Rage Generation on SF

Fixed/closed bug reports are moved to this board in archival state. Also contains all the original bug reports from the past years.
Djragex
Posts: 36

Re: Rage Generation on SF

Post by Djragex »

Anything must be bugged on sf... idk what but rage gain overall is too low
Endless rage bugged? rage gain by dmg done bugged? rage gain by dmg income?

- don't come with some pot's, a bit useless in arena <3
Thenewmeta
Posts: 19

Re: Rage Generation on SF

Post by Thenewmeta »

I totally agree with Djragexx , playing here warrior is just unpleasant.
Nozaz
Posts: 49

Re: Rage Generation on SF

Post by Nozaz »

What are you expecting?

If you don't have any evidence then shut up.
Hartun
Posts: 776

Re: Rage Generation on SF

Post by Hartun »

Nozaz wrote:What are you expecting?

If you don't have any evidence then shut up.
Go and play warr pve/pvp and then come back and tell your feedback.
Gandolfini
Posts: 39

Re: Rage Generation on SF

Post by Gandolfini »

To anyone that says warrior rage is not bugged here, is either 1) Selling something. 2) Never played a warrior.

To both cases, rage is bugged. The amount of rage generated from swings is next to nothing. I've played on quite a few burning crusade servers, while Smolderforge has minimal bugs, the rage one is gimping some players from playing their favorite class.
15:36:30 [4] [70:Icecold]: shut up u compromited urself in arena
User avatar
Apuclevercow
Posts: 1349

Re: Rage Generation on SF

Post by Apuclevercow »

Here is where I've found the formulas : http://mc-wow.eu/forum/archive/index.ph ... dd738f9f3c
We can find the same everywhere, although.
With two handed weapons :
Normal hits : Rage generated = ((damages done)/(274,7)*7,5+(attack speed*2,5))/2
Critical hits : Rage generated = ((damages done)/(274,7)*7,5+(attack speed*5))/2

So I did some tests here for y'all smart players, between my main and a reroll I just made.
http://i.imgur.com/zjcUphR.jpg
The warrior is sword spec, without ER.

Here are test results :
Physical damages done - Rage generation
1) 638 - 14
2) 731 - 15
3) 679 - 15
4) 1268 (crit) - 29
5) 716 - 15
6) 1209 (crit) - 29
7) 679 - 15
8) 1209 (crit) - 29
9) 1148 (crit) - 29
10) 692 - 15

AND NOW, RESULTS WITH THE FORMULAS :

1) ((638)/(274,7)*7,5+(3,60*2,5))/2 = 13,21
2) ((731)/(274,7)*7,5+(3,60*2,5))/2 = 14,48
3) ((679)/(274,7)*7,5+(3,60*2,5))/2 = 13,77
4) ((1268)/(274,7)*7,5+(3,60*5))/2 = 26,31
ETC...

It seems that even formulas indicates lower rage generation than what we get from SF but these formulas are the BC ones.

As far as you all are very smart you can obviously conclude what you want.
ah
Wamboye
Posts: 462
Location: mulgore

Re: Rage Generation on SF

Post by Wamboye »

Mace stun rng stunning 3 people with whirlwind makes up for bugged rage.
Don't complain mace noob ragex.
yeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeyeye
User avatar
Mayore
Posts: 1525
Location: Poland

Re: Rage Generation on SF

Post by Mayore »

what about rage generated from damage taken? is there anyway to check that?
User avatar
Apuclevercow
Posts: 1349

Re: Rage Generation on SF

Post by Apuclevercow »

Mayore wrote:what about rage generated from damage taken? is there anyway to check that?
(5/2)*(damages/274,7)
ah
User avatar
Mayore
Posts: 1525
Location: Poland

Re: Rage Generation on SF

Post by Mayore »

Apuclevercow wrote:
Mayore wrote:what about rage generated from damage taken? is there anyway to check that?
(5/2)*(damages/274,7)

that's too hard math for me
Locked

Who is online

Users browsing this forum: No registered users and 1 guest