Lock is bug alot
Re: Lock is bug alot
Hello,
All teams with warlock have hard advantage against all teams, effectively the class lock is full bug.
Moreover the abolish from druid are bugued to.
Conclusion if you dont want 5 LD in the top 5 repair his.
Thanks.
All teams with warlock have hard advantage against all teams, effectively the class lock is full bug.
Moreover the abolish from druid are bugued to.
Conclusion if you dont want 5 LD in the top 5 repair his.
Thanks.
Re: Lock is bug alot
If you're going to report something, it would be helpful if you were actually able to articulate something that is wrong... Just telling us "have a hard advantage" and "full bug" provide absolutely nothing useful or to begin working with.
Administrator - Project Lead / Server Management / Core Development
Re: Lock is bug alot
Well, Remind told me what he was thinking precisely, but as far as possibl, im gonna translate it for him because he feels like he cant explain that in english
Atm lot of bug are running on the server like:
- 1st aid: the channeling continue during saps / cheapshot etc if you dont take any damage
- AOEchanneling like blizzard / rain of fire / hellfire / are not stopcasting neither when u sap it.
- u can also get life drain / mindflay while u gouge/ks ppl.... hehe, so it forces kick even while stuns, OP. hehe
- poison abolish from druid is like there are absolutely zero way to get some resist. as rogue u usually play with the poison talent which give 32-40% resist on abolish on ur poison (if u take 4 or 5 points for it) but vs druid N.V.M. lol. it is just a talent point fkin waste. there, a drud jsut use one abolish, bear form, and 5 wounds are fading.. except if u shivspamm like an hero cuz poison are not rly proccing themselve a lot u know.
- he has serious issue with the dispell from the lock's pet too btw, like... they're too much spamming it, but atm, i dont think we can prove that so. it's just a feeling.
- i'd add also the fact that fellhunters are able to play while they're feared. u cant even be sure that a pet that u successfully feared, will not lock ur next cast. => ask sorgix, he's the best tryhard i've met on that realm, he knows it.
- ha and that dealay allowing every fucktard to spamm an action whjile waiting to be opened by a rogue... like spamming blind, on cheapshot rogue works 100%, or lock/priest spamming dot waiting for being opened by cs too, hehe. to counter this, u have to sap. before ur real openrs which is also SHIT.
---------------------------
i'll add some of my thougts:
- i've a serious theory about resilience.
Formerly, resilience reduced the damage taken from critical strikes and spell critical strikes, reduced the chance of suffering a critical strike, and reduced the effect of mana drain spells. Each point of resilience would give a player about 1% less chance to be critically struck.
on SF if u have like 350 resil, the amount of resist u get on stuns (like cheapshot kidney) is almost zero... i dont complain about it, BUT if u pop 500+ resil, then u're just a fucking resistlord on these stuns. it's quite easy to notice it since almost every locks and sp roaming in duel zone, and half of those who plays arenas are resilience master playing with 500+. I even met a lock with 617 resil, and i never , really NEVER landed a stun on him cuz they were all RESISTED.
as melee player, u cant do anything vs resist. there are no stat to counter that.
i've never experienced rng that much, except here, and it's atm the most annoying of problem imho.
+ the global rng is generally to damn high too. it's pretty messy for high rated arenas u know.
im done.
sry for the rage but well... quite hard to stay calm when u're being rngized or killed by bugs, or abusers
Atm lot of bug are running on the server like:
- 1st aid: the channeling continue during saps / cheapshot etc if you dont take any damage
- AOEchanneling like blizzard / rain of fire / hellfire / are not stopcasting neither when u sap it.
- u can also get life drain / mindflay while u gouge/ks ppl.... hehe, so it forces kick even while stuns, OP. hehe
- poison abolish from druid is like there are absolutely zero way to get some resist. as rogue u usually play with the poison talent which give 32-40% resist on abolish on ur poison (if u take 4 or 5 points for it) but vs druid N.V.M. lol. it is just a talent point fkin waste. there, a drud jsut use one abolish, bear form, and 5 wounds are fading.. except if u shivspamm like an hero cuz poison are not rly proccing themselve a lot u know.
- he has serious issue with the dispell from the lock's pet too btw, like... they're too much spamming it, but atm, i dont think we can prove that so. it's just a feeling.
