177

Re: Hand of Justice

Post by Paniz »

Sbkzor wrote:is that really working? cuz i've not seen any rogue with that enchant. (they mostly run with +12 agi or imp stealth)
it does works, especially vs slsl locks or druids. but personally for me - it's better to use some additional shivs since i stack poisons with it than to lose some stats)
Sbkzor wrote:Paniz, have u ever tested stun resistance from that +5%stunresist gem?
I guess its harder to check that without any cooldown reset =/
never tested it coz it's actually incredibly hard to test. you can't just spam stuns as you can test some procs from auto attacks because of cooldowns and because of DR. but i'm pretty sure it works fine, it's just a problem with all RNGs on smolderforge. like when the numbers are correct, but sometimes you get really long series of some procs. i dueled one rogue with this gem, 4 or 5 duels - no resists at all, but next duel and 3 of my stuns were resisted in a row (cs-ks and one more ks after cd).
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Comeherefour
Posts: 60

Re: Hand of Justice

Post by Comeherefour »

I would like to hear from actual staff member about this issue. But since they obviously don't give a flying fuck about bugs (charge paths wink wink) we can only expect cool new event such as fun happy time "hide n seek" and others.
Discyo
Posts: 475

Re: Hand of Justice

Post by Discyo »

Comeherefour wrote:I would like to hear from actual staff member about this issue. But since they obviously don't give a flying fuck about bugs (charge paths wink wink) we can only expect cool new event such as fun happy time "hide n seek" and others.
Usually Game Masters don't fix bugs, Devolper do. In Genkis case he's GM and Developer at the same time. As he stated he's busy at the moment so hold back your salty reply.
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Comeherefour
Posts: 60

Re: Hand of Justice

Post by Comeherefour »

Discyo wrote:Usually Game Masters don't fix bugs, Devolper do. In Genkis case he's GM and Developer at the same time. As he stated he's busy at the moment so hold back your salty reply.
Well I said nothing about game masters. I said that I would like to hear from members of staff. That could be developer,Henry,GM or cleaning lady at server room. But thank you for explaining what GM does, I wouldn't know after those years.
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Xios
Game Master
Game Master
Posts: 194
Location: Gothenburg
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Re: Hand of Justice

Post by Xios »

Our developer @Genki is busy with school work at the moment.
Henhouse is also busy. They will look at it when they have time.
Retired Game Master.
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