Lets discuss this once and for all

Talk about anything here, related to Smolderforge or not.
Gaich
Posts: 19

Re: Lets discuss this once and for all

Post by Gaich »

Firstaidkit wrote: From seeing your video you aren't even that special yourself.
rofl best joke.
Amgseret
Posts: 1567

Re: Lets discuss this once and for all

Post by Amgseret »

Dat red from editing your posts, sweeeet.
Blue wrote:Yo Seret, can you untie Mayor?
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Mayore
Posts: 1525
Location: Poland

Re: Lets discuss this once and for all

Post by Mayore »

could you please stick to the topic?

would love if some GM could delete last ~~last 2 pages, they are mostly offtopic. [including this post]
Mynce
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Posts: 1360

Re: Lets discuss this once and for all

Post by Mynce »

How about creatin a debuff for the opposite faction in a bg for an undisclosed time.
and set the range just infront of the healin huts in wsg.
and if the opposite faction stays there long enough to they get flagged afk which results in auto kick?

meh personally i like my 2-3 pve gear cap the most.
still gives players a chance to equip pve off parts if they dont have s4.
Peace and serenity :
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Firstaidkit
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Posts: 2015

Re: Lets discuss this once and for all

Post by Firstaidkit »

Just like I said before in this thread your only here to provoke a flame wars. Believing that I bought my Spectral is the most laughable thing I ever heard in my life. Yes, I got carried by Zatyo and Gohl (just like vbad Mayore) but I didn't paid them shit for it. I just played with them just like you did.

Also I'm pretty sure I will rape you anytime since you're having rage problems.

It's funny how you first start about doing constructive posts or things for the server and a post after that you completely ignored the fact that I actually did helpful things to this server. Why did you even mention that if you didn't do anything helpful yourself. You just started another flame wars and derailed another thread, gj.
Last edited by Firstaidkit on 16 May 2013, 14:16, edited 1 time in total.
If it doesn't challenge you, it doesn't change you..
Follow me at http://twitch.tv/firstaidkitsmolderforge for PvP and good music!
Swackx
Posts: 53

Re: Lets discuss this once and for all

Post by Swackx »

Mayore wrote:could you please stick to the topic?

would love if some GM could delete last ~~last 2 pages, they are mostly offtopic. [including this post]
/agreed, im sorry and i don't know why i'm arguing with kids.. but sometimes i can't handle it to shut up.
http://de.twitch.tv/aimzje // check out my stream and follow me if you enjoy the content.
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Firstaidkit
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Posts: 2015

Re: Lets discuss this once and for all

Post by Firstaidkit »

Firstaidkit wrote:It's funny how you first start about doing constructive posts or things for the server and a post after that you completely ignored the fact that I actually did helpful things to this server. Why did you even mention that if you didn't do anything helpful yourself. You just started another flame wars and derailed another thread, gj.
If it doesn't challenge you, it doesn't change you..
Follow me at http://twitch.tv/firstaidkitsmolderforge for PvP and good music!
Outskilled
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Posts: 304

Re: Lets discuss this once and for all

Post by Outskilled »

Mynce wrote:How about creatin a debuff for the opposite faction in a bg for an undisclosed time.
and set the range just infront of the healin huts in wsg.
and if the opposite faction stays there long enough to they get flagged afk which results in auto kick?

meh personally i like my 2-3 pve gear cap the most.
still gives players a chance to equip pve off parts if they dont have s4.
Greetings lurkers and trolling parasites alike.

A rare phenomenon is about to occur in this post, something the ancient Aztec referred to as "on topic" I know, Old school as a mutha fu~.

Copy paste as I don't have the time to open my doggy bag for the trolls, Enjoy.

A solution for bgs would be to create a debuff
kinda like a 10 second AFK timer from WOTLK if they don't leave the area they are flagged afk and kicked
Edit the bg map to add the area to a % around the GY
Whenever some 1 enters it they are flagged.
And removed if they stay in there
Well put it in the topic :P
You.
Ppl will just wait infront of te gy btw
They always do
Either that or make an aura so if the players are standing in this area they are invulnerable. And if they leave the debuff goes away
But if they stand inside it again they don't get it.
So when they spawn they can't be attacked.
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Firstaidkit
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Posts: 2015

Re: Lets discuss this once and for all

Post by Firstaidkit »

Also if I'm not the best yet I will continue this hk farm until I are god.




















































OBVIOUSLY TROLLED NIGGERS
If it doesn't challenge you, it doesn't change you..
Follow me at http://twitch.tv/firstaidkitsmolderforge for PvP and good music!
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Exsurgo
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Posts: 558

Re: Lets discuss this once and for all

Post by Exsurgo »

Mayore wrote:i wouldn't want to disable it totally.

players should be able to wear one pvp set part (pants are always the best so i guess this one), jewelry, cloak maybe..


however this will ruin pve (if it even exists)
We can't just remove pve items from the game, and we can't put conditional checks on gear worn. The drama that would cause + it would screw over the few players who are interested in pve (something I/we are really trying to encourage).

I have experimented with some stuff:

1: Negative resilience on pve items (core does not support this, but could be changed)

2: A system were once a player goes past 250 resil, resilience is converted into both increased % damage done and a reduced % damage taken. (Effectively this would mean two players with the same 400 resil would do the same dmg vs eachother, but more vs pve-wearing players. It would also cause pve stackers to do less damage vs players with a lot of pvp gear.

3: Increase the resil or stam manually on some bits of pvp gear to make the pve pieces less desirable
Retired Developer.
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