A few suggestions!

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Veselin92
Posts: 22

Re: A few suggestions!

Post by Veselin92 »

Anzu is scripted.
Yes, but its not dropping the mount! The best looking mount in that game is not orbtainable :X Atleast add it in Vote shop or something =/
Balls, dont get mad mate, I am saying what I think will help to this server! I believe some news can improove our gameplay thats all
Vivka - Night Elf Priest
User avatar
Apuclevercow
Posts: 1349

Re: A few suggestions!

Post by Apuclevercow »

Anzu could become a reward for something harder, don't you think so ? SF is lacking rewards. Exactly like Illikissu said, why would ppl raid 3 hours for BT while they'll get the same in SC, for less than an hour.
ah
Veselin92
Posts: 22

Re: A few suggestions!

Post by Veselin92 »

Apuclevercow wrote:Anzu could become a reward for something harder, don't you think so ? SF is lacking rewards. Exactly like Illikissu said, why would ppl raid 3 hours for BT while they'll get the same in SC, for less than an hour.
Exactly
Vivka - Night Elf Priest
Abwyz
Posts: 192

Re: A few suggestions!

Post by Abwyz »

I am surprised with Balls statement, in my opinion scripting SWP with original loot isn't bad idea. However, this idea could work if and only if source of SWP items was raid, not any kind of donate. I think that would give people proper motivation for raiding. Assuming that people won't be able to clear that place before it is even scripted seems to be an absurd to me.

At Anzu mount topic, it was removed because people like firstaidkid were abusing fear to get past last boss gate which made farm of mount much easier. However, what Henhouse did wasn't proper action at all. Instead of making it impossible to abuse door fear bug he removed mount. In my opinion readding it with fixed door is great idea.

Now time to discuss SC problems. I don't want to critize Henhouse, because I appreciate time he has spent creating that place, but I must point some mistakes made in that raid.

1. SC tanking is dominated by prot paladins, making all other tanks useless, the reason behind that are mostly trashes and bosses design (first one and second one). My suggestion is to make group of trashes contain two mobs, not six - less trash but hitting harder and having more HP. Also change number of adds first boss summons to one but stronger. As for second boss, make him spawn two clones with HP of four ones. Also make rain of fire focus on ranged players not on melee ones.

2. Make first three bosses drop BT items, let's say two random BT items per boss. Make last boss chest contain only SWP weapons, not BT items and SWP weapons, let's say two random SWP weapons from last boss chest. Killing bosses that don't give anything in return feels pointless.

3. Rise mount drop chance from 1% to 5%. Even glaives from Illidan had 5% chance to drop, 1% drop chance is far too low, I could bring some calculations using Bernoulli scheme demonstrating how many runs are needed to drop one mount with 0,5 probability but it isn't needed I hope.
Last edited by Abwyz on 19 Aug 2014, 11:10, edited 7 times in total.
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Bucovsky
MVP
MVP
Posts: 650

Re: A few suggestions!

Post by Bucovsky »

So they did that gear purge just to bring gamebreaking gear again? You also compared Fiery Warhorse to Glaives 5% drop, but you should take into account that it's A BIT easier to kill 4 bosses in SC.
Abwyz
Posts: 192

Re: A few suggestions!

Post by Abwyz »

Bucovsky wrote:So they did that gear purge just to bring gamebreaking gear again? You also compared Fiery Warhorse to Glaives 5% drop, but you should take into account that it's A BIT easier to kill 4 bosses in SC.
Yes, make SWP gear drop in SWP raid and only there, without any donate option, that's exactly what I wrote.
And you should take into consideration that 1 is 5 times lower than 5. If you don't understand that difference get some basic math knowledge.

PS It is scary that the most uneducated people without any game knowledge and not understanding game mechanics are MVPs here.
Last edited by Abwyz on 15 Aug 2014, 21:19, edited 3 times in total.
Veselin92
Posts: 22

Re: A few suggestions!

Post by Veselin92 »

Abwyz wrote:I am surprised with Balls statement, in my opinion scripting SWP with original loot isn't bad idea. However, this idea could work if and only if source of SWP items was raid, not any kind of donate. I assume that would give people proper motivation for raiding. Assuming that people won't be able to clear that place before it is even scripted seems to be an absurd to me.

