For sake of comparison
Re: For sake of comparison
Here's some issues we had on the server in the past. Gives you a little idea of how mundane your health percentage issue is.
It took years to fix some of them, so be happy you are getting bugfixes quite often now.
edit: most of these were active AT THE SAME TIME. They weren't just independent bugs every now and then.
- Lets start with the best. Server capacity was at around 100 max back in the day. Everytime we hit ~90 players, massive unplayable server lag began. Fun shit! Server uptime was around few hours max aswell.
- AoE spells had fucked up range, meaning your frostnova, concecration, traps, blastwave etc had around half their current range.
- If your intercept/charge got resisted, you did not move at all. The whole movement part was resisted! There was also an issue with the old warden where you just randomly got stuck until death when you charged. Worked the other way around for blink, it just teleported you back to where you were.
- Grounding totem didn't dissapear at all, unless you specifically targeted the totem.
- Vanish did not stop a spellcast.
- You also couldn't vanish any spells, spells always broke vanish.
- No such thing as dispel resistance / stun resistance
- You could use all your immunities while holding a WSG flag. Bubble with the flag? Np!
- But no problem, since you could just dispel bubble and ice block with normal dispel.
- Arcane missiles didn't have an animation at all.
- Wound poison stacking didn't have any effect. It was always 10%.
- Mutilate did about a half of the damage it does now.
- Vamp touch mana regen? Dream on.
- There were some healing spells that did not scale with +healing at all, like PoM.
- Mortal strike not only gave you a 50% healing reduction, but it sometimes cut of ALL bonus healing coefficients from spells. Arena ladder was 95% warr/druid, since it was the only somewhat functioning team.
- Abysmal procrate on poisons.
- You could heal cycloned people.
- Oh right, you couldn't trinket cyclone at all.
- Spell pushback resistance? Nope.
- Your precious honor kill races? You only got the honor kill of a person if you did the most damage. Only one person got the HK.
- Resilience? Barely worked.
- Not possible to shatter on a mage. The spells calculated all their coefficients (like enemy is frozen) upon hit, not when you finish your cast.
- The HoT effect of Lifebloom used to heal about twice as much, and ticked twice as often.
- A fuckton of items were missing from vendors. Like actually good items.
- Stealth detection completely fucked. People popped up visible halfway across the map sometimes. Not a race occurance either.
- Minor thing, but envenom barely did any damage at all.
- Double pom-pyro.
- Improved wand talent (mages and priests?) increased ALL damage rather than wand damage.
- Don't know if it still exists, but you could literally macro two trinkets and 4 different +spelldamage potions to a macro and it would use them all at the same time if you spammed it hard enough.
It took years to fix some of them, so be happy you are getting bugfixes quite often now.
edit: most of these were active AT THE SAME TIME. They weren't just independent bugs every now and then.
- Lets start with the best. Server capacity was at around 100 max back in the day. Everytime we hit ~90 players, massive unplayable server lag began. Fun shit! Server uptime was around few hours max aswell.
- AoE spells had fucked up range, meaning your frostnova, concecration, traps, blastwave etc had around half their current range.
- If your intercept/charge got resisted, you did not move at all. The whole movement part was resisted! There was also an issue with the old warden where you just randomly got stuck until death when you charged. Worked the other way around for blink, it just teleported you back to where you were.
- Grounding totem didn't dissapear at all, unless you specifically targeted the totem.
- Vanish did not stop a spellcast.
- You also couldn't vanish any spells, spells always broke vanish.
- No such thing as dispel resistance / stun resistance
- You could use all your immunities while holding a WSG flag. Bubble with the flag? Np!
- But no problem, since you could just dispel bubble and ice block with normal dispel.
- Arcane missiles didn't have an animation at all.
- Wound poison stacking didn't have any effect. It was always 10%.
- Mutilate did about a half of the damage it does now.
- Vamp touch mana regen? Dream on.
- There were some healing spells that did not scale with +healing at all, like PoM.
- Mortal strike not only gave you a 50% healing reduction, but it sometimes cut of ALL bonus healing coefficients from spells. Arena ladder was 95% warr/druid, since it was the only somewhat functioning team.
- Abysmal procrate on poisons.
- You could heal cycloned people.
- Oh right, you couldn't trinket cyclone at all.
- Spell pushback resistance? Nope.
- Your precious honor kill races? You only got the honor kill of a person if you did the most damage. Only one person got the HK.
- Resilience? Barely worked.
- Not possible to shatter on a mage. The spells calculated all their coefficients (like enemy is frozen) upon hit, not when you finish your cast.
- The HoT effect of Lifebloom used to heal about twice as much, and ticked twice as often.
- A fuckton of items were missing from vendors. Like actually good items.
- Stealth detection completely fucked. People popped up visible halfway across the map sometimes. Not a race occurance either.
- Minor thing, but envenom barely did any damage at all.
- Double pom-pyro.
- Improved wand talent (mages and priests?) increased ALL damage rather than wand damage.
- Don't know if it still exists, but you could literally macro two trinkets and 4 different +spelldamage potions to a macro and it would use them all at the same time if you spammed it hard enough.
Google [Bot]
- Horrorfever
- Posts: 260
- Location: Bulgaria
Re: For sake of comparison
Good job Smolderforge.
Bad job Deems, you are still missing the main point of my suggestion.
Bad job Deems, you are still missing the main point of my suggestion.
- Undead Rogue - Expendable
Undead Warlock - Horrorfever
Undead Priest - Detective
Tauren Druid - Quasimoodru
Human Paladin - Unstobubble - <Old but Gold>
Re: For sake of comparison
I'm talking about the whole aspect of how big of a deal people make of it. And at the same time its worthy of reading if you're complaining about small bugs that occur every now and then.
I understand your point. You want people to be able to choose wether to display percentage or absolute value. Use an addon for it. Just like any other UI customisation.
I understand your point. You want people to be able to choose wether to display percentage or absolute value. Use an addon for it. Just like any other UI customisation.
Google [Bot]
- Horrorfever
- Posts: 260
- Location: Bulgaria
Re: For sake of comparison
I am using an addon/customized UI.Deems wrote:I'm talking about the whole aspect of how big of a deal people make of it. And at the same time its worthy of reading if you're complaining about small bugs that occur every now and then.
I understand your point. You want people to be able to choose wether to display percentage or absolute value. Use an addon for it. Just like any other UI customisation.
Since the feature is server-side, even addons can't get past it.
- Undead Rogue - Expendable
Undead Warlock - Horrorfever
Undead Priest - Detective
Tauren Druid - Quasimoodru
Human Paladin - Unstobubble - <Old but Gold>
Re: For sake of comparison
Then get used to it. It doesn't hinder your ability to play the game whatsoever.
Google [Bot]
- Horrorfever
- Posts: 260
- Location: Bulgaria
Re: For sake of comparison
Alright then, it seems like you missed another point, or perhaps it was my bad to fail to present it.
I am not whining or complaining. I am merely, suggesting.
I am not whining or complaining. I am merely, suggesting.
- Undead Rogue - Expendable
Undead Warlock - Horrorfever
Undead Priest - Detective
Tauren Druid - Quasimoodru
Human Paladin - Unstobubble - <Old but Gold>
Re: For sake of comparison
You can make suggestions all you want. Your post got my interest only when you claimed this "feature" is "arguably harmful".
Google [Bot]
- Horrorfever
- Posts: 260
- Location: Bulgaria
Re: For sake of comparison
Keyword arguably.
- Undead Rogue - Expendable
Undead Warlock - Horrorfever
Undead Priest - Detective
Tauren Druid - Quasimoodru
Human Paladin - Unstobubble - <Old but Gold>
Re: For sake of comparison
Everything is arguable. You're arguably harmful to the server.
You essentially used a buzzword to generate interest in your suggestion.
You essentially used a buzzword to generate interest in your suggestion.
Google [Bot]
- Horrorfever
- Posts: 260
- Location: Bulgaria
Re: For sake of comparison
It worked.Deems wrote:Everything is arguable. You're arguably harmful to the server.
You essentially used a buzzword to generate interest in your suggestion.
- Undead Rogue - Expendable
Undead Warlock - Horrorfever
Undead Priest - Detective
Tauren Druid - Quasimoodru
Human Paladin - Unstobubble - <Old but Gold>
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