Pathfinding (movemaps) are now implemented in arena!

Talk about anything here, related to Smolderforge or not.
Vicarious
Posts: 223

Re: Pathfinding (movemaps) are now implemented in arena!

Post by Vicarious »

Haven't been on forums in a while, and barely on WoW so haven't arena'd :/ I'll try to get some in soon to get you some feedback. And no, Cube, this server was the first time I used Tool song names for my toons.
Apuclevercow wrote:The main question is, who is viacaris ?
Cube
Posts: 2551

Re: Pathfinding (movemaps) are now implemented in arena!

Post by Cube »

Hookerwithapenis? Maynardsdick? Too bad names can't be that long.

+1 for Stinkfist though.
Balls, Cube, Deems, Google [Bot]
Lord
Posts: 26

Re: Pathfinding (movemaps) are now implemented in arena!

Post by Lord »

It's still really terrible on the tomb in Ruins arena.
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Apuclevercow
Posts: 1349

Re: Pathfinding (movemaps) are now implemented in arena!

Post by Apuclevercow »

Hi, did you make this working on WSG ? When I tried to charge someone from a hill, I did the whole map charging in bear form and obviously my target got time to run away...
ah
kunngen
Posts: 24

Re: Pathfinding (movemaps) are now implemented in arena!

Post by kunngen »

Good job Hen
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