I would simply modify the current solo 3s script and apply it to the BG queues, make it so only 2-3 healers can join per side, maybe 4 for eots and AB but even then that is nearing overkill.
Perhaps even institute a minimum of 1 healer per team so at the very least it's somewhat fair in that regard.
BG class limitation
Re: BG class limitation
Similar discussion here: https://www.smolderforge.com/forums/vie ... 11&t=10656
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- Posts: 971
Re: BG class limitation
True it can happen on retail, but I strongly doubt you face half healer teams game after game for hours at a stretch like you can and do here. I have to agree with OP. /signed
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- Posts: 96
Re: BG class limitation
the idea of making minimum or maximum amounth of healers be able to join to make the match fair is retarded. it assumes a healer is a healer and their all the same. when infact like 90% of all healers are so bad that they only heal themself and die all the time due to severe incompetence. while a select few healers are rly good and has the highest potential in carrying a game. especially when it comes to healers its quality over quantity. 5 healera in a team means nothing if they all suck at the game. a single rly good healer can easily reach more total healing done then the 5 bad healers combined while dying far less often or not at all. also the server has limited population that is also why any form of bg restrictions are a bad idea. if anything crossrealm needs to be implemented. not only couse it reduces que times but also it allows players to play the race and character they want without being locked to a certain faction restricting who they can play with
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