At Anzu mount topic, it was removed because people like firstaidkid were abusing fear to get past last boss gate which made farm of mount much easier. However, what Henouse did wasn't proper action at all. Instead of making it impossible to abuse door fear bug he removed mount. In my opinion readding it with fixed door is great idea.

Now time to discuss SC problems. I don't want to critize Henhouse, because I appreciate time he has spent creating that place, but I must point some mistakes made in that raid.

1. SC tanking is dominated with prot paladins, making all other tanks useless, the reason behind that are mostly trashes and bosses design (first one and third one). My suggestion is to make trashes groups of two mobs, not six- less trash but hitting harder and having more HP. Also change number of adds first boss summons to one but stronger. As for third boss, make him spawn two clones with HP of four ones. Also make rain of fire focus on ranged players not on melee ones.

2. Make first three bosses drop BT items, let's say two random BT items per boss. Make last boss chest contain only SWP weapons, not BT items and SWP weapons, let's say two random SWP weapons from last boss chest. Killing bosses that don't give anything in the return feels pointless

3. Rise mount drop chance from 1% to 5%. Even glaives from Illidan had 5% chance to drop, 1% drop chance is far too low, I could bring some calculations using Bernoulli scheme demonstrating how many runs are needed to drop one mount with 0,5 probability but it is pointless.
This may work too! I like it
Vivka - Night Elf Priest
Balls
Posts: 1276

Re: A few suggestions!

Post by Balls »

Illkissu wrote:The people at SF aren't that capable of rocketing through BT as you claim. Most of the people that come here are either new or from other expansions, rarely do we get people who actually cleared BC content at retail or PS.
Isn't that kind of just proving my point? Why would you want to release SWP if the people on SF aren't even good enough to clear BT. Hardest boss in BT (Council) is about 20 times easier than the easiest boss in SWP (Brutallus) .. though getting to pick 100% optimal gear from a selection makes Brutallus a tad easier than it's supposed to be. Modifying BT loot table to include more attractive rewards would be a much better working idea, especially since for example, Hellground's BT scripts should be public now, but scripting SWP is a time-consuming and a tedious task.
Balls wrote: I was in all the BT raids that this server had
Illkissu wrote:I'm curious, what character were you on? I'm guessing you were on CPP BT raid and only that.
I'm speaking from an experience of playing on this server for 5 years. I've been on a plenty of Criminals + Criminals returns BTs, EXTRA CURRICULAR BTs and CPP BTs. When Genesis was around in 2009-2010, I was running that guild pretty successfully with Mooshie, I guess. Not to mention having cleared the content on live, and more recently, all available SWP bosses on HG.
Balls wrote:so if you're talking to me about running a guild... please.
Illkissu wrote:Image
I was just saying that sustaining a guild that doesn't die is a lot different to just 'running a guild'. So far, that hasn't happened on SF, ever. The guilds that have been PvE focused have mostly consisted of 'nostalgists' who don't really grasp the concept of raiding. They don't understand the concept learning, coordinating, communicating and teamwork, which are the essence of any half decent raiding. That isn't available on funservers. The number of capable people is too small, therefore catering to raiders hasn't been a very high priority, understandably. I guess what I don't get is raiders wanting content here, when they could just play on another server on the side, where such is possible.

Condescending reaction gifs does not an argument make. Take that back to reddit.
Veselin92 wrote:Anzu is scripted.
Balls, dont get mad mate, I am saying what I think will help to this server! I believe some news can improove our gameplay thats all
I am just dealing with realities here. If you don't understand that, it's not my problem.

Here's a picture of my cat

Image

edit: downsized pic
Balls, Cube, Deems, Google [Bot]
Veselin92
Posts: 22

Re: A few suggestions!

Post by Veselin92 »

Okay than dont do anything, dont spown anything, dont bring new rewards just let it be the way it is - DEAD. Cool, if you like it!
Vivka - Night Elf Priest
Wacco
Posts: 926

Re: A few suggestions!

Post by Wacco »

You have wrong about your Anzu statement, the main reason why it got removed was because of the object respawn bug and of course how it got abused.. and viral. There is no lie that almost everyone abused the gate too, and i think it's wrong to even blame Firstaidkit in this matter just because he has the mount now, if anything blame Feralken or Violentshock.

The whole removal went too fast and was poorly done. The questline is kinda bugged here and there and the mount should have been completely removed even if i was one of the three that had it. My guess is that Henhouse regret it all.

About SC, just balance it more. Please.
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