- i'd add also the fact that fellhunters are able to play while they're feared. u cant even be sure that a pet that u successfully feared, will not lock ur next cast. => ask sorgix, he's the best tryhard i've met on that realm, he knows it.
- ha and that dealay allowing every fucktard to spamm an action whjile waiting to be opened by a rogue... like spamming blind, on cheapshot rogue works 100%, or lock/priest spamming dot waiting for being opened by cs too, hehe. to counter this, u have to sap. before ur real openrs which is also SHIT.
---------------------------
i'll add some of my thougts:
- i've a serious theory about resilience.
Formerly, resilience reduced the damage taken from critical strikes and spell critical strikes, reduced the chance of suffering a critical strike, and reduced the effect of mana drain spells. Each point of resilience would give a player about 1% less chance to be critically struck.
on SF if u have like 350 resil, the amount of resist u get on stuns (like cheapshot kidney) is almost zero... i dont complain about it, BUT if u pop 500+ resil, then u're just a fucking resistlord on these stuns. it's quite easy to notice it since almost every locks and sp roaming in duel zone, and half of those who plays arenas are resilience master playing with 500+. I even met a lock with 617 resil, and i never , really NEVER landed a stun on him cuz they were all RESISTED.
as melee player, u cant do anything vs resist. there are no stat to counter that.
i've never experienced rng that much, except here, and it's atm the most annoying of problem imho.
+ the global rng is generally to damn high too. it's pretty messy for high rated arenas u know.
im done.
sry for the rage but well... quite hard to stay calm when u're being rngized or killed by bugs, or abusers
- Itslovelol
- Game Master
- Posts: 218
- Location: Germany
Re: Lock is bug alot
Report bugs to the bugtracker, otherwise there will be no fix because I don't check forums. Most bugs you have reported are already fixed and just waiting for Henhouse to implement them.
This is TBC, RNG will always exists, there are no theorys and stuff
This is TBC, RNG will always exists, there are no theorys and stuff
Former Developer
- Apuclevercow
- Posts: 1349
Re: Lock is bug alot
Critical part of resilience is capped at 492.5, the lock you met with 600+ resilience was as smart as your theories.
ah
Re: Lock is bug alot
i never said that was smart to stack resil 'til 500+. I know about this 492cap (i dont event stack resil to this cap anyway)
i just say that on your dear lovely realm, im pretty sure that resilience has serious effects on stun resistance...which is not supposed to happen.
spamm stun on a 350resil geared priest
and do it on a 500 resil geared priest
u'll see difference.
i just say that on your dear lovely realm, im pretty sure that resilience has serious effects on stun resistance...which is not supposed to happen.
spamm stun on a 350resil geared priest
and do it on a 500 resil geared priest
u'll see difference.
- Apuclevercow
- Posts: 1349
Re: Lock is bug alot
If you're pretty sure, there are tools to prove your thoughts. Provide them on the bugtracker and I'm sure the dev will do something if he isn't in a bad mood.
Although, it's legit to see a difference between 350 and 500.
Although, it's legit to see a difference between 350 and 500.
ah
Re: Lock is bug alot
No, it's not.Apuclevercow wrote:Although, it's legit to see a difference between 350 and 500.
But without op actually testing this himself, and providing some numbers to back up this theory of his, beyond "I've dueled some dudes, honest," or "ask this other guy here that I know," it's just empty words spoken in the wrong forum.
If you think something is bugged, and you want it fixed, then you either test it and go through the right channels, or stay content with the possibility that something is broken. Bitching about it here will get you nowhere.
Stop being lazy, and stop expecting others to do the lifting for you. Why should anyone lift a finger when you cba to do so yourself?
Balls, Cube, Deems, Google [Bot]
-
- Posts: 49
Re: Lock is bug alot
No, it's not.Apuclevercow wrote:Although, it's legit to see a difference between 350 and 500.
But without op actually testing this himself, and providing some numbers to back up this theory of his, beyond "I've dueled some dudes, honest," or "ask this other guy here that I know," it's just empty words spoken in the wrong forum.
If you think something is bugged, and you want it fixed, then you either test it and go through the right channels, or stay content with the possibility that something is broken. Bitching about it here will get you nowhere.
Stop being lazy, and stop expecting others to do the lifting for you. Why should anyone lift a finger when you cba to do so yourself?
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