Lets discuss this once and for all

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Hardlight
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Re: Lets discuss this once and for all

Post by Hardlight »

In summary:

1. You remove the HK cap --> People will want more HK's
2. More HKs --> More Grave yard farming
3. More Grave yard farming --> People get fed up and and want to get more organized premades
4. Want for more organized premades --> More Guild development on SF (as they join a guild)
5. More Guild premades --> More Guild vs Guild Premade
6. More Guild vs Guild premade --> Much more Fair BG's (in theory)
7. Premades are done till HK cap --> No purpose to BG for some players (FAK/Ezatt in previous events)
8. Less Guild premades due to cap --> More GY farming
9. Repeat from step 3

This is just a theory of how i see it. Could be true, could not be true....but ye.

Now beyond that. HKcap literally provides nothing towards Bg quality beyond the formation of more organized BG's (premades).

What we should aim for is rewarding the victory in BG's rather the pointless slaughtering (GY farming) found within them.

In addition, the removal of SWP gear will not solve your problems with graveyard farming. I can grant you that.
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Gandraman
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Re: Lets discuss this once and for all

Post by Gandraman »

Hardlight wrote:In summary:
8. Less Guild premades due to cap --> More GY farming
Where exactly did you get this from ? Actually it is the other way around.
8. Less Guild premades due to cap --> Less GY farming
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Amgseret
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Re: Lets discuss this once and for all

Post by Amgseret »

Cube wrote:
Mynce wrote:then how about makin a 2nd que only for premades?
because not everyone wants to play to be the nr.1 guild or player with the most hk's
some just want casual fun
And the players who wants to play casually, for fun, with a buddy or two?
>not having 5000 e friends, stay loner fag.
Terrion wrote:idk why these nerds care so much about hk count anyways. I've gy camped before and have been gy camped and, unless it's passion, the "camping" usually occurs because the opposite team sucks and cant fight back, not necessarily for hks
Because the number of hks is basically your swag level.
legendpimp wrote:Remove swp gear !!
Best post in the thread.
Premades will suffer the most, while normal players will have a much better chance to win, even as random group, since most of the "domination" comes from swp/pots overload.

Fun thread yo
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Bucovsky
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Re: Lets discuss this once and for all

Post by Bucovsky »

Firstaidkit wrote:2. Cap HK's at 250k and give me back my life.
well nobody forces you to farm hks
Btw all classes can play without spell haste stacking, just needs more tactic.
Amgseret
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Re: Lets discuss this once and for all

Post by Amgseret »

Bucovsky wrote:just needs more tactic.
The fuck is that? An other name for FAP?
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Bucovsky
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Re: Lets discuss this once and for all

Post by Bucovsky »

Amgseret wrote:
Bucovsky wrote:just needs more tactic.
The fuck is that? An other name for FAP?
Nope, another name of FAP is SKILL.
Swackx
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Re: Lets discuss this once and for all

Post by Swackx »

Reapply hk cap, yes. Remove most swp gear, or make it "not usable" in bgs/arena, yes. Im honestly sick of this on goin caster damage each bg, its like unreal sometimes.

It would drastically increase the pvp quality on here, since the patch is not designed/balanced for that many haste gear + spelldmg in pvp/arena at all. Only best PvE guilds had access to it.. and that surely for a reason as we see.

However, hope dies last. Greetz Swackx.
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Imperium
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Re: Lets discuss this once and for all

Post by Imperium »

For some reason I think it's a brilliant idea to make it so only premades can be matched against premades.
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Gandraman
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Re: Lets discuss this once and for all

Post by Gandraman »

Imperium wrote:For some reason I think it's a brilliant idea to make it so only premades can be matched against premades.
Ye I'm fucking briliant .
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Henhouse
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Re: Lets discuss this once and for all

Post by Henhouse »

Swackx wrote:make it "not usable" in bgs/arena, yes.
This is probably possible to do; however, I don't think that people raid SC and work up honor points, and donate for Sunwell items just so they can... raid for more Sunwell in SC? Where would this gear have any use anymore? I can only find it acceptable to maybe disable for arenas due to balancing for equal, and more fair arenas, but if we take it out of the whole PvP aspect -- why would people want it? We cannot just remove it so simply. I don't think you realize how badly that would cripple the server, and overwhelm support, and especially myself with the amount of complains, Paypal disputes, players leaving the server, etc., etc.

You cannot make enormous changes without dire repercussions.
Imperium wrote:For some reason I think it's a brilliant idea to make it so only premades can be matched against premades.
This is much, much more work than you think. The entire queuing and BG system would have to be rewritten and made compatible with the core and it's just not likely to happen at all. Also, what good does this do? Most premades are never a full 10/15/40 people. So you're suggesting to fill those spots with randoms? Then what good is a separate queue when in theory -- it's the exact same as a normal queue then. If you're thinking, "well don't fill it with randoms", then the premade queue will be incredibly unbalanced with 9v15, etc. I don't think it would work as well as you think. Premades would not as frequently get queued, normal BGs would have incredibly long wait times as all the people queuing are in a totally separate queue.
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