Blue wrote:Hate to break it to you but thats the way life works... unfair as fuck... so id say, stop crying and just live with it... or if it annoys you so much... try stepping outside and playing some sports, go to the gym, read a book, visit a museum.
It's not gy farming per se, it's the form and extent of gy farming around here. As fak said, gy farming isn't unique to sf in any way, all servers/retail has it. In wrath it's not that big of a problem, since there's a timer in wsg, and eots' and ab's victory points were also reduced from 2000 to 1600. Since the pve stacking/viability is higher here than I've ever seen in wow, and people basically one shot players while gy farming them, it doesn't really help. Another thing that's unique to sf is that people deliberately cap fewer bases in eots/ab just to be able to farm more hk's.
Personally I don't really have any problems dodging the farm in a bg, but that doesn't mean that the bg is all that fun.
Since hk's is a very big deal for people around here, gy farming can get rather silly. During the time I've played wow, I've
heard about the very few people stacking hk's. This is from a guy who played vanilla, and competed in the rank wars. That's how rare it is. So there's actually more incentive to hk farm/gy camp around here then there is anywhere else. Now, since survivability (as in damage mitigation) is utter shit in tbc, and we have the awesome concept of cloth/haste stacking elementals and boomkins around here, (which are unique to sf afaik) since the gear is basically given away for free for anyone who can use paypal, plus all other pve stacked players, ressing in the middle of these guys can get rather frustrating, since it's not all that rare. And when you finally get out of one of these bg's, chances of going up against the same bs is higher then there is anywhere else, since our playerbase isn't all that big. It's better than it's been, but the situation still isn't that good.
As you all know, I'm one of the people who's against the hk system around here, but I did lock down gy's in retail. In tbc/wrath, when our guild (who was arena focused, so it didn't really happen that often), got a few alts up (5+), we usually ran premades to get the honor these guys needed for the off-part pvp gear. Difference was that we went for fast victories. We locked the gy down in wsg, but we also won in 3-5 min. Same thing went for ab/eots. Cap all bases, run the flag, camp the spawn. In vanilla there was also an incentive to win the bg's, because of how the rank system worked. On top of that, the premade guilds usually wanted to go up against eachother, since running against pugs weren't all that fun.
Now, banning/punishing gy farmers is rather hard. Gy farming can be used as a tactic to win a bg (but we all know that that's not really what happens around here most of the time). There are other solutions for this though.
- Implement a timer in wsg, with notifications in the chat. 20m is enough for a team to win.
- Reduce victory points needed for a win in ab/eots to 1500-1600.
- If possible, introduce a system that rewards the old rank titles from bg wins. This would obviously reset the titles, which wouldn't be all that bad for the server. It would probably make the guild wars more interesting, and when a premade faces a pug, they would most likely not gy farm them, and instead go for a quick, clean win. Make the titles much harder to obtain, so you'd have to really work for r14, and increase it's rarity.
- Another solution would be to just disable and remove hk's. Personally, I don't think this is a good solution. And it would piss people the fuck